ARCANIST-
something more like the "hacker of magic" described. as it stands you can only extend, suppress, shorten, or dispel stuff. I would like a class that can add some sort of "debuff metamagic" and tack it on to an opponent's spells. something like attaching a save or forcing a touch attack for the spell cast (by making the magic essence easily visible and thus avoidable), forcing the magic to target a different character, allowing, reducing area on AoE spells, changing the type of energy damage
BLOODRAGER-
access to sorcerer bloodlines archetype
some sort of spell-eater archetype that can lose spells for power boosts (could possibly just be a revised arcane?)
BRAWLER-
improvised weapon specialist: making selection for weapons and feats on the fly based entirely on the situation, throw random stuff as part of a flurry (rocks, beer mugs, goblins etc), and surprising dirty fighting tricks and tactics
maneuver master brawler of sort could be neat, maybe trade martial maneuvers for a way to combine 2 combat maneuvers X times per day
different style master that is limited to style feats and only up to x level but can switch as a swift action. or something else that works well with style feats
HUNTER-
animal focus that buffs animal companion instead and share spells abilities
hunter without spells, maybe combat tricks focused on working with Animal Companion
hunter that can choose a domain in place of animal focus
perhaps one with the ability to forgo feats and give his animal feats
oh and one focused on flying creatures (maybe even riding a really young dragon? one can hope...)
INVESTIGATOR-
one with access to bombs instead of sneak attack
or one that specializes in laying traps (possibly with some offensive spells attached) or keeping disarmed traps for later use
one that can study opponents to find weaknesses/formulate a plan to give itself and or allies benefits on subsequent attacks (I'm thinking like the recent Sherlock Holmes movies)
SHAMAN-
ability to gain witch hexes/oracle revelations (with curses probably)
one with a ghost familiar that can possess it for benefits
SKALD-
I would enjoy something along the lines of an archivist. where you inspire different or better rage benefits to your allies but only after using knowledge to identify or something like diplomacy, bluff, etc to explain to your party members why they should feel such wrath for the poor creature.
something that trades out rage powers for other benefits such as giving characters X feat (or teamwork feat) though the raging song should probably be altered in this case to allow for more of a strategist flavor
SLAYER-
possibly trade sneak attack for a animal companion? cant think of much
SWASHBUCKLER-
an archetype with deeds based on dirty fighting or improvisation possibly with int instead of cha
an archetype that makes for a more small size friendly swashbuckler possibly gnome and halfling variants
jump on the sophisticated duelist train with a more int or wis based swasher of buckles
WARPRIEST-
perhaps something that gains a divine version of spell combat, maybe at a level higher and only allowing 1 attack (perhaps in place of sacred armor/weapon)
a defending specialist that gets sacred armor earlier or something like sacred weapon for shields, tower shield proficiency.
something that trades channel energy for something more thematic, perhaps something more along the lines of lay on hands but for damage, or smite, or cleric domains?
archetype that trades a lot away for either 2 blessing or 1 blessing and a domain (maybe 2 domains?)
trade feats or something for a full channel energy progression