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![]() I am going to say that dealing with an evil outsider is going to be an evil act. Your intentions may be honorable, but that outsider is going to do everything in its power to do what it wants whether or not that was your intention. Save the orphans in that building. He turns them undead so that no one can tell they are dead. Put out that burning building full of people, he crushes the building to put out the fire. While leaving everyone in it. Get me to the top of this cliff. He puts just the person that summoned and bound him up there, alone and probably without gear so that they cannot defend themselves. ![]()
![]() I actually made a character backstory based on the cost of a spell. Khale Darin was a rogue. His best friend/partner/love of his life, was a fighter Mara. The pair went into a low end dungeon seeking a bit of coin and experience. In that dungeon she was killed and Khale had to escape with only her sword, a bastard sword, and some of her hair. His reason for adventuring was to get the money together to have her resurrected. ![]()
![]() Going to toss my two coppers in on this. The reason some spells have those hugely ridiculous components is so that those spells are not going to be cast every adventure or every time the characters mess up. Limited wish or wish should not be available to cast every adventure no matter how powerful the wizard is. This breaks the feel of the game. Having to go on a quest to get x component or to set up a supply of them is part of the game. |