poorkeitaro's page

Organized Play Member. 2 posts. No reviews. No lists. No wishlists. 1 Organized Play character.


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Gah, my buddy last used my laptop and he left himself signed in on the forums. >.< Deleted the other post.

Any feedback is appreciated, and don't worry about hurting my feelings. I'm a big boy. :)

I'm also writing this out from memory, since the actual file is on my computer at home and I won't be able to access it for a few days, so the wording may differ slightly. Also, the price may not be precise but should be close, but the overall mechanics should be the same.

Magician's Handle
Aura strong transmutation; CL 12th
Slot -; Price 22,000 gp; Weight 1 lb.
Description
Made of bronze in a simple design, the magician's door handle can be used to create doorways in otherwise impassable physical barriers. The magician's handle holds a maximum of 3 charges and gains 1 charge per continuous day spent outside of the door state.

Using the following consumes 1 charge:
Create doorway secured with a strong door through up to 3 feet of stone, wood or plaster.

Using the following consumes 2 charges:
Create a doorway secured with a strong door with an average lock through up to 3 feet of stone, wood or plaster. The door is unlocked with the key inside the lock.

Using the following consumes 3 charges:
Create a doorway secured with a strong door followed by a passageway as per the spell passwall with a depth of 15 feet.

Any door created persists until the command word is spoken and the handle removed, at which the wall is returned to it's normal state.
Construction
Requirements craft wondrous item, passwall; Cost 11,000 gp


While building a serpentine eidolon for a level 10 summoner I noticed what appears to be a rather powerful combination of a feat and a couple evolutions.

As it is written it appears that Vital Strike works with bite, grab, and constrict for some pretty obscene damage.

Before gear or anything else his damage with the single attack is initially 2d6+7 base(constrict 2d6+7). With Vital Strike it becomes 4d6+7 for the base attack and the wording for constrict is, "Whenever the eidolon successfully grapples a foe using the grab evolution, it deals damage equal to the amount of damage by the attack used by the grab evolution."

So it becomes 4d6+7(constrict 4d6+7), all as a standard action?

It gets more nuts when you factor in the feat improved natural weapon, and improved vital strike/greater vital strike. As a huge eidolon, skipping a lot of the extra buffs and whatnot, he would deal 3d6+11(constrict 3d6+11) but with greater vital strike he would deal 12d6+11(constrict 12d6+11)! As a standard action!

Unless I'm mistaken. :P