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ßreeze's page
182 posts. Organized Play character for Dasimeer.
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Human Init +5 / HP 72 / AC 13 / CMB +3/ CMD 22 / F 8, R 5, W 13 / cleric 3/wizard 3/theurge 5 BP/3
Breeze picks threw the market looking at old books and tombs for clues or references to future digs that he may explore sometime.
Human Init +5 / HP 72 / AC 13 / CMB +3/ CMD 22 / F 8, R 5, W 13 / cleric 3/wizard 3/theurge 5 BP/3
dont really have much cash so ill probably just get a few scrolls and a potion or 2 ill have a look
Human Init +5 / HP 72 / AC 13 / CMB +3/ CMD 22 / F 8, R 5, W 13 / cleric 3/wizard 3/theurge 5 BP/3
Human Init +5 / HP 72 / AC 13 / CMB +3/ CMD 22 / F 8, R 5, W 13 / cleric 3/wizard 3/theurge 5 BP/3
Human Init +5 / HP 72 / AC 13 / CMB +3/ CMD 22 / F 8, R 5, W 13 / cleric 3/wizard 3/theurge 5 BP/3
We ever going to do this campaign again?
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1 person marked this as a favorite.
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Human Init +5 / HP 72 / AC 13 / CMB +3/ CMD 22 / F 8, R 5, W 13 / cleric 3/wizard 3/theurge 5 BP/3
Human Init +5 / HP 72 / AC 13 / CMB +3/ CMD 22 / F 8, R 5, W 13 / cleric 3/wizard 3/theurge 5 BP/3
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1 person marked this as a favorite.
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Human Init +5 / HP 72 / AC 13 / CMB +3/ CMD 22 / F 8, R 5, W 13 / cleric 3/wizard 3/theurge 5 BP/3
Breeze stands there motionless feeling as though all time has stopped
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3 people marked this as a favorite.
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Human Init +5 / HP 72 / AC 13 / CMB +3/ CMD 22 / F 8, R 5, W 13 / cleric 3/wizard 3/theurge 5 BP/3
"Yes that is conmanly known as one of "The Laws of Time" but there is a loophole in it. If someone that looks for old objects comes across the pile of rust it can sometimes be identified as an old sword so in that persons eyes it is still a sword however unusable.
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1 person marked this as a favorite.
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Human Init +5 / HP 72 / AC 13 / CMB +3/ CMD 22 / F 8, R 5, W 13 / cleric 3/wizard 3/theurge 5 BP/3
"Then Kobash is what i shall call you. I think the Gardner is just what you do at the moment and Kobash is who you are weather its Kobash the gardner or Kobash the cook it all starts with Kobash."
Human Init +5 / HP 72 / AC 13 / CMB +3/ CMD 22 / F 8, R 5, W 13 / cleric 3/wizard 3/theurge 5 BP/3
"And Master Suun I do not mean to pry but was your experiments on the orb particularly taxing? I noticed subtle changes in you that come with age."
Human Init +5 / HP 72 / AC 13 / CMB +3/ CMD 22 / F 8, R 5, W 13 / cleric 3/wizard 3/theurge 5 BP/3
Breeze considers the Gardener for a moment "I had thought of the possibility that it could be an egg of some sorts. By the way i dont think we were ever told your name sir
Human Init +5 / HP 72 / AC 13 / CMB +3/ CMD 22 / F 8, R 5, W 13 / cleric 3/wizard 3/theurge 5 BP/3
perception: 1d20 + 16 ⇒ (15) + 16 = 31
"Well thank you for looking at the sphere Master and we or at least I would be honored to watch the rest of the tournament from whatever place I can." Breeze motions to the orb "would it possibe to leave the orb here in your care until we decide to leave?"
