Goblin

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Try out Dwarf Fortress.
Not to play, you can certainly do that too, but as a world builder.

If you don't mind a reddit link, it was amusingly the first search result when I was hunting for the software I recalled from ages ago.

http://www.reddit.com/r/rpg/comments/jvcld/create_awesome_looking_fantasy_m aps_with_dwarf/

The imgur link in the post shows what this combo is capable of, and the top post details how it's done.


In Way of the Wicked my evil aligned alchemist seems to be the only character capable of providing healing to the party through his usage of Brew Potion. Since we're required by contract to share loot equally, we do so. I then charge 75% market price for the sale of potions, and use the 12ish gold per 'sale' for level one potions to further my research, adding additional formulae to my book. In turn that 'helps' the party in combat by giving us additional means to solve problems. I guess the party feels this deal is a fair one, their characters don't know the price it costs to craft, but they do know that I'm cutting them a deal compared to the market value. Maybe our group is just a bit more easy going with loot though. Despite what is essentially 'ripping' off the party, no complaints have been levied against me. The market I have for them would probably run dry if the player's had chosen things like a healing capable class though I'm sure. It is interesting to think about. This is a very interesting thread, very passionate on both sides.


Cheapy wrote:
** spoiler omitted **

From what I gathered, 4e not only had some form of 3rd party products, but I -think- the odd exclusivity of being unable to produce for both 3.5 and also 4th edition products was removed from their new licensing agreement 'thing', allowing you to develop/release for any game systems how you wish! If true, good call on WotC's part!

To add more to the discussion (sort of), and I do not believe it has been posted yet, His Majesty's Dragon could also provide inspiration.

http://www.amazon.com/His-Majestys-Dragon-Temeraire-Book/dp/0345481283

Amazon blurb: Aerial combat brings a thrilling new dimension to the Napoleonic Wars as valiant warriors rise to Britain’s defense by taking to the skies . . . not aboard aircraft but atop the mighty backs of fighting dragons.

I think that's two product plugs out of me... I believe I'm at my quota for this thread!


Australophilia wrote:

Now, Pathfinder is generally set in the late medieval period. Therefore, it would be logical to assume that Pathfinder militaries follow IRL medieval patterns in structure, strategy, and tactics. However, that discounts the wide availability of magic in a typical Pathfinder setting. One would think that it would have far reaching effects on how militaries are structured and battles are fought. Precisely what those effects would be, however, is anyone's guess.

So, lets get to guessing.

Perhaps not entirely on mark, tangential certainly, but it did remind me of a neat product I read a bit ago!

http://paizo.com/store/games/roleplayingGames/d/4E/mongoose/v5748btpy83wz


I'm preparing to DM for a group, and one of them wishes to be a Dragonrider http://paizo.com/store/byCompany/s/superGeniusGames/pathfinderRPG/geniusGui des/classes/v5748btpy8bia

This particular character wishes to charge while mounted with a lance for their weapon.

The nature of the Focus mechanic for Dragonriders is puzzling, would this tactic only work if the Focus required less than a move action to perform?

Furthermore, the lance only requires the mount to be charging to gain double damage (And here's where a disconect happens, since even in a standard mount the creature has its own set of actions too yes?), could this character then use say, a move action to focus their dragon, then have the dragon charge, at the end of the charge could they take their remaining standard action to double damage lance? Or does the Rider have to be the one to Charge, something that is quite confusing when dealing with the Dragon Steed.

In the case of a normal creature like a horse, how does charging work?
You use a full action to engage a charge, your horse moves where you point it and you roll an attack against someone when your horse stops moving? How does Ride by charge interact with this, or the above dragon rider as well?


I haven't seen it in play, but on paper a level 1 Mysterious Stranger Gunslinger / All the rest of the 19 levels in Paladin looks very good.


Well that settles that! Thank you.


"At 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given on Table: Sorcerer Spells Known. These spells cannot be exchanged for different spells at higher levels."

That's what d20pfsrd says about bonus spells.
One of my fellow players is a fey sorcerer. When 3rd level came around for us he got his first bonus spell, entangle in this case, and our brains all melted. Entangle is a level 1 Druid/Ranger spell. So what level is it for the Sorcerer? Is it now a level 1 Sorcerer (Fey)/Ranger/Druid spell? If he scribed a scroll of it does the universe implode trying to figure out the pricing model?

