So I am at a crossroads/dilemma with my current character and would love some extra thoughts. I'll include a TL/DR further down if the following is too much to read.
First some background info:
This campaign has been going on for a good 3-4+ years now. This character has been in the last year or so. (I have a large character graveyard. >__> ) Went through TOEE and TOH. Been through hell and back and passed the test of the star stone. We are currently well on to the path to godhood and as such we have gained some interesting powers and been fighting some nasty stuff. We also have some homebrew goodness going on.
Currently a level 16 straight fighter.
Stats: STR- 16 DEX- 18 CON- 20 (Really 14 with a +6 Belt) INT- 17 WIS- 48 (I will explain in a sec) CHA- 13
Defense: AC- 35 Touch- 18 FF- 31
Saves: Fort- 24 Ref- 20 Will- 35
Attacks: Normal +26/21/16 1d8 +12 Power Attack +21/16/11 1d8 + 22
Feats:
Weapons focus/spec W/ Longword.
All the save feats for both Will and Ref Saves.
5 Die Hard feats. (See Below)
Power Attack
Greater Penetrating Strike
Combat Reflexes
Equipment: Full Plate +1 w/ Medium Fortification, +1 Heavy Shield, +2 Longsword (wishblade with 1 more wish left), Ring of Protection +4,
We have also gained what the DM calls "Levels of Divinity" I am currently at level 7 or so. I have gained the following from this:
Various bonuses to stats and saves.
I can burn permanent con and HP for special effects like major damage or hero points etc.
I have 2 swift actions per turn
Immunity to damage for 3 rounds per day
Dimension door 3/Day
This is also how I went from having around 15 WIS to having 48. had two levels of Divinity give me a total +9 to Wis and another gave me -2 STR +2 INT and Doubled my Wisdom Score. I was laughing rather hard when that happened.
As for the Homebrew Feats we have a running joke/feat tree based off of the Die hard movies. They are also technically named after the movies too. Oh and you gain "McClane" as a surname. They go as such:
DH 1- as per core rules
DH 2- Like DH1 but you don't take any damage from actions
DH 3- You add your CON mod to your AC, To hit and Damage rolls
DH 4- 1/day when you should die you instead stabilize and 1HP below death.
DH 5- when you use you 1/day to not die you can choose to revive and your new HP threshold for death is now your CON mod x 2. If you die this time it is for real.
Also I am now considered the God of Rope. Wish I was joking about that. >__>
So it might be rather obvious that my character is an HP tank. I take damage like a beast and just keep going. SO far I can also deal enough damage that the enemies can't just ignore me either.
Since I gained the wisdom I am really tempted to dip either Cleric or Inquisitor (or both). I know for a fact that we will hit level 20 so I have some more levels to plan for. Since I hit 16 and got Greater Pen Strike I don't see a huge amount of reason to go for more fighter beyond the DR at later levels.
I also REALLY want to use my new wisdom to help out more. If I go Inquisitor I will get that +19 to my Initiative along with the WIS bonus to creature knowledge checks which come up somewhat often.
But If I go Cleric I can retrain Combat reflexes (my DM allows us to retrain 1 feat with each level up) to grab channel smite and since I am a god the DM said I get to choose my own domains/favored weapon etc. I can get guided hand and get my WIS mod on my to hit which would REALLY help me hit things more often. At this point most of what we fight has a low end AC of 30-35 and an average around 40-45 so I rarely get more than my first attack hitting even without power attack so that +19 would really help put.
TL:DR - I have a HP Tank fighter with a 48 WIs and am wondering if I should dip cleric for guided hand or inquisitor fro initiative and know checks to take more advantage of that fact. Or if there is a better option.
Thoughts, questions, comments, critiques?