Malyas' Shield

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295 posts (1,512 including aliases). No reviews. No lists. No wishlists. 29 aliases.



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Male Aasimar (Angelblooded) Bloodrager (Rageshaper) 2
Status:
HP: 19/23 |Rage: 4/7 | Alter Self 1/1 | AC: 16 T: 12 FF: 14 | F: +4 R: +2 W: +0| Init: +3, Perc: +5

OK, so in summary (and in alpha):

Alexander is GMT -4 (new york is 6:40 right now, no?)
Cadell is GMT +1
Rowena is GMT + 11
Sheoll is GMT -7
Tassira is GMT -3

and our Illustrious GM is in GMT -6

so here's a reference if anyone ever forgets.


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you know what, nevermind... i did that all wrong.


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The old man nods to Phillip as he brings the hot pan to the table and begins portioning out food onto the plates.

"Oh, I suppose about five days travel in either direction by foot. I suspect with no proper lord, though, that'll soon be contested."

Pausing as Miya asks her own question, he scratches his head. Then he chuckles.

"Aye, that would be a strange question. But it makes sense now...your strange clothes, your confusion. You must have been faetouched. Usually they come out of the forest and turn Derrick's fur blue or make the sheep think they're chickens for a few nights, but they must of had a go at your group while you were traveling. "

"Turn your pouches inside out for a day and they'll probably leave you alone."

"And to answer your question, dear, it's the 3rd moon of spring in the year of the Chariot."

He grins and walks over to the cabinet again, and pulls out a tall,dark bottle. Bringing it over to the table he struggles with the stopper for a few moments. When it finally comes free with a POP the rich smell of strong, sweet wine fills the morning air of the cabin.

"Have been saving this for just such an occasion," he says, handing it to the nearest and indicating they should take a swig.

"I know you've done so much for me just be happening this way, but I wonder if I might ask you a favor? I haven't much in the way of wealth, but you seem like capable folk. I have a few things left from my own traveling days if you could drive off that blasted ogre."


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Robin lead the group slowly the some two dozen feet to the cabin.
Inside, it was simply, but cozy. A wooden home about forty foot square, with a large table pushed to the side flanked on three sides by bench seats. A primitive iron stove stood in the corner surrounded by several stacked bricks. In the back and a few feet from that a short bed frame filled with hay and covered with a thick wool blanket. In the corner opposite the stove, was a cupboard and Robin fetched several small plates from it.

Looking to Miya,

"Yes sorry dear. My hearing isn't what it once was. You are in Lord Volokun's land...or I suppose it is his son's now, though the vizier is regent as Taaron isn't of age yet. I don't think being independent will be a problem as long as you introduce yourself to the regent at some point. The town closest to here is Willowdale, just shy of a day's travel from here, one of the vizier's assistants lives there. Osrik is his name, i think.."

He notices Adam wincing as he stands close to the door, looking around the the sparsely furnished cabin.

"Let have a look at that ankle." he says leading him to the bench. After examining it for about a minute, he looks up.
"Well it's a bit swollen, but I don't think there's a break, try to keep as much weight off it as you can."

to everyone with a smile,
Psh. Goblins. Nasty buggers have been picking off my flock at the behest of that brute for days. So glad you came along. I couldn't leave to get help for fear that they'd take them all while I was gone.
Now have a seat, and let's get some foot into you, my heroes."

Going through the door at the back, he returns a few minutes later with his hat in hand a few carrots and green onions poking out the top., and goes directly to the stove. You can see him take several eggs from the hat and he cracks them into a cast iron pan and begins cooking.


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I was doodling at work, and made some quick sketches of the symbols that came from the basins. Here they are.


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Miya takes a look into each of the basins, careful taking in the details. They each do seem to contain something, but it's hard to say without a closer look.

As she moves closer to one, she looks up and notes the image cast above it becoming clearer and clearer. Standing nearly flush to one, she eyes the symbols above her, now almost absolutely clear; a simple bowl, overflowing with a bounty of rice. What is more odd is another figure that seems to be circling it, hard to make out exactly, because it appears to be made of fire, but it appears to be some kind of forest creature.

Looking down into the basin, she can see the water shift slightly from opaque to more translucent. Immersed in the fluid she can see what appears to be a smooth spherical object about the size of a golf ball. Strangely, she (and only she) can smell ocean air, different from the otherwise moldy smell of the room, and the faintest call of a horn.

Miya:
No need to roll anything. Because she was thinking about religious symbolism before, she almost immediately recognizes the symbol of Inari, and the animal she now knows must be a fox, that deity's messenger.


