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I am looking for some ideas for fights that are in the level 1-4 range and are more awesome than the usual 'goblins attack'. Any good stories or ideas?


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I got into a brief argument last night about preparing spells. A fellow player was pretty sure he had read somewhere that you can only prepare spells once per day, and he thought it specified once every 24 hours. I don't think that is true. I am pretty sure a "day" starts after you take an eight hour rest, and the 24 hour period has nothing to do with it. Now what he could have been thinking of is how clerics prepare spells, which seems to indicate they have time sync it up with the time of day. This was all good and fine until I mentioned the ring of sustenance, which has an odd phrase it.

This ring continually provides its wearer with life-sustaining nourishment. The ring also refreshes the body and mind, so that its wearer needs only sleep 2 hours per day to gain the benefit of 8 hours of sleep. This allows a spellcaster that requires rest to prepare spells to do so after only 2 hours, but this does not allow a spellcaster to prepare spells more than once per day. The ring must be worn for a full week before it begins to work. If it is removed, the owner must wear it for another week to reattune it to himself.

Now I am not sure how it works. Anyone know the ruling?


We are level 16. In the party we have a wizard, sorcerer, paladin (has an animated shield and switched from sword and board to two-handed), and a alchemist/barbarian/rogue/master chymist. We just entered a room with the golem in it. What we really need is to get past the golem. It is standing right in front of the door. However the room is small enough it doesn't really have to move to reach most of the room. The doors are set in a way that we cannot open them with the golem standing where it is. We have no way past its damage reduction.

Any advice on fighting this beast would be greatly appreciated. For the sake of ease assume we can rest and prep spells, and that the wizard has access to all wizard spells form the core book and APG.


I am in a campaign where we are about to go on a very difficult mission and have a few days of down time. I am currently playing a 16th level wizard (for the sake of ease assume I have access to all wizard spells). As our situation is dire and my GM likes to through very difficult fights at us I am considering using planar binding to get two efreeti to serve me. Assuming I succeed and that the two have to grant me all of their wishes for two days (12 wishes in total) I was hoping for some advice on how to request two things.

The first is I wish to raise the intelligence of my wizard. The second I would like to gain some information (safely, and quickly) about the demi-plane we are about to attack.

For the first the best I have come up with so far is 'I wish to be significantly more intelligent than I am currently, with no harmful or unwanted changes to my mind or person'

For the second I have no idea. All of my scrying spells have failed, and this has me worried about going in blindly.

So any advice would be appreciated. Also feel free to rip into my wish just like a good efreeti would.

One more thing, I have considered using touch of idiocy on the efreeti before they grant me my wishes. I have to think dumber efreeti would be less effective at distorting my wishes. Thoughts?


Could you use greater shadow evocation and give yourself a second contingency? I did some digging and couldn't find an answer. I would think you could since greater shadow evocation is just mimicking a spell, but you could only have one of each. Thanks in advance!


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Lets say you have a 15th level paladin with a +1 icy, flaming, corrosive, grayflame great sword (+5 bonus total) as his bonded weapon. He uses his divine bond power to add keen, flaming, and holy. The sword has a total bonus of +9 right now. Now if the party wizard casts Greater Magic Weapon which would give the weapon +4 (net of +3) making the sword have a total of +14, kind of.

I was wondering if this is allowed because the weapon itself isn't actually more than +5, however with all the enchantments added to it it can become more than +10. Thanks in advance.


I was just wondering if there were any ways to become incorporeal.


I was looking for ideas on what spell to contingent and some some people mention cleric only spells. So I was wondering if you personally have to cast the spell that is your contingency.


My DM is about to have us start a new game at 15th level, and I will probably be playing a wizard. I have had my eye on spell perfection for a while, but haven't been able to use it yet. I was wondering what are some of the spells that would be best for this feat. I assume you would want a spell you could quicken (so sixth level or lower if you can use the magical lineage trait on the same spell, 5th level or lower if you cannot use that trait). So in theory you would want a spell that would be useful to cast quickened one to three times (twice quickened if you are giving up your move action, and a third time with a different metamagic feat as a standard action)a round, for several rounds.