Human Init +5 / HP 72 / AC 13 / CMB +3/ CMD 22 / F 8, R 5, W 13 / cleric 3/wizard 3/theurge 5 BP/3
"sorry for my bad manners thank you all for cheering me on"
Human Init +5 / HP 72 / AC 13 / CMB +3/ CMD 22 / F 8, R 5, W 13 / cleric 3/wizard 3/theurge 5 BP/3
Human Init +5 / HP 72 / AC 13 / CMB +3/ CMD 22 / F 8, R 5, W 13 / cleric 3/wizard 3/theurge 5 BP/3
lvl 2 spectral hand 40gp
lvl 2 share language 40gp
lvl 4 Make whole greater 160gp
lvl 4 stoneshape 160gp
lvl 5 teleport 250gp
lvl 5 planer adaptation 250gp
lvl 5 telekinesis 250gp
lvl 5 waves of fatigue 250gp
lvl 5 permanency 250gp
Human Init +5 / HP 72 / AC 13 / CMB +3/ CMD 22 / F 8, R 5, W 13 / cleric 3/wizard 3/theurge 5 BP/3
spectral hand 40gp
share language 40gp
Make whole greater 160gp
stoneshape 160gp
teleport 250gp
planer adaptation 250gp
telekinesis 250gp
waves of fatigue 250gp
permanency 250gp
Human Init +5 / HP 72 / AC 13 / CMB +3/ CMD 22 / F 8, R 5, W 13 / cleric 3/wizard 3/theurge 5 BP/3
Breeze smiles and laughs "Well now that was great fun. I did not really expect to get past the first round."Pulling out a small pewter butterfly he kisses it and continues." I guess the fates are with me at the moment"
Human Init +5 / HP 72 / AC 13 / CMB +3/ CMD 22 / F 8, R 5, W 13 / cleric 3/wizard 3/theurge 5 BP/3
Human Init +5 / HP 72 / AC 13 / CMB +3/ CMD 22 / F 8, R 5, W 13 / cleric 3/wizard 3/theurge 5 BP/3
1d20 + 2 + 2 + 2 ⇒ (15) + 2 + 2 + 2 = 21
Human Init +5 / HP 72 / AC 13 / CMB +3/ CMD 22 / F 8, R 5, W 13 / cleric 3/wizard 3/theurge 5 BP/3
Breeze feeling the exhaustion setting in decides to heal himself
1d20 + 4 + 3 + 2 ⇒ (16) + 4 + 3 + 2 = 25
Human Init +5 / HP 72 / AC 13 / CMB +3/ CMD 22 / F 8, R 5, W 13 / cleric 3/wizard 3/theurge 5 BP/3
ok lets not forget about this one
Human Init +5 / HP 72 / AC 13 / CMB +3/ CMD 22 / F 8, R 5, W 13 / cleric 3/wizard 3/theurge 5 BP/3
Breeze attacks once more
1d20 + 3 + 3 + 3 ⇒ (6) + 3 + 3 + 3 = 15
Human Init +5 / HP 72 / AC 13 / CMB +3/ CMD 22 / F 8, R 5, W 13 / cleric 3/wizard 3/theurge 5 BP/3
Breeze continues his attack
1d20 + 3 + 3 + 3 ⇒ (3) + 3 + 3 + 3 = 12
Human Init +5 / HP 72 / AC 13 / CMB +3/ CMD 22 / F 8, R 5, W 13 / cleric 3/wizard 3/theurge 5 BP/3
Breeze stays on the attack
1d20 + 3 + 3 + 3 ⇒ (3) + 3 + 3 + 3 = 12
Human Init +5 / HP 72 / AC 13 / CMB +3/ CMD 22 / F 8, R 5, W 13 / cleric 3/wizard 3/theurge 5 BP/3
Breeze smiles and casts again.
1d20 + 4 + 4 + 4 ⇒ (14) + 4 + 4 + 4 = 26
Human Init +5 / HP 72 / AC 13 / CMB +3/ CMD 22 / F 8, R 5, W 13 / cleric 3/wizard 3/theurge 5 BP/3
Breeze not believing he has made it this far opens the match with his most powerful spells once again
1d20 + 4 + 4 + 4 ⇒ (19) + 4 + 4 + 4 = 31
Human Init +5 / HP 72 / AC 13 / CMB +3/ CMD 22 / F 8, R 5, W 13 / cleric 3/wizard 3/theurge 5 BP/3
Human Init +5 / HP 72 / AC 13 / CMB +3/ CMD 22 / F 8, R 5, W 13 / cleric 3/wizard 3/theurge 5 BP/3
With the pressure on Breeze lets a flurry of spells go
1d20 + 2 + 2 + 2 ⇒ (20) + 2 + 2 + 2 = 26
Human Init +5 / HP 72 / AC 13 / CMB +3/ CMD 22 / F 8, R 5, W 13 / cleric 3/wizard 3/theurge 5 BP/3
Breeze goes back on the offensive
1d20 + 3 + 3 + 3 ⇒ (19) + 3 + 3 + 3 = 28
Human Init +5 / HP 72 / AC 13 / CMB +3/ CMD 22 / F 8, R 5, W 13 / cleric 3/wizard 3/theurge 5 BP/3
Breeze heals himself
1d20 + 3 + 3 + 3 ⇒ (3) + 3 + 3 + 3 = 12
Human Init +5 / HP 72 / AC 13 / CMB +3/ CMD 22 / F 8, R 5, W 13 / cleric 3/wizard 3/theurge 5 BP/3
1d20 + 4 + 3 + 3 ⇒ (9) + 4 + 3 + 3 = 19
Human Init +5 / HP 72 / AC 13 / CMB +3/ CMD 22 / F 8, R 5, W 13 / cleric 3/wizard 3/theurge 5 BP/3
Breeze seeing his damage healed attacks again
1d20 + 4 + 4 + 4 ⇒ (13) + 4 + 4 + 4 = 25
Human Init +5 / HP 72 / AC 13 / CMB +3/ CMD 22 / F 8, R 5, W 13 / cleric 3/wizard 3/theurge 5 BP/3
Breeze opens the next fight with a barrage of his highest lvl spells
1d20 + 4 + 4 + 4 ⇒ (15) + 4 + 4 + 4 = 27
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1 person marked this as a favorite.