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No problem.

The pedestals are cylindrical in shape and about three and a half feet high. They are arranged in a circle, with an equal amount of space between them. There is a basin set into the top of each one that casts bluish light on the ceiling, and the light seems to come from the liquid itself, or perhaps deep in the basin.


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male half living/half dead feline Quantum Sorcerer/12

Cool, looks like we're coming along nicely. Met in high school, became friends through a weekly movie club, found that you had an odd chemistry, and over time became good friends. *That the jist of it?

*continued into college

Final addition to your group (npc);

Adam Nicholas Durgan, was born in Ireland, but his parents moved here when he was very young. He's slightly shorter and wiry, and interested in drawing and animals., particularly anatomy. He has dark brown hair, kept short but messy, and surprisingly few freckles for his lineage. He's a bit of an odd duck. He tends to enjoy the stranger cinema. He's easy to get along with once you get past his initial social awkwardness, and enjoys talking with his friends about just about anything. Senior year he had a nervous breakdown, and had to be taken to an institution for a while, and though none of you were able to visit him, he has been emailing you all for the last year.


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male half living/half dead feline Quantum Sorcerer/12

Re: the school/area: On second thought, it doesn't look quite the way I remember it, so maybe I'll come up with something else.

I guess it's not super important right now, except for the study hall/room. I'll throw up a map of that though sometime tonight most likely.

@Miya: cool rundown. Seems you're all the kinda folk that walk your own path, so it's good that you've found each other.

Another thing I'd like to note about the group's connection;
Not only are you friends, but in an odd way, you feel more comfortable around each other. It's more than that you have similar interests or humor in common, just being around your friends seems to make it easier to think, to breathe. You feel more "at home" is one way to put it. In some ways, and those of you who have had extended time apart would note, that you're almost a fish out of water when not around your friends. That might be a bit of an extreme analogy, but it's pretty close.


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Fort save: 1d20 ⇒ 13
dex drain: 1d6 ⇒ 5

Although the creature's head is mostly down, the medusa manages to catch it's gaze as it charges forward. Arcs of energy erupt from her eyes, darting across the hallway in an irregular pattern until they meet the eyes of the rampaging creature. At 30 feet away, it is stopped in it's tracks, and it slowly begins to take on a greyish hue, and it's movements are visibly slowed. The energy continues to flow between Sidra and the beast as it visibly tries to turn away from her.

Sidra:
Although she has good contact, the effect seems to be slowed somewhat...almost as if the creature is healing back the transformation

If any of your characters had ever seen a medusa before, this is how all of their gaze works, so it is not something they would note as changed by the Mage


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After listening and watching to the left for a few moments, Sidra can tell that the noise (and light for that matter) seem to be veeery slowly moving towards her and the rest of the group. Deduction would seem to imply that whomever killed the Mage came from the left initially, or at the very least didn't go left after they stomped through his blood.


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Quin sniffs the area, looking pensively at Sansa. After circling the area with a wide berth, the fox sends only one wave of emotion. Caution.

Amara did indeed recall that many years before Solace was built, the general area was used as an encampment, and the Cythric, whom the empire eventually beat back, were supposedly going to put a castle in the hills form which to sweep out against the rest of the world. Obviously it didn't get far if this is the only remnant. Or perhaps it was destroyed by something? There are marks on the stones that seem to imply they were discolored by something, but whether it's clay or pitch or ash, it's hard to say. Garrett would recall this as well, from stories Erec had collected about the area.

There do also seem to be tracks in the area, those of a small group of small humanoids, between a few days and a week old.

The gem set in the dagger does glow slightly when Havak waves it over the trap door, and it vibrates very slightly, but he sees no apparent traps on the portal.


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Amara, no need to retcon, survival can salvage the furs

Sansa:
yes, certainly you may fashion a fishing spear like that. Since you already did survival I'll say you come back with up to 2d4 ⇒ (4, 1) = 5 fish. Its also safe to say that you would have found an intact bucket and 1d4 ⇒ 3 waterskins when searching the ruins.


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Recruitment begins!

1)Pick a race to base your tribe from and give your tribe a name. All 1HD races will be considered, and others may also be considered if "shaved" down.

