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1st aide gloves come from the the Pathfinder society primer page 24 The nice thing about these gloves is you do not have to make a use magic device roll to use the gloves. The wearer as a standard action can cast any of the spells by permanently expending a number of sapphires equal to the spell level.
1. If you have an improved familiar with hands that uses wands can the familiar use 1st aide gloves? 2. If you have cast breath of live on your left hand glove and still have sapphires on your right can you spend partial money to replenish your left hands sapphires? 3. can you use breath of life on yourself if you are wearing the gloves when you die? 4. if you are wearing the gloves and die would another player be able to take off your gloves and use them in time to give you the breath of life in time? 5. if there are more limits put on familiars or animal companions using magic please send me a link.
An arrow made of Dark wood and Mithral weighs half what a regular arrow weighs but is stronger than a regular arrow. 1, would the fly a greater distance such as a flight but do the same damage?
A bard /cleric wears Mithral Agile breast plate and a medium shield.
1. a 3rd level Grenadier alchemist with an IQ modify of 3 uses his move action to adds an alchemist fire The damage as I understand it is as follows 2d6+3 +d6+3 Because an alchemist add his IQ modifier to splash weapons as well as bombs and the total the total is 15 +9 = 24
3. the splash damage is 5 2d6+3 since the alchemist fire looses it splash
4. the target get hit with 2 IQ modifiers 1 from the bomb. and one from the alchemist fire. The people with in 5 feet of target only get the 5 damage since the alchemist fire looses its splash ability 5. The alchemist has explosive bomb discovery that sets the target on fire
1. I have 2 claw attacks and a bite and I am wearing a boulder helmet
2. If I can"t make the 4th attack why not? 3. If I can make the 4th attack what is the to hit with the helmet. 4. If I have no feat for use of a boulder helmet what is the penalty to attack 5. does wearing a weapon automatically allow you to use it? 6. Can you use a dwarven Boulder helmet if you are not a dwarf? 7. can I make a headbutt attack when I am making an attack with a great
This is how I think it could be done.
The Mephit description in the bestiary says that the mephit can
1. all core races from the core rule book are fine 2. when I stared the PFS guide said that you could also play an
3. Is this changing are you no longer going to be able to play
4. If this is so is there a way to grandfather in so that you can still
5. Are they opening up all of the race guide as an incentive for players to buy the book/ 6. Are there any new races coming up 7. If you can't go to a big convention how do you get access to other races?
1. Does the sacred Summing feat only apply to clerics and paladins?.
I did see the feat academic student that allowed you to cast
4. is it worth getting for a conjurer wizard? 5. is it feasible to run a wizard with this feat who has a 14 constitution 6. is thier another way to speed up my summoned monster spells?
Deeper darkness spell pg 265 says: deeper darkness can be used to counter
2a. If a light bring elf cast Day light is it considered to be a
2b. There is a magic trait called called Gifted adept It says Pick one spell when you choose this trait. From this point on whenever you cast that spell it effect manifest as +1 caster level APG 329 2c If a Light Bringer Elf is a gifted adept and they choose the spell continual flame. Would the normally 2nd level spell work as a 4th level spell there for being too high to be effect by darkness or deeper darkness? 3.If a 5th level wizard has the heighten Feat core rule book 126
As I understand the rules Magical items are under the same stacking rules as Combing magical effect page 206 core rule book.
If I have a Golden Draconic Sorcerer He Gets +1 per die for any fire damage spell roll. If I have an evoker wizard/ Draconic sorcerer do I get to add
If a ranger hates the undead and has fought skeletons before. The undead are a preferred enemy.
Does a druid know to burn trolls or would he have to make a knowledge either local or nature to figure it out every time he fights them? can a player write themselves notes to remind them what works against different monsters? Would the dumb fighter have to always do trial and error. In the pathfinder society can you research what kind of monsters you think you will face before going on an adventure? Should we all already know need cold steel for pesky demons and fey.
The pathfinder society is fighting demons crashing through the
I can see is that I spend 280 gold to have a path finder society cleric
If needs be use a light rod as a spell power component .
Where is my improved ever burning torch? THE HEIGHTENED DAYLIGHT Stone
After rant rules question what is the effect of using a continual flame
Can you wear quilted Armour over a agile breast plate?
Lastly different armor question if I have light fire resistant armor
I'm Hiding In Your Closet wrote:
I can see why you would read it that way. But as someone who knows the little girl and little boy in question, I can assure you that she is (currently) of the gentle nature. While possible, I do not forsee her being a "demonic female." Similarly, I see no indication my son will fail to stand up for himself. He has no problem with letting people know he objeccts to what they do. Nonetheless, you raise a very valid point. Harassment knows no gender limits. Whether its males harassing females, females harassing males, same gender harassment, or any other combination, it is all unacceptable.
