School Evocation[air
]; Level sorcerer/wizard 3, Druid 3, Cleric 3 (Hshurha or Ranginori)
CASTING
Casting Time 1 standard action
Components V, S ,M (A feather of a medium or bigger bird)
EFFECT
Range close (25 ft. + 5 ft./2 levels)
Targets one creature/level, no two of which can be more than 30 ft. apart
Duration 1 round/level
Saving Throw Fortitude negates (harmless); Spell Resistance yes (harmless)
DESCRIPTION
The Enchanted creatures are imbued with the power of the wind and thunder. This has several effects.
Creatures Chose one of their attacks, it deals +1d6 of electric damage. they may change which attack deal extra damage each round.
Creature is surrounded by a wind veil, ranged attack rolls against them take a -2 penalty.
Land and Fly increase by 30 feet if you already have those movements, to a maximum of twice the subject’s normal speed using that form of movement. This increase counts as an enhancement bonus, and it affects the creature’s jumping distance as normal for increased speed