2)Create a 2nd level leader (max hp for first, average for second). Pick one of the allowed classes and build character as normal. 20pt buy. No attribute may be lower than 9 after penalties. Disregard money, you start with 1 weapon of a type you are proficient in (and and additional one if you are a fighting type) and one armor that you are proficient in.
a) if you are placed in a spot that gives you access to mineral ores, this may be metal (but no more complex than a simple breastplate AND see number 4)

3)Tribe size will be smallish to start (like a village) and will be partially randomly determined based on location and size (of the creature)...ei smaller race will likely have a larger population as they need proportionally less food.
a) from that, a portion of your population will be designated Warriors, Adult Noncombatants, and Young.
b) One other may be an advisor type with a pc class.

4)tribes will start out with a base of the following advancements/discoveries.
-fire -simple clothing -simple weapons (bone/stone) -pottery -spoken language
-once all players have been selected you may lobby for other advancements

5)Describe your ideal land type and Describe one predator that you are wary of as well as your ideal food source.
a)If you choose, you may still be nomadic.

6)Describe any customs you have come up with so far...this should be a few, but not too many as you're still developing them. Good starts are: disposal of the dead, food distribution, hierarchy, what you value most.

7)As a meta-development, you may be the only type of your race that you know of, or you may have broken off from a larger tribe. If you like I can make that decision and it will be a mystery to be discovered later.
(this one may be changed.)

I'll be looking at potential recruits all week, and perhaps a few days of next week as well
I try not to be a complete dictator about things, so if you think there is something important that I have missed, please let me know.


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Sansa Allende wrote:

A slight ret-con, GM if you will allow.

The cliffs near the sea. That is where they had slumbered for the last two years...by the Corvina tree. If Goblins came their way, then why had they left them alone? It would have been easy to slay them all in their sleep. Unless Corvina's magic prevented them from doing so? Maybe they believed us dead? Sansa's mind was full of thoughts and questions.

"I will be mindful, Amara. I will see if there are other/further tracks to find and follow as I search."

"Quinn, can you pick up any unusual scents in the air?"

[dice=Quinn's Survival, via scent tracking]1d20+6

[dice=Sansa's Survival, via tracking]1d20+7 As mentioned it isn't quite sunset yet and even if Sansa keeps looking once the sun falls, she has darkvision to 60ft (if time runs away from her, that is).

damn, nice roll

Sansa would also see the same tracks that Amara had found, and they do indeed go to the cliffs, but it's hard to say how much further without actually going down to the beach. As for the other tracks (the goblins) she would see those as well, to the north of town by the road. Quin takes several sniffs around the area, and emotes Odd (past). Calm (now)


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With Quinn's help, Sansa does find a few additional useful items.

4d6 ⇒ (6, 2, 5, 3) = 16 additional intact arrows from various places in town; 1d4 ⇒ 2 potions of cure moderate wounds from the ruins of Abram's.

More specifics for the armor at the Snow residence: it is masterwork chain mail. There is also a shield, a spear, a masterwork morning star, and a heavy crossbow. Everett Snow's sword is not among the items.

Also, fishing through the town hall, Sansa finds stuffed under the benches a scroll tube with a number of sheets of paper stuffed into it. She may, but Garrett definitely would recognize it as Erec's.


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Sansa:
yes, normally you wouldn't be able to use the shortsword without a penalty. However, instead of making you use a feat for just one weapon, I think that if Sansa made a concerted effort to train with the sword (assuming she'd want to) she could eventually negate that bonus over time.


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Havak wrote:

[dice=know arcana]1d20+4 to see which he would think would be the better idea

Havak throws a bomb at the two meleeing (if he can do so without hitting a town member)

1d20+6
1d6+4 splash damage 5, ref dc 14 halves

Unfortunately, arcana wont tell you which is a "better" choice. But alchemically speaking, black (i believe, so lets go with it) is traditionally melancholic, dealing with the earth, mystery and sleep; and red, sanguine, dealing with fire, strong emotion and movement.

As for targeting, yes, you can, and since you got a natural 20 you can also roll to confirm a crit!


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Sansa Allende wrote:

Round 6

The horde villain she hit last time was still near her, though quite injured, and so Sansa lashes out again with her light mace, hoping to finish him off once and for all. "Die you menace."

[dice=Attack with Light Mace]1d20+2
[dice=Damage, if hit]1d6+2

Last round Sansa did 6 damage to this fellow and now 4 for a total of 10. The GM said 8 would kill them, so I think this villain is now dead.

She then retreats to the tree-like form of Corvina and grasps her black hand, since Amara was holding the red hand.

