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I think the best way to fix it would be "When you encounter a haunt, put it in front of you. Then roll 1d6 + the number of Haunts currently in front of all players. If the result is 5 or more, summon and encounter the villain Iesha Foxglove. If any character encounters the villain The Skinsaw man, the ally Aldem Foxglove may not be played for the rest of the scenario."

The confusion comes from the "roll 1d6 and add the number of Haunts in front of all players." Several people I have talked to now assume that the add the number phrase means you tack on those extra skill checks to all players.


+5d6? What? I think maybe you might still be misunderstanding something. When you encounter a haunt, you put it next to your character card. Then roll 1d6 and add 1 (not 1d6) for every haunt currently displayed next to any character card. If the result is 5 or more, you must summon and encounter Iesha.

Yes, I was saying that they were playing it wrong and everytime we encountered a haunt they:

A) automatically added one skill check to the person who encountered the haunt (what you are supposed to do)
B) rolled a 1d6 and added that to EVERYONE'S checks


That's what I thought, but my friends and I argued about it for a good 20 minutes before I finally gave up. No wonder they complained about how this campaign was difficult, I guess a possible +5d6 to all skill checks will do that.


I have a question regarding the rules of Haunts/Foul Misgivings from Skinsaw.

Foul Misgivings reads "When you encounter a Haunt, put it in front of you. Then roll 1d6 and add the number of Haunts in front of all players. If the result is 5 or more, summon and encounter the villain Iesha Foxglove"

Does this mean that the player who encounters the haunt adds +1 to all his checks, and then everyone including the one who encountered it adds 1d6 haunts? Or does the 1d6 only factor into determining if you encounter Iesha Foxglove?