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Human Init +5 / HP 72 / AC 13 / CMB +3/ CMD 22 / F 8, R 5, W 13 / cleric 3/wizard 3/theurge 5 BP/3
Breeze puts everything he has into his last flurry
1d20 + 3 + 3 + 3 ⇒ (20) + 3 + 3 + 3 = 29
Human Init +5 / HP 72 / AC 13 / CMB +3/ CMD 22 / F 8, R 5, W 13 / cleric 3/wizard 3/theurge 5 BP/3
Breeze exhausted from his previous matches lets off a pathetic attack
1d20 + 3 + 3 + 3 ⇒ (4) + 3 + 3 + 3 = 13
Human Init +5 / HP 72 / AC 13 / CMB +3/ CMD 22 / F 8, R 5, W 13 / cleric 3/wizard 3/theurge 5 BP/3
Breeze looks like hes getting desperate
1d20 + 4 + 3 + 3 ⇒ (8) + 4 + 3 + 3 = 18
Human Init +5 / HP 72 / AC 13 / CMB +3/ CMD 22 / F 8, R 5, W 13 / cleric 3/wizard 3/theurge 5 BP/3
Reeling from his opponents attack Breeze releases his second volley of spells
1d20 + 4 + 4 + 4 ⇒ (17) + 4 + 4 + 4 = 29
Human Init +5 / HP 72 / AC 13 / CMB +3/ CMD 22 / F 8, R 5, W 13 / cleric 3/wizard 3/theurge 5 BP/3
Breeze opens his next match with a flurry of spells
1d20 + 4 + 4 + 4 ⇒ (16) + 4 + 4 + 4 = 28
Human Init +5 / HP 72 / AC 13 / CMB +3/ CMD 22 / F 8, R 5, W 13 / cleric 3/wizard 3/theurge 5 BP/3
Breeze feeling confident continues his attack
1d20 + 3 + 3 + 3 ⇒ (8) + 3 + 3 + 3 = 17
Human Init +5 / HP 72 / AC 13 / CMB +3/ CMD 22 / F 8, R 5, W 13 / cleric 3/wizard 3/theurge 5 BP/3
Seeing his opening Breeze quickly attacks
1d20 + 4 + 3 + 3 ⇒ (20) + 4 + 3 + 3 = 30
Human Init +5 / HP 72 / AC 13 / CMB +3/ CMD 22 / F 8, R 5, W 13 / cleric 3/wizard 3/theurge 5 BP/3
Breeze feeling the pressure of the tournament continues with his strongest attacks
1d20 + 4 + 4 + 4 ⇒ (18) + 4 + 4 + 4 = 30
Human Init +5 / HP 72 / AC 13 / CMB +3/ CMD 22 / F 8, R 5, W 13 / cleric 3/wizard 3/theurge 5 BP/3
Breeze opens this match with a flurry of his most powerful spells
1d20 + 4 + 4 + 4 ⇒ (2) + 4 + 4 + 4 = 14
Human Init +5 / HP 72 / AC 13 / CMB +3/ CMD 22 / F 8, R 5, W 13 / cleric 3/wizard 3/theurge 5 BP/3
Breeze quickly jumps back on the attack
1d20 + 3 + 3 + 3 ⇒ (14) + 3 + 3 + 3 = 23
Human Init +5 / HP 72 / AC 13 / CMB +3/ CMD 22 / F 8, R 5, W 13 / cleric 3/wizard 3/theurge 5 BP/3
Breeze decides to take a moment and heal himself
1d20 + 2 + 2 + 2 ⇒ (18) + 2 + 2 + 2 = 24
Human Init +5 / HP 72 / AC 13 / CMB +3/ CMD 22 / F 8, R 5, W 13 / cleric 3/wizard 3/theurge 5 BP/3
Breeze takes a deep breath and unleashes an attack
1d20 + 4 + 3 + 3 ⇒ (20) + 4 + 3 + 3 = 30
lucks gonna run out soon i think
Human Init +5 / HP 72 / AC 13 / CMB +3/ CMD 22 / F 8, R 5, W 13 / cleric 3/wizard 3/theurge 5 BP/3
Breeze continues his attack
1d20 + 4 + 4 + 4 ⇒ (10) + 4 + 4 + 4 = 22
Human Init +5 / HP 72 / AC 13 / CMB +3/ CMD 22 / F 8, R 5, W 13 / cleric 3/wizard 3/theurge 5 BP/3
Human Init +5 / HP 72 / AC 13 / CMB +3/ CMD 22 / F 8, R 5, W 13 / cleric 3/wizard 3/theurge 5 BP/3
Breeze decides to play it safe this round and use half his energy to heal himself
1d20 + 4 + 4 + 4 ⇒ (19) + 4 + 4 + 4 = 31
1d20 + 2 + 2 + 2 ⇒ (19) + 2 + 2 + 2 = 25 heal
Human Init +5 / HP 72 / AC 13 / CMB +3/ CMD 22 / F 8, R 5, W 13 / cleric 3/wizard 3/theurge 5 BP/3
Breeze takes his final attack of the match hopeing to catch the assimar off balance
1d20 + 3 + 3 + 3 ⇒ (20) + 3 + 3 + 3 = 29
1d20 + 3 + 2 + 2 ⇒ (14) + 3 + 2 + 2 = 21
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