| The Shooter |
First off, the bow mastery thing is too much. This is a higher bonus than what the Fighter gets, who is arguably supposed to be better at pure weapon training.
Let's explore your comment above.
First, Fighters are are well trained combatants with experience in various weapons, techniques, and fighting styles. However, they are not specialist at any one form of fighting. Rangers have the abiltiy to ba a specialist in ranged combat and excel in it. It's the difference between a commando and a sniper. Sure a commando can be a good sniper. They won't however be as good as a trained sniper though.
Second, the headshot mechanic is clunky and ultimately unnecessary. Having to figure out 25% of your damage, and then subtract it from the damage done, and then apply it towards a stat that ALSO affects hitpoints indirectly, is a convoluted way to say "you pretty much kill the guy".
There are many situations which exist that use similiar mechanics such as Evasion. I don't really see where doing some simple math is all that complex and clunky.
In addition, you didn't seem to understand the mechanics of the Headshot talent. You take 25% of the total damage and apply it as Con damage. There is no additonal damage being applied for the critical in that round. I have illustarted an example below.
Total Critical Damage = 20
Headshot Talent Calculation - 20 x 0.25 = 5
Total Con Damage = 5
That doesn't seem very complex to me but maybe some folks may see it that way.