As a father to a little girl, I am horrified at the thought she may face this kind of situation in the future. All I can do is show her how decent people act and encourage her to stand up for herself and others when she sees injustice. As a father to a little boy, I am scared that he might be on the receiving end of accusations. All I can do is show him how decent people act, discourage him to from ever being in a situation where someone could feel threatened by his actions, and encourage him to stand up for others when he sees injustice. As a consumer, I thank Jessica and Robert for coming forward. This is a topic that needs to be discussed. Behavior as described is unacceptable. As a lawyer (albeit not in employment or personal injury), I would remind people that we have laws and burdens of proof for a reason. Everyone is entitled to their opinion and to campaign for a change in laws, but we are not judge, jury, and executioner. You are of course free to "vote" with your money.
::Thinks about 23 month old daughter, 1 week old son, and recovering wife, and his never ending list of chores:: Duplication sounds pretty good right, especially if the original retains memories from all the copies (those episdoes of NCIS and PRPG books aren't going to view themselves you know.... ::Thinks about commute when returning to work:: Then again, teleportation sounds pretty nifty too...
i've been a subscriber with Paizo since Dungeon & Dragon magazines and while there have been occasional delays (typically with big shipments around GenCon), I have been overall pleased with the experience. i wouldn't mind if Paizo started notifying subscribers via email about any delays in shipping, it's a pain to find the latest statements about status. Other than that, I'm not upset. i can understand why others are, but I'd advise them to be patient.
My DM "Wait... what?" Moment: I was running a Dungeon adventure involving a group of vampires in a noble's villa. The adventureback presented rules for stakingretooling vamps. The group had long ago agreed on called shot rules. The party monk throws three stakes, aiming for the hearts of the last three vamps. Even after factoring nonproficiency and called shots, his three nat 20's are sufficident. I stop for a good minute, trying to salavge the situation and then just walk away from thr table. Others' moments: I was playing a mid level rogue in a group chasing some baddies when the local LEO's show up, whistles blasting. Me: What do you think you're doing, grunt?!?!
As a tax attorney in the US, I'd urge caution in deducting 100% of your books/convention expenses. Remember that there is clearly a hobby aspect to your chosen career path and if you went to trial over your expenses, you would have the burden of demonstrating that you properly allocated between professional and personal pleasure. If you're consistently reporting losses year after year, then you may face 26 USC 183, the "hobby loss" restriction. In short, consult a professional. If their response is an automatic "sure its always deductible, no problem" then RUN!
Below is what I've typed up so far, again this is my take on adapting the novels to my epic game (hence the high save DC's). A. The Swords of the Great Game Created by a pantheon as part of a “Great Game”, the Swords destroyed their makers as well as the world they were forged on. Since that time, the Swords have traveled to an unknown number of worlds where they choose new wielders. The Great Game starts when one of the Swords is used to destroy another. At this point nothing has the ability to remove the Swords from that world, not even divine intervention. When only one Sword remains, that Sword emits a planet killing pulse of energy. In the resulting devastation, the other eleven Swords are restored and all twelve travel to a new world to select new wielders. Physically the Swords are very nearly identical. Each double-edged blade is one meter in length, of dazzling workmanship, and indestructible by any effort not employing another Sword (see below). The flat sides of each blade display a mottled appearance suggesting the illusion of depth; the pattern gives the illusion of going centimeters deep into the steel, though the blade is everywhere less than a centimeter thick. The only real difference in physical appearance among the Swords lies in the white symbols etched in the pommels of eleven of the twelve hilts. In addition to their unique properties, each Sword functions as a longsword +6, keen. Coinspinner
Who holds Coinspinner knows good odds
The wielder of Coinspinner is amazingly lucky regardless of whether the Sword is drawn or sheathed. This translates into a +25 luck bonus on AC and any d20 roll (saving throws, skill checks, ability checks, caster level checks, and attack rolls). Furthermore, Coinspinner can direct its wielder to his heart’s desire in a manner similar to Wayfinder. Unlike that Sword, Coinspinner’s path does nothing to increase its wielder’s risk. Finally, events in the world seem to arrange themselves in a manner that benefits the wielder immensely. After the Coinspinner has been in an individual’s possession for at least a week (long enough for the person to recognize the Sword as the source of his or her good fortune) it takes the first opportunity it can to leave its wielder. When Coinspinner is ready to leave, it quietly teleports away the moment it is unobserved. This often means Coinspinner leaves its wielder in a situation they cannot escape on their own. Doomgiver
The Sword of Justice balances the pans
The wielder of Doomgiver enjoys an almost sovereign defense (see Shieldbreaker below) regardless of whether the Sword is drawn or sheathed. All attacks (both physical and magical) which target the wielder are reflected back on the attacker using the attacker’s own dice rolls and modifiers. This reflected attack cannot be returned to the wielder even via methods such as spell turning. For assaults which do not require attack rolls (fireballs, dominate monster, etc), the wielder is immune to the effect. The wielder still rolls for a saving throw. If the wielder would have suffered a particular effect but for the protection of Doomgiver, then the attacker suffers the same effect regardless of defenses or immunities. For example, if a red dragon uses its breath weapon on Doomgiver’s wielder, then the red dragon suffers from fried damage as determined by the wielder’s Reflex save. The red dragon’s fire immunity provides no defense against this effect. Doomgiver interacts with Coinspinner in an interesting way. If Coinspinner’s wielder comes into direct conflict with Doomgiver then Coinspinner’s luck bonus becomes a (bad) luck penalty instead. In the Swords’ long history, there have been a number of times where Doomgiver’s wielder merely let Coinspinner defeat its own wielder.
