Not sure if anyone is really interested because this is definitely a niche product, but I felt like writing because I finally got to play this a bit tonight and it feels great to finally play DnD/Pathfinder again! Haven't played with a group in over 20 years and it's been over 10 years since Baldur's Gate / Neverwiner.
This system is pretty cool. It's definitely more fun than the typical solo fare because it runs less on rails and leaves far more decision making to the player who has to decide which quests he'll tackle and the order in which he'll tackle them.
There are tons of little typos and errors in charts that cause some head scratching. This definitely could have used a bit more play testing, but I haven't seen anything yet that can't be easily dealt with.
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My party started off in a small border town that is having both a goblin problem and a bandit problem. We inquired at the local militia to see if we could help but were rudely turned back because we were still too green. But we were invited to attend a meeting in 5 days time if we were still in the area.
Hanging around at the tavern we discovered that no-one had heard from a nearby town in a few days and that a status report on them would be appreciated and also that a well known royal messenger appears to have vanished; his horse arrived in the town riderless a few days ago. Also at the Tavern, one of the militia leaders offered to take us on a little shakedown mission against bandits to get some experience.
We decided to investigate both the missing messenger and the silent neighboring village, because the location where the messenger was last seen was very close to that town. It seemed to be a nice way to kill two birds with one stone. So we set off on the road. It's a somewhat risky mission for us since the survival skills of this party are so low at this point, we definitely want to avoid camping outdoors at night. If we move quickly as the bird flies, we should arrive at the nearby town in early evening. If we take our time and take the safest route, it will take 2 days and we will spend our nights at inns along the road. We will have to ford a small river regardless of which route we take. I'm worried about missing the big meeting if we take our time.
Shortly after leaving our home base, a large group of mercenaries meets us on the road and questions us rather roughly. They let us go without incident but they seemed a little suspicious of us for some reason. A few hours later, still early morning, as the road entered some heavy forest, a pack of wild dogs came out of the brush and started snarling viciously. All but our wizard lost their courage and were shaken. We decided to move quickly away before the dogs decided to attack us. We were still safe, but we lost about an hour waiting for the dogs to move on before venturing into the woods again. If we take the quick route, we'll arrive in full darkness now.