The spells that stand out for me;

wall of force - really good battlefield control, would be better if you could shape the wall however you want, but still very good. I could see casting this many times in a combat.

Enervation - assuming you hit its a pretty decent debuff, but it is only single target, and that makes me want to shy away from it.

telekinesis - An awesome spell

magic jar - not a spell you would cast multiple times in combat, but you could use spell perfection to persistent and get the DC very high.

mass suggestion - I am a fan of spells that hit multiple targets

What are some other options that I am not thinking of? Has anyone used this before? What has worked best for you?


17 people marked this as FAQ candidate. Answered in the FAQ.

I would like to know if you can apply the quicken metamagic feat to a summoner monster spell, to cast the spell as a swift action. If you can does the summoned creature appear immediately and take its action? I did some searching and got mixed answers. Thanks in advance.


I did some searching and got mixed answers. Thanks in advance.


I just looked at the srd page for the shambling mound and saw a ton of info on it that I would like to know the validity of. There is a list of shambling mound only feats and variant options. I was wondering if these are fan made or if they are official.


How does the damage on a powerful charge increase if you took something like improved natural attack? A wooly rhinoceros has a normal gore attack of 2d8+13 and a powerful charge (gore) damage of 4d8+18. If the rhino took improved natural attack to up its gore attack to 3d8+13 what would the damage on the powerful charge become?


So if a Bulette takes the Improved Natural attack (bite) feat (I am making and NPC druid to fight my group, so assume the Bulette has a 3 Int if that makes a difference)its bite would improve from 2d8 to 4d6 if I am reading the natural weapon sizing chart right. If the druid then cast strong jaw (from the APG) on the critter, because the size category cannot increase more it would double to 8d6. Is that correct?


I was hoping someone would be awesome enough to let me just have the stat block instead of doing the math myself. Thanks in advance!


If a fire sorcerer turns into a type of dragon with vulnerability to fire but the sorcerer normally has some fire resistance, or fire immunity how does it all work out?


I keep hitting brick walls. I am trying to make an NPC rogue that is a monster race (it has a squid like face and might eat brains, but this is pathfinder so I wont name it). The java pathfinder generator has some limitations, like I cant have the int be high enough as a base. After trying many different fill-able character sheets I figure it would be much easier to just modify the stats of a NPC. So I was wondering if anyone has any stated out high (16+) level wizards and/or rogues. Thanks in advance.


So my party will be going to the astral plane and has to find the body of a dead god of chaos. They are all high level (16). I was thinking that a neat encounter would be to have swarms of creatures pouring out of the gods corpse towards them, essentially never ending while they have to solve some puzzle. To be fair I was thinking that the critters would be weak to fire (they have a fire sorc) but the sheer amount of them that show up every round would be what makes them a threat. Has anyone done anything like this before? Has it worked out?

Also I am trying to think of a good way to pressure on them to solve the puzzle while under time constraints. The longer they take the more critters show up. Any thoughts on that?


So I am going to be sending my players to the plane of chaos. I have my old 2nd ed encyclopedia magica books that have a great deal of random charts. Whenever a player casts a spell there will be a 50% chance that an random affect from one of those tables will occur in addition to their spell. The players did some research in character and essentially figured that out. So immediately one of my players ran off to to try to buy a rod of wonder with his, very, hard earned money. I have no problem with him buying the item, but I need some really awesome ideas for what to happen when he uses the rod on the plane of chaos.

Also if anyone has any awesome random tables for me to roll on I would much appreciate it.


Hello all, long time lurker, first time poster. I have always enjoyed playing bards or high charisma rogues and since I will be starting a new game I looked at their options in the APG (which I still haven't read all of). So I like the idea of the magician. I love the bards spell list and being even more spell focused for a bard seems like great fun. I am not sure how useful their dweomercraft is compared to inspire courage though. So I was wondering if anyone has played a caster focused bard, magician in particular, and if they have any advice. I would be starting at 8th level with a 20 point buy.

Oh, and the human favored class ability for the bard seems insanely good and I would have no reason to not go with that for a spell focused bard.