Doomgiver’s protection terminates if the wielder takes any attack action as per the invisibility spell description. Dragonslicer
Dragonslicer, Dragonslicer, how d'you slay?
Dragonslicer’s power and purpose are rather simple in comparison to its bretheren: it kills dragons. Specifically, when wielded against a dragon, Dragonslicer functions as a longsword +10, keen. Furthermore, it deals +4d6 points of bonus damage against dragons. If it scores a successful critical hit against a dragon, that creature must make a Fortitude save (DC 50) or be destroyed instantly and turned to dust. (This even affects dragons immune to critical hits or death magic.) Dragonslicer provides its wielder with no special protection against a dragon, so it is not uncommon for its wielders to perish at the claws of the creatures they hunt. Dragonslicer does not discriminate between types of dragons. Accordingly, all dragons in the Multiverse regard the weapon as a dire threat to their species. Anyone known to actually wield the blade is considered an enemy of all dragonkind. Farslayer
Farslayer howls across the world
Farslayer is a potent weapon capable of slaying its target outright regardless of distance or almost any protection. By contemplating a wrong committed by the target, Farslayer’s wielder may cast the Sword screaming across the distance between them. The target is then pierced by the Sword through its heart or equally vital location. If the creature fails a Fortitude save (DC 50) it dies, regardless of immunities, undead nature, lack of discernable anatomy, etc. Even creatures that are incorporeal can be destroyed by Farslayer’s touch. On a successful save, the target takes 200 points of damage instead. Using Farslayer is a dangerous gambit as the blade can be “returned” by someone near the wielder’s target. Efforts to magically reclaim the Sword (such as Dramijj’s instant summons) fail utterly. The Sword may only be retrieved by physically traveling to its current location or awaiting someone you have “wronged” to return it to you.
Woundhealer
Whose flesh the Sword of Mercy hurts has drawn no breath;
Against non-living creatures (such as constructs) and objects, Woundhealer functions as a longsword +6, keen. When used against living creatures, Wouindhealer slides painlessly into their flesh. Instead of harming the target, Woundhealer simultaneously provides the benefits of greater restoration, heal, and regenerate spells (CL 30th). Because the Sword slids painlessly through flesh, Woundhealer may be kept in the body of a creature, providing its “wielder” with the benefits of all three spells at the start of the creature’s turn each round. Against undead creatures, Woundhealer’s deals damage as per heal’s normal effect on the creatures (150 damage per hit, cannot bring the creature below 1 hp). Woundhealer has no ability to restore life to the dead via breath of life or raise dead like spells. Mindsword
The Mindsword spun in the dawn's gray light
When drawn, Mindsword employs a powerful enchantment effect on everyone within 300 ft. of the wielder (other than the wielder). Specifically, every creature must succeed on a Will save (DC 50) each round or regard the wielder of Mindsword as a near deity. Those who succumb to the Sword forswear all oaths or allegiances to anyone other than the wielder. Divine casters begin to worship the wielder, warrior willingly throw themselves into battles on his behalf, etc . All creatures so affected seek to satisfy his every desire or die trying. As long as a creature remains within 300 ft. of the drawn Sword, they intentionally fail the Will save each round. If a creature is not exposed to Mindsword’s influence for 24 hours, they may make a new Will save with a +1 bonus\ to shake off the effects. Creatures who escape Mindsword’s aura for additional 24 hour periods may make new saves with a cumulative +1 bonus per day they are not exposed to the Sword. Once they make a save, they are free from the compulsion to obey the wielder of Mindsword (at least until they are exposed to its effects again). Immunity to mind-affecting spells provides no defense against Mindsword’s power. Even deities have succumbed to its influence. Shieldbreaker
I shatter Swords and splinter spears;
