| panicswitch |
My notes:
3 chars who employ little prepared/spont spells (barb, monk, rogue)
3 melee chars with light or no armor (barb, monk, rogue)
2 chars who will use dex (monk, rogue)
1 char who will use str (barb)
2 char who will use cha (oracle, sorc)
2 halflings, 1 fetchling, 1 elf, 1 human
This gave me some good places to start by process of elimination. I know "perfect parties" aren't required, but it helps me narrow down options versus having the entire gamespace to consider.
There's no:
Wisdom or Int based PCs
Heavy armor PCs
There's little:
Ranged
Area damage
I'm reading through the full thread now (400 posts in) and have a couple personalities I'm considering. I'll likely go with human just since the party only has one, and I tend to favor slightly humanocentric groups.
I'm looking at Wisdom-based divine hybrids to round things out at the moment. Standard fare here would be a warpriest or inquisitor. Possibly a slayer or ranger. There's always a shot at the paladin, too.
.. combat prowess has been extremely poor up until here as both front liners are extremely fluffy (mainly low AC) and have repeatedly been KOed after a few rounds of combat with the Oracle lacking the healing power to compensate and we have only narrowly dodged a TPK on two occasions. Particularly foes with high DR or immunity to magic have been really tough on us...
Melee is tempting because of the house rules, but I think with Celes, Lucas and Sarasha in melee, this group could use someone with a ranged or reach weapon to be most effective.
Likely I'll have a Wisdom-based divine switch-hitter all ready by tomorrow.