There's some logical leap we made that it's treated as a 2nd level spell (but I cant for the life of me find anything substantial) and if that's the case he cant even cast it until 4th level at all (even with high charisma like say a 4th level ranger or paladin) since there's an insurmountable - (dash) over 2nd level spells until 4th level on the table.

Shed some light?


Oooh, what a fun idea! What about a blind oracle mysterious stranger!?


Drow Noble Paladin/Hellknight focusing on Archery! Become a headache for the gm both in-game and out with the most insane moral quandaries this side of the Material Plane! Battle your inner demon as an Evil Race, Uphold the Light with the grace of all that is Good, be the judge jury and executioner you always felt you were, and juggle the Paladin's absolute code of conduct you vowed to never break! How far can you go before an argument breaks out? It's a whole new meta-game!


gnomewizard wrote:
jeuce wrote:
it really depends on what you are looking for i.e. domains, weapons and alignment.
Well as a inquisitor i would have martial weapons so...I was thinking Pharasma a little

Hm? An inquisitor is proficient with all simple weapons, plus the hand crossbow, longbow, repeating crossbow, shortbow, and the favored weapon of her deity. So Deity does matter for a specific weapon goal.

Edit: To be constructive, how about considering the animal domain, torn between two worlds as your character is, why not form a bond with an animal he finds in the wilds, letting that become his animal companion as per the domain's hallmark ability. Then take boon companion feat to bring its effective level up to yours for a full featured Druid level companion.

Edit v2: Animal domain granting deities are... Erastil and Gozreh I believe, Erastil being superior due to granting the Feather subdomain too, but both are solid and the important thing is the Animal domain itself, both giving that.


Great! I have 4 players, so I will go with 20 point buy for them and see how it works out. Thank you very much for the quick replies.


Thank you for the link! I will be GMing it. I just wanted to make sure that there was not a 1 particular stat method that I should use to make sure characters remain in-line with what the adventure expects from them.


Hello, I am about to start the Kingmaker adventure, I've not ran a premade before, what method of stat generation is the standard for my characters to use?
I did not mean to double post, I deleted the other.


Ahhh. Thank you kindly! I completely forgot about the Advanced Player's Guide coming out, that will likely accomplish what I wish without the fuss. In fact, after perusing, it seems downright perfect. I feel silly, but a tad sad I wont invest the time and effort into a new creation, but damn it all if the oracle ain't a flavorful as heck class. Thank you again!


Hello! I was looking at bringing the Favored Soul into Pathfinder, but I don't think it warrants a full class. Sorcerer has quite a malleable set of features, so...

I was thinking of a bloodline akin to Divinity or something, we'll call it "Seriously Entitled" or, maybe just "Favored"

Sorcerers are set up as such that at levels
1/3/9/15/20 they gain a thematic class feature power
7/13/19 they gain a bonus feat tying in some sort of theme
3/5/7/9/11/13/15/17 they get an extra spell of arguable usefulness
And to tie it all together they get a Bloodline Arcana power at first level that sets the tone of the class.

The sorcerer setup seems downright perfect for porting over a favored soul and balancing it all at once.

Their bloodline arcana could be...
~Choose a Deity.
You lose access to the Sorcerer/Wizard Spell List and gain access to the Cleric Spell List. Gain Proficiency with your Deity's weapon and a +1 _type_ bonus per N levels on attack rolls/damage rolls while wielding that weapon. Also gain Cha mod to all saves.

So with that the first parts of the actual favored soul are covered, where they use their god's weapon primarily, and compensates for the lack of base attack bonus the sorcerer has compared to the favored soul in complete divine. The Cha mod to all saves works to give the favored soul 'all good saves' as was a class selling point.

The bonus feat path is simple enough, weapon focused to make them more competent with their god's weapon of choice; weapon focus and similar.

Their bloodline powers are a bit tricky, since the favored soul didn't have that many class features to begin with. Wings were a big selling point I think.

Am I undertaking something that's too complex? Does the Favored Soul actually warrant a unique class?
My reasoning is that there are only 2 classes that have the same casting mechanic the sorcerer does and is a full 1-9 caster, the sorcerer and the favored soul, at least as far as I recall.

Any input on powers, and most importantly the bonus spells it gains. In fact, any input at all would be wonderful!