Shieldbreaker is often regarded as the sovereign Sword, as it provides complete protection from almost any form of attack. Magical attacks fail to affect the wielder of Shieldbreaker as if he enjoyed a golem’s spell immunity (even spells not normally subject to spell resistance are negated). Direct physical attacks never make contact with the wielder and if the attacker is within striking distance of a drawn Shieldbreaker, the Sword slays them instantly as an attack of opportunity regardless of AC or remaining hp. Shieldbreaker also provides complete protection against the other Swords. Farslayer is destroyed if used against the wielder of Shielbreaker, Shieldbreaker’s wielder does not need to make saves against the auras of Mindsword or Soulcutter. Coinspinner’s wielder does not enjoy a luck bonus when directly opposed by Shieldbreaker. Shieldbreaker’s wielder may attack the wielder of Doomgiver without fear of that Sword’s defensive powers. If Shieldbreaker is used in a sunder attempt against another Sword, the other Sword is instantly destroyed regardless of the actual CMB rolled. Fortunately, Shielbreaker contains two fatal flaws. First, if Shielbreaker is drawn, it forces its wielder to use it whenever an enemy provokes attacks of opportunity or whenever an enemy attacks the wielder. Second, if Shieldbreaker is used against a creature not using magic or manufactured weapons (unarmed or natural attacks), the Sword passes harmlessly through the creature’s flesh. Furthermore, each time Shielbreaker lashes out at an unarmed opponent, its wielder gains a permanent negative level. When the wielder gains one negative level for each HD it possesses, the wielder dies. Even creatures immune to negative levels can die from the drain placed by the Sword. Sightblinder
The Sword of Stealth is given to
Sightblinder’s most notable power allows it’s wielder to simultaneously appear as the most beloved or most feared individual to each and every individual within line of sight. This can cause mass chaos as some people flee from the wielder while other run directly to him. This illusory effect cannot be pierced using divination or abjuration magic and provides a perfect disguise of the imitated individuals. Until viewers begin discussing who is before them, no one is able to ascertain that there is something amiss. Once a viewer is presented with solid proof that something is wrong (DM’s call), then they may attempt a Will save (DC 30) to recognize that powerful illusory magic is involved. In addition to providing an almost perfect disguise, Sightblinder grants its wielder a +25 insight bonus to Perception and Sense Motive checks and a +25 insight bonus on Will saves.
Soulcutter
The Tyrant's Blade no blood hath spilled
ABCD Stonecutter
The Sword of Siege struck a hammer's blow
ABCD Townsaver
Long roads the Sword of Fury makes
ABCD Wayfinder
Who holds Wayfinder finds good roads
ABCD
kyrt-ryder wrote: Just include a clause in the contract (with very careful wording and the help of a high level lawyer) that can bring you no harm. (Obviously I'm simplifying the clause, but you get the point.) And what makes you think they don't have Asmodeus's law firm on retainer? Do you really think humans can beat Hell on a pre-nup? As for the question posed, I'd say it depends on your preference/mood. Got a thing for fallen angels/rough stuff ==> Erinyes all the way.
I just wanted to add my support to the OP. I am a Christian and have been playing AD&D, D&D (3.0&3.5), and PFRPG since my early teens. Though I've encountered the same mentality in others before, I've never seen my gaming hobby have any effect on my faith. Like many others, I'd suggest asking your therapist why he chose to make that comment. As a (legal) professional, I am a little disconcerted by his willingness to offer a theological opinion during your therapy session. I acknowledge, however, that you may have a doctor/patient relationship where such comments are appropriate. I'd also recommend having a heart to heart talk with your minister. Ultimately you're the only one who can make a decision as to what your faith allows. I sincerely hope that regardless of your choice, you find happiness along the way. FP
When I first met my current love interest, she was a little resentful that my "brief sessions" with my fellow gamers would last upwards of three hours. But when I offered to teach her how to play D&D, everything changed. Fast forward four years, and we've done a lot of roleplaying together (like a two year, biweekly Dragonlance campaign in college and the City of the Spider Queen "adventure path" for us and our brothers during one summer). Now she plays just as much as I do and we're getting married this spring. My advice would be to talk to your GF and offer to include her in the fun. If she likes the game, then everyboday is happy. If she doesn't then at least she may ease up on the teasing. Good luck to you. |
