| rmcoen |
rmcoen wrote:"Firearms are Rare because you have to use jeweler's rouge, available only in infrequent shipments from the Traveling City of Zelazamber... and they work like shortbows."You got a chuckle out of me for the Amber reference.
I am considering using the mechanics for repeating crossbows as a proxy for double-action pinlock firearms; but make them Uncommon (unless you were raised in the Mana Wastes or something flavorful like that). They'll likely have similar enough traits to genre emulation purposes.
A good example of an Uncommon spell would be a fire-spell with the area mechanics of Lightning Bolt instead of Fireball or vice versa with an uncommon electrical-spell.
Rare spells will likely be unusual for their Tradition, such as an Occult sonic-spell with the area mechanics and damage of Fireball (except dealt sonic damage of course).
Okay, now this I think got the point across better for me. If fireball isn't on the Occult list, but there is a Rare Runelords occult spell that is very similar, I see value.
That's actually the opposite of Darkorin's reply/basis - "coolness" from being unique, or having different options. I get that point-of-view, too, but that to me is "game balance". "pound of feathers vs. pound of bricks" argument - at the end of the day, it's still a pound, even if you use them differently. so why should the pound of feathers be Uncommon (or Rare)?
Anyway, thank you both for the considered replies!