As Sansa grasps the black hand, outstretched from the Corvina-thing, she can see Amara shake off a sudden diziness. Before she can blink however, a sudden chill washes over her, and for a split second she feels as though she is drowning. Weightless and out of breath, but held all the same, she can feel her skin tighten and constrict around her, slowing her movements and pushing further in on her very spirit. Just when she is sure that her lungs will burst, she feels a warmth as nothing she has ever felt before. Like a mother's arms around her child. Through the muck and the rain and the chaos around her, there is a contentment, and she feels as though it is the cleanest most pure breath she has ever taken. (the jolt back to reality is quite jarring though, so DC 12 Reflex or Sansa falls prone).

Looking up at the Corvina tree, Amara and Sansa both see one black finger curl inward.


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Sansa Allende wrote:

Round 5

Lifting her light mace she attacks the horde creature who attempted to slash her with his dagger:

[dice=Attack with light mace]1d20+2
[dice=Damage]1d6+2

GM, what happened to the previous horde creature Sansa attacked with the mace? Is he dead or injured but still standing. Her previous attack was 20 with 8 damage.

Sansa, 8 damage would have killed your opponent, so you have killed the previous creature, but your new one is still alive (although rather wounded)


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Corvina, for her part, seems quite spent, as though she had been running for days. On her knees,she gives a last grunt and exhales deeply. The ground around her shudders, as does the Great Black Tree at the edge of the cliff. Then like a wave, the earth between them ripples, and deep black roots wend and wind just below the surface, jumping for moments like swimming fish, the back down into the soil. They move with such speed towards Corvina that anyone watching could have blinked twice, and it was done. The roots finally fully erupt from the ground around her, wrapping her up in a dark embrace, snaking up and around her body until she is lifted off the ground, and several feet into the air, until she is fully enclosed in the plant matter, in the ancient part of earth. Only her hands and a bit of her forearms are exposed, reaching out, although apparently not in fear, but in welcome. One hand is the deepest black, glistening like the darkest of clay, the other, the reddest of reds, as if pumped straight from the heart, it's color rich and vibrant.

End Round 4

Start Round 5

Elarya: 22
Sansa: 21
Garrett: 19
Invaders:17
Jerem: 14
Townsfolk: 8
Amara: 6
Havak: 5
Corvina: 4


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Havak wrote:

retcon here, actually just read the spell description and realized it meant drop what was in Havak's hands not drop to the ground

Havak (still) fails the will save and not sure what he would have dropped, he was empty handed and going to steal from Jerem (see last post)

Yes, I said the wrong word, so so did Jerem! That leaves you to exploit how you like


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Garrett Snow wrote:


"It went bad? So it was good at some point... right?" he asks with a puzzled expression. "I wonder what that means about the dragon, do you think it was bad too? It attacked us; well, after Elarya tried to grab it. We had to protect ourselves..." he breaths to himself with a slight of remorse.

Npc Dante wrote:
"I help her out, and she's kind to me, but... Half the time, I don't know what she's talking about. Do you really think that many people are in danger?"

Garrett weighs on the question for a moment before answering, but does so with small sort of pride. "'When sorrows come, they come not single spies. But in battalions.' One of Erec's poets wrote that in a book my brother would read to me. I find that it's a simple truth that bad things unfold in waves. This could be only the beginning of many more misfortunes, so it would be wise to prepare for others to follow."

Garrett had wrapped the remains in a bed sheet. Using Sansa's rope to secure the bloody package he draped it over his shoulder as he would with a load of fish. He trudges along dutifully towards town with a growing swirl of guilt, anxiety and excitement in his stomach. The town elders would surely be surprised with the package and story they had in store.

The walk home was a silent one, with Dante only responding to the questions with a puzzled look. "I don't know" seemed to be the phrase of the day for him.

The wind calmed some, and as the sun began to fall there was also a chill, something was in the air that said maybe rain was coming.
Garrett thought back to earlier in the day, on his way up to the tower, of the sight of Wallace Shale and his father deep in conversation. Those were two of the elders there, with Abram and Samel filing out the rest.

Solace was steeped largely in the old faith, in a sense if you worked hard and respected the land, you would live a much better life. Finding harmony with the "cycles" were important. No one seemed to believe this as strongly as Abram, with the others taking more practical views.

Nevertheless, the council was divided into for adults, each representing a season. Wallace Shale, the darkening of earth and toil of Autumn; Abram Verance, the harmony and peace of Summer; Samel Berit, the cultivation of life and fresh start of Spring; and Everett Snow, the discipline and hardiness of preparation for Winter.


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A link to the watchtower, sorry, I'm no architect.

