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A little action compression would be nice. I believe the Act of leathership of Take'em Alive is a good example: You issue a directive, and ALSO activate the Get'em bonus. They could improve upon that mechanic.

In fact, I believe that "In the Spotlite" is probably the best leadership style, since issuing new directives counts as lead by example.


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Stupefying Raid gives 2 of your allies a stride as a reaction, AND the stride needs not end at 30ft of your banner. Which means you can have a fighter and a rogue walk up to the enemy line and set up flank.

The stupefied condition is a rider. Even if nobody fails the save, your party got 2 extra strides out of the deal.

Also, if the mooks fail the save, it means they will have a lower perception DC against feints and a lower will DC against demoralize, fascinate, bon mot or any spell that target it. Not completely useless, but nice to have.


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While I understand the need to hampering sweeps, I think that it requires a save of some sort. Because it seems the only way to get away from you is to shove you.
A caster might never be able to do that, for example.
And a fighter with disruptive stance could multiclass into guardian, get hampering sweeps, and enemy casters have no resource to get out of the trap.


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Is the banner required to be on hand? Cant you mount it on your armor like the woman image in the playtest page?
More specifically, you are supposed to be a 1-handed martial, like the thaumaturge? Or you are supposed to rely on plant banner to use 2-handed weapons?

Speaking of which, what are the statistics for the banner, object wise? Suppose someone fireball the square with the banner, for example. It's just destroyed?


So this book comes under the ORC License?


Mark Seifter wrote:
pursuing beast wrote:

Hello,

A few questions:

1) Is the Overdrive ability (pag 18) meant to give an untyped bonus?

2) The Reconfigure ability (pag 18) claims in the first phrase: "You’ve become an expert in all crafts and always adjust your inventions to achieve the perfect configurations."
Is this a language figure, or are we meant to gain Expert proficiency in Craft?

3) In "Breakthrough Weapon modIfIcations" (pag 20), the Integrated Gauntlet mentions a free-hand trait, which is not described.

4) Is it possible to add a modification that removes the nonlethal trait from the weapon?

Overdrive is additional damage. There is no such thing as an untyped bonus.

Reconfigure is an artifact from my initial draft where the inventor got some free Crafting proficiency bumps, disregard.

Free-hand is a normal trait.

I am thinking of tinkering with the one that adds nonlethal to make it so you can choose lethal/nonlethal on the fly, making it both stronger and good for more weapons.

Thanks. I was comparing Overdrive to feats like Furious Finish (Barbarian) and Shining Oath (Champion) which use a different wording, and that led to my confusion.

I have new questions:

1) Can you actually have a Construct Innovation and still get the Prototype companion feat (pag 22)?

2) If so, do I need to spend 2 actions to command my companions? Or I can use the same action to command both?

3) Considering a yes to the first question, the Overdrive bonus applies only to the innovation construct?

4) Likewise, the unstable actions can only be taken by the innovation companion?


Hello,

A few questions:

1) Is the Overdrive ability (pag 18) meant to give an untyped bonus?

2) The Reconfigure ability (pag 18) claims in the first phrase: "You’ve become an expert in all crafts and always adjust your inventions to achieve the perfect configurations."
Is this a language figure, or are we meant to gain Expert proficiency in Craft?

3) In "Breakthrough Weapon modIfIcations" (pag 20), the Integrated Gauntlet mentions a free-hand trait, which is not described.

4) Is it possible to add a modification that removes the nonlethal trait from the weapon?


Are you trying to max your CHA to have more Heal spells?

Because you could:

Ancestry(Human): WIS+STR
Background(Battle Healer): CON+STR
Class(Cleric): WIS
Free: WIS+STR+CON+CHA

Which gives:

STR 16 DEX 10 CON 14 WIS 16 INT 10 CHA 12

that gives you 2 free heal spells, but your WIS and STR would be on par with each other. You also gain battle Medicine, which is a nice emergency button.

You can change you BG to put the bump on CHA instead of CON, but CON 14 lets you get Fast Recovery.