This thread is intended on focusing discussions toward the Combat Style class feature of the Ranger class. The goal is compile the ideas and suggestions people in this community have presented. I will begin the thread by revealing my ideas for this class feature.
I believe the Ranger class needs to be unique in its own right. Currently it shares similar concepts with the Druid, Rogue, and Fighter classes. I would like to present an overhaul of the Combat Style class feature. I think that the Ranger class would be better served if this class feature was setup more like the Rogue Talent class feature of the Rogue class.
First, let's define these abilities as Techniques which are broken into 2 categories for now, Archery and Two-Weapon Fighting. New techniques would be gained every even level (2, 4, 6...) for a total of 10 techniques at level 20. These techniques would enhance existing feats, add additional feats, or add entirely new abilities specific to the Ranger.
I am going to briefly present some examples of what I am talking about below.
Combat Style Techniques: Archery
Crossbow/Bow Mastery (Ex) – The Ranger gains +1 to attack and damage rolls per every 4 Ranger levels with a specific type of crossbow/bow. This technique may only be selected once.
Arrow Eclipse (Su)
Action: Full Round Attack Action made with a bow
Range: 60Ft.
Area: 30Ft. Burst
Saving Throw: Reflex partial
Description:
The Ranger fills the sky with arrows raining death upon all targets in a targeted area. All targets must make a DC 10 + ½ Ranger Level + Dexterity Modifier or take 1d6 per every 2 Ranger levels in damage.
Pin Cushion (Ex) – When a Ranger is using the Many Shot feat all attacks fire 2 arrows but suffer a -2 penalty.
Headshot (Ex) – When a Ranger confirms a Critical Hit against an opponent ¼ of the total damage is counted as temporary constitution damage instead of hit point damage. This effect only applies to the first Critical Hit confirmed in each round.
Sniper Shot – When an opponent is denied their Dexterity bonus, the Ranger may add her Dexterity modifier to the damage of the first attack in the round.
Combat Style Techniques: Two-Weapon Fighting
Two-Weapon Fighting Mastery (Ex) – When a Ranger is wielding two weapons reduce the penalty for doing so by an additional 2.
Parry (Ex) – When wielding two weapons and engaged in melee with an opponent the Ranger may elect not to make an off-hand attack. In doing so, the Ranger can make the opponent reroll one attack with a -2 penalty.
Whirling Blades (Ex) – The Ranger takes a Standard Action and makes an attack roll against every adjacent opponent. No bonus damage is applied to any opponents hit in this way.
Riposte (Ex) – When an opponent’s melee attack misses the Ranger she may take an Immediate Action and attack that opponent at her full bonus.
Improved Riposte (Ex) – Requires the Riposte technique. The Ranger may Riposte a number time equal to her Dexterity modifier each round.