Can anyone point me to a resource for running a Pathfinder-based module under 3.5 rules? I cannot imagine that there isn't one, but my google-fu has failed me. I would prefer one that required the least knowledge of how PF works (not to ignite an edition war -- I obviously know nothing about PF but simply lack the time necessary to learn a new system). Something I could take to the table, and with it and a PF stat block have the 3.5 equivalent drawn up instantly.
Thinking about joining it. Two minor problems -- (1) I have only really played GURPS before via PbP, and will be learning Pathfinder as I go (and probably making many mistakes as I do so); and (2) I have two special needs children, so I often disappear without posting for a week or two about four or five times a year. If you can tolerate both of those (if I disappear, feel free to move on without me or roll for me), I would be happy to join.
Here is the character. Like I said, I am not fluent in Pathfinder, so if this breaks the mythos in some way, please let me know and I will correct it.
Name: Thaomond God-Forsaken
Concept: Last Member of His Clan Looking to Die Honorably in Battle
Alignment: Chaotic Neutral
Why are you at the Swallowtail Festival?
Travelling the world as a sell-sword, he most recently guarded a caravan that arrived in Sandpoint. After finishing this job, he stayed in town looking for more employment -- as either a city guard or for some merchant. He just happened, therefore, to be there.
What's your main motivation?
To die. See backstory.
What other motivations do you have?
Develop perfection in combat. To enjoy life to its fullest while awaiting his inevitable death. To prove to the gods they made a mistake in allowing his life to be extended.
What is your greatest fear?
Dying of old age.
What is your greatest wish?
To fight a glorious battle against overwhelming odds and there die to be remembered forever.
What is the moral line you would never cross?
What do you know of goblins?
Hunted them as part of his tribe.
Quick Character Backstory:
Thaomond was a member of a barbarian tribe that gloried in battle. They felt themselves favored of the god of war, until a surprise attack from a rival tribe resulted in the slaughter of all of their people. All except one -- a youth named Thaomond. He alone was denied the opportunity to die in glorious battle. He was merely injured, but survived.
Since that time, with no more tribe, he had wandered the world looking for combat. It is his hope that he will ultimately find a battle that will claim his life. By so doing, he hopes to join his tribe in the afterlife and there battle forever.
Assuming the character is approved, I have a long supply of backstory for him (that may or may not work with Pathfinder). I will probably throw a bunch of it out there, and you can simply pick out those things that work and ignore those that don't.
I am trying to get my mind around something here, so I thought I would call out for those who may be smarter and/or more experienced than me to lend a hand. I think I have a good grasp on the concept of Hit Points -- how a cleric and a war horse can both have 35 hit points, but they mean something completely different. I get that it is just mechanics, but since I understand it I am able to describe it (the cleric just dodges the attack taking 5 hit points [luck/pulled muscle/shallow cut/etc.] while the horse takes a deep cut along its flank, but is not slowed by the attack).
But how does this work with healing spells? I can justify that a Cure Light Wounds spell doesn't work as well on a horse as a human (although that seems ridiculous, since it will work on a dog or fish to fully heal it), but why will it only restore 5% of a 20th level somebody while it will restore 100% of a 1st level somebody?
I know it is just the mechanics, but I need to have some attempt at understanding to portray it to the players. Does anyone have any ideas as to how to represent the mechanics of the cure spells so they are internally consistent?
Just a word of warning from someone who has read the book:
It is funny, but only if you already know Pride and Prejudice well. I had read P&P a long time ago, picked up P&P&Z and started into it but wasn't entertained at all. I stopped about ten pages in an reread P&P. Then, when I went back to P&P&Z, it was far funnier. The best jokes are the ones where you can remember what P&P did and can see how P&P&Z barely changes things to a whole different result.
So I recommend the book, but only to those who have either recently read P&P or remember the book and the major scenes quite well.