So I made a nice archer with rogue abilities doing a mix of paladin and ninja... it's damage is heavily dependent on the feat Gang Up giving my ninja extra sneak attack damage pretty much almost every fight with how our fights usually go. The code of conduct of a paladin states he must be honorable i.e not use poison and such... would sneak attacks be dishonorable? would I lose paladin abilities by doing this? obviously it's up to dm, but what do you all think? I'm still lawful good, and know that I can't lie and all that
well i dislike the low will save... but that alone wouldn't be a reason to change classes. I'd be looking for an archer who would do the same or more dmg, or if just a little less but with more utility. I looked at the ranger but just didn't seem to get enough feats to compare with a fighter, since archers are so feat dependant
So I've been looking at possible archers to play, i've made a few different ones but it seems like a Fighter who uses a bow is the best. Here's my guy, if you think you can come up with a better one please do. and Zen Archers are not allowed in our group, neither is flight when it's a racial ability, and attributes have to be a minimum of 8 or incur the wrath of the dm :) Only working with 5th lvl builds atm. 5th lvl Hobgoblin Fighter (25 point build) Str- 14
Fort- 6
ac-20 (using a breastplate right now)
Init- 7 Attk (w/point blank and rapid) +11, +11 (d8+6) (full strength compound bow with no plus) Feats- Point blank and master, precise shot, wep. foc, wep. spec, rapid shot specials- fighter abilities, armor and weapon training any thoughts? next level i'll be picking up many shot, giving my guy 3 attacks with the first one firing 2 arrows.
Might be dumb... but Can a human with the Racial Heritage feat take levels in an archetype that requires you to be of a specific race? Yes, the Racial Heritage feat allows you to qualify for archetypes that have the chosen race as a requirement, assuming you still meet all of the other requirements to take levels in the archetype. —Jason Bulmahn, 07/27/12 Back to Top and Can a half-elf or half-orc select racial favored class options from the human entry in the Advanced Player's Guide (page 23)? No. While half-elves and half-orcs do count as humans "for any effect related to race", racial favored class options do not count as an effect.
Also I have a question about Craft wondrous item for the witch doctor's mask... are you only able to craft the enchantments listed under headgear in the craft wondrous item section? I.e. I can't make my hat a +2 con hat or hat of bears endurance? I only ask cause we've played for 15 years as a group but basically were never allowed to craft cause dm said it was too easy to craft great things. Now he's letting us if we take the feats and such just not giving us much gold to work with lol
Strange, actually in the FAQ on pathfinder website a question was posed that specifically asks if Racial Heritage allows you to be the archtype from the race you chose, and the devs said yes. However thanks for pointing out that I can't be a half-elf, although I think I could slip it by the DM without him being the wiser, I'll probably just go Human instead. The extra feat is nice, but losing low light/dark vision (half-elf alternate) sucks big time
unfortunately or maybe fortunately, our dm is pretty strict with what we can get away with. There's no racial flying, no gunslinger/cavalier/zen archer and the summoner is being toned down severely if someone wants to play one. but everything else is strictly by the book so I have to take the Racial Heritage feat.
Hey all, just made my Witch Doctor and wanted to post here for any suggestions... thanks! 5th level
Stats: 25 Point Build Str- 8
Fort- 6
Feats:
Hexes:
Patron: Endurance Spells:
Traits: Reactionary, Elven Reflexes (+4 total init) Skills: Fly-10, Spellcraft-10, Perception- 8, Umd- 7 AC- 17 (with mage armor)
Hey everyone... just spent a few hours reading up on the magus and making a character based upon the idea i was going to get Dervish Dance feat, told my DM and he said "NO WAY" that it was too good, and only allowing what's in the core/advanced books. Session is tomorrow morning and have to go to work now, hoping someone who is really familiar with the class could be nice enough to toss me a quick build along the following guidelines... 5th level 25-point build with the stipulation no stat can end up being less than 8 no racial fly ability 2 traits equipment limited to anything "normal" no keen/masterwork or magic I'd really appreciate it
Ssalarn wrote:
Biped equals 16 strength, +2 from levels, +2 from ability increase evolution= 20.... then i spend the extra point at 4th level in Con.... there's the 5 hps back
Wind Chime wrote:
ok not even sure where to start on this... first of all you're making specifically going against a large monster.. secondly, risky striker isn't a feat in the normal books, not sure where you're getting that from... and assuming you're able to ride a horse (i.e. not in a dungeon).... wow
ok 4 attacks and 23ac +4 for mage armor (which he is not WEARING in anyway) 27 ac... then change the proficiency feat for toughness add another 4 hps plus the 5 from the earlier not about constituation, we're up to 40 hps according to the average the previous guy said. how much would the average fighter have? only a d10 more... not exactly going to withstand more especially with less ac
we're down to 3 attacks, that was established. still 2 more than the fighter, granted at a few less to hit. but who wouldn't take two more attacks at 2d6... and for the guy about dmg reduction... everyone has that issue, no one has anything that can bypass special damage reduction at this point. and the eidolan can make it's attacks magical with 1 evolution point for future use. and at level 5 how many creatures have energy resistance? we haven't ran into any so far and when they do it'd have to be specific to the resistance type you chose which would be few and far between
You're right, sorry i was deciding whether or not to go 4 attacks or shield, and didn't erase one. so lose a claw... 3 attacks and the summoner isn't exactly squishy when they get d8s for hps, and all they need is char and con. so a gnome at 5th level could easily have 18 con with 18 cha and have 50-60 hps. And yeah some monsters would go for the summoner if they were intelligent monsters. but it'd be pretty hard in most situations since the wizard stays in the middle of the party, and in order for a monster to get to him they'd more than likely have to get past our fighters and the eidolan and invoke attacks of opportunity. The DM could make all the monsters extremely intelligent or always drop a mob down from the ceiling, but that shouldn't be necessary to level the playing field with the other classes. The eidolan can out damage a 2handed fighter and have more ac than a paladin, plus summoner spells... how is that not op
Ok i keep seeing how people aren't doing the builds right and that summoners aren't op... explain this. 5th level build Summoner takes 2x Extra Evolution feats which gives a total with level of 10 Evolution points to the Eidolan 4hd,+4 ,2 feat,+4 armor+2 str/dex
2 points used Biped Eidolan
Hps- around 50ish max ( think the summoner can give their eidolan extra hps) ac- 10 + 2 (biped), +4 natural bonus, +2 dex,+2 (give it a shield), +4 improved natural armor evolution x2, +1 dodge = 25 ac total (2 points) Feats- Wep foc natural, dodge
recap... at level 5 an eidolan will have 4 attacks at +10 to hit on all of them, 3 of them doing 2d6 +5 dmg and the other doing 1d8 +1d6+5 dmg
And all that is not counting what spells the summoner can cast... how is that not Overpowered? |