Watchtower


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Sansa's Perception:
Initially, Sansa would note little other than the three figures making their way to the tower and the wind beginning to pick up. After several seconds of focusing on taking in her surroundings, however, she notices a slight taste/smell of ozone in the air.

A quick description of the watchtower: It is roughly 40 feet tall in an L shape, with a doubled frame of thick wood nailed with (now rusted) large nails, similar to modern railroad ties. The base is a 10ft by 30ft rectangle and the lower level consists of an old storage area including a simple (empty) weapon rack a small stove and two beds, the covering of which has long since rotted away. It consists of only two levels, the bottom and the top area, and that is mostly open with a 5 foot open space between the roof and the top level. Many years ago, when the Kingdom cared more about the Cythrik raiders, the watchtower was in full use, but since a kind of "purge" and the defeat of said beings, it has fallen into disrepair. The oldest living person in Solace probably hasn't seen a Cythrik since they were a child, and many children of Solace have probably never even heard of them.

rough sketch of the watchtower to follow shortly...


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For a starting point, All the characters will be from the same small town.
- They should all be around the same age, just "coming of age" (nonhumans are welcome, but I'll be adjusting them to have around the same lifespan)
- I'll consider nonstandard races on a case by case basis.
- Create characters with 25pts for abilities, and half starting gold.
- You may each also have an heirloom item that can be worked out with me.
- I would also like you to briefly detail your family (2 people at least, but more is encouraged) or two others in the community that you are close to.

I'm looking for 4-5 players

The theme is dark fantasy, set in a medieval town. Magic is around, but uncommon, and magic items are also pretty rare. Movies of inspiration that come to mind are "The Village", "Dragonslayer", "Pathfinder" (the one about the viking and native americans) A note to people interested in psionics: I don't dislike them, but if used, I'd want to have them replace arcane magic, and that would be up to the group as a whole for the final decision)

as for the place:

Solace Is a small community of about 100 people sitting on a pleasant coast. The small group has stayed here for several generations, and they value their independence. To the south, a 40 foot cliff overlooks the ocean, and many of the townsfolk make their days fishing. To the west is a rough mountain range, and the old quarry. Most of the rocks that form the houses of the people were taken from here, and what little iron ore there is comes from here as well. To the east is the woods, a forest of various types of broad leaved trees that thickens the further east you go. The closest group of trees are peach, and a fair sized orchard has been made here. A river also runs through the center of the area, down from the mountains, and it flows off the side of the cliff, down to the ocean. A large black tree, devoid of leaves and standing up on its roots, stands over the waterfall. The land rises slowy to hills as one goes north, and a small, mostly unused watchtower sits several miles out, just past the farmlands. The town has many pigs and a half dozen cows. The few horses that are in Solace are used to help with the work.

Notable NPCs:
Abram Verdance- The current community leader, and a deeply spiritual man, he still follows the Old Faith (Nature worship/druidism). He is a strongly built man in his fifties, tall and darkhaired, he wears a thick beard and listens calmly to the townsfolk through their problems.

Johnas Wiggs - Johnas is the "town drunk", more of an amusement than an embarrassment, Johnas always has a tale to tell, and a kind old man. Several years ago, he stumbled upon the idea of fermenting the peaches, and now that drink is enjoyed as much if not more, than ale. He is nearing his final years, but seems spritely still, with his near bald pate and crooked teeth.

Corvina - A strange woman. If anyone is a black sheep in the community, it is Corvina. Her mother, while she lived, was prone to "fits" where she would babble uncontrollably and was said to be able to speak to the dead. She died when Corvina was 8, and with only minimal contact from the rest of the town, Corvina raised herself. She is now in her 20's, a dirty girl with ragged clay colored hair and shocking blue eyes.

Jerem Cor - A new arrival to Solace, he has only been around for a week or so, but has been talking softly to the townsfolk about "The One". Telling any who will listen about this new faith from the north and how he has found comfort and protection. He is in his late 20's with closely cut dirty brown hair, and cleanly shaven. He wears a medalion about his neck that is a silver seven pointed star with an eye in the center.


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Checking interest for a homebrew fantasy game, using the pathfinder rules, with the E6 subset (for keeping things a bit more gritty)

All I can say now is that it would be an original world, most likely something I create with heavy player input and that it would be VERY sandboxy and character driven, so characters with their own motivations are what I'd be looking for.

Link for E6, for those not familiar: E6


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Has anyone used any of these two play options together?
Particularly;SKR, i wonder if you've used or considered e6.

Links for those unfamilar...
step advancement,
e6