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No i can't find anything but just want to make sure, it's controversial at the table


Do you get dexterity modifier to ac and/or reflex saves while flying?


nm, just fully ready it... duh


does it have to be applied to all attacks you make in the round?


has nothing to do with spine... it's not that he doesn't know what he wants to do, it's just something that everyone agreed would be fair when something was clearly ambiguous in the books. Just helps to avoid wasted time arguing and keep a more pleasant and smooth game running


our dm often makes the decision on what you all say in responses. that is if it's considered iffy in his mind...


right, but is it dishonorable to do sneak attacks? it specifically says you can't use poison and that's a tool of my trade (which I won't use) but what about sneak attack


So I made a nice archer with rogue abilities doing a mix of paladin and ninja... it's damage is heavily dependent on the feat Gang Up giving my ninja extra sneak attack damage pretty much almost every fight with how our fights usually go.

The code of conduct of a paladin states he must be honorable i.e not use poison and such... would sneak attacks be dishonorable? would I lose paladin abilities by doing this? obviously it's up to dm, but what do you all think?

I'm still lawful good, and know that I can't lie and all that


well i dislike the low will save... but that alone wouldn't be a reason to change classes. I'd be looking for an archer who would do the same or more dmg, or if just a little less but with more utility. I looked at the ranger but just didn't seem to get enough feats to compare with a fighter, since archers are so feat dependant


So I've been looking at possible archers to play, i've made a few different ones but it seems like a Fighter who uses a bow is the best. Here's my guy, if you think you can come up with a better one please do. and Zen Archers are not allowed in our group, neither is flight when it's a racial ability, and attributes have to be a minimum of 8 or incur the wrath of the dm :) Only working with 5th lvl builds atm.

5th lvl Hobgoblin Fighter (25 point build)

Str- 14
Dex- 21
Con- 14
Wis- 10
Int- 11
Cha- 8

Fort- 6
Ref- 6
Will- 1

ac-20 (using a breastplate right now)
hp-56 (rolled for it)

Init- 7

Attk (w/point blank and rapid) +11, +11 (d8+6) (full strength compound bow with no plus)

Feats- Point blank and master, precise shot, wep. foc, wep. spec, rapid shot

specials- fighter abilities, armor and weapon training

any thoughts? next level i'll be picking up many shot, giving my guy 3 attacks with the first one firing 2 arrows.


that's straight from the FAQ


Might be dumb... but

Can a human with the Racial Heritage feat take levels in an archetype that requires you to be of a specific race?

Yes, the Racial Heritage feat allows you to qualify for archetypes that have the chosen race as a requirement, assuming you still meet all of the other requirements to take levels in the archetype.

—Jason Bulmahn, 07/27/12 Back to Top

and

Can a half-elf or half-orc select racial favored class options from the human entry in the Advanced Player's Guide (page 23)?

No. While half-elves and half-orcs do count as humans "for any effect related to race", racial favored class options do not count as an effect.


book says "any effect related to race" devs cleared this up and stated it cannot be used to get racial archtypes only Racial Heritage can. it's in the FAQ


unfortunately our dm doesn't see it the same way


half orcs and half elves can't be scarred witch doctors as it's been pointed out before, only humans with racial heritage or straight orcs


so where would i find the DC and requirments of making my mask a +2 con mask?


Also I have a question about Craft wondrous item for the witch doctor's mask... are you only able to craft the enchantments listed under headgear in the craft wondrous item section? I.e. I can't make my hat a +2 con hat or hat of bears endurance?

I only ask cause we've played for 15 years as a group but basically were never allowed to craft cause dm said it was too easy to craft great things. Now he's letting us if we take the feats and such just not giving us much gold to work with lol


any suggestions on what my extra skill should be for being Human? so far I have Fly, Spellcraft, Perception, and UMD


Strange, actually in the FAQ on pathfinder website a question was posed that specifically asks if Racial Heritage allows you to be the archtype from the race you chose, and the devs said yes.

However thanks for pointing out that I can't be a half-elf, although I think I could slip it by the DM without him being the wiser, I'll probably just go Human instead. The extra feat is nice, but losing low light/dark vision (half-elf alternate) sucks big time


unfortunately or maybe fortunately, our dm is pretty strict with what we can get away with. There's no racial flying, no gunslinger/cavalier/zen archer and the summoner is being toned down severely if someone wants to play one. but everything else is strictly by the book so I have to take the Racial Heritage feat.


about UMD... I figure it'll come in handy, and couldn't really think of another good skill. any suggestions?


ahh thanks for pointing that out about the double trait bonus, didn't even think about it. What's a good sub for a witch?


I chose Half Elf because I felt like +2 to will saves (Dual Minded) and +2 to enchantments PLUS +2 to perception was better than +1 to all saves which I feel would be the only real benefit half orcs would have over half-elves


Hey all, just made my Witch Doctor and wanted to post here for any suggestions... thanks!

5th level
Class- Scarred Witch Doctor
Race- Half Elf (took Racial Heritage)

Stats: 25 Point Build

Str- 8
Dex- 14
Int- 14
Wis- 12
Con- 21 (4th lvl point here)
Cha- 8

Fort- 6
Ref- 3
Will- 7

Feats:
Extra Hex x2
Racial Heritage

Hexes:
Cackle
Misfortune
Flight
Slumber

Patron: Endurance

Spells:
1st- Mage Armor x3 (to always have on), Obscuring Mist x1 (for pesky archers), Cure Light x1 (what the heck..)
2nd- Bears Endurance x1 (boost my DCs against bosses), Miserable Pity x1 (incase I happen to get attacked while flying), Web x1 (just more battlefield control)
3rd- Loathsome Veil x1, Lightning Bolt x1

Traits: Reactionary, Elven Reflexes (+4 total init)

Skills: Fly-10, Spellcraft-10, Perception- 8, Umd- 7

AC- 17 (with mage armor)
Init- 6
HP- haven't rolled for hps yet


Hey everyone... just spent a few hours reading up on the magus and making a character based upon the idea i was going to get Dervish Dance feat, told my DM and he said "NO WAY" that it was too good, and only allowing what's in the core/advanced books.

Session is tomorrow morning and have to go to work now, hoping someone who is really familiar with the class could be nice enough to toss me a quick build along the following guidelines...

5th level

25-point build with the stipulation no stat can end up being less than 8

no racial fly ability

2 traits

equipment limited to anything "normal" no keen/masterwork or magic

I'd really appreciate it


Ssalarn wrote:
orog58 wrote:
ok 4 attacks and 23ac +4 for mage armor (which he is not WEARING in anyway) 27 ac... then change the proficiency feat for toughness add another 4 hps plus the 5 from the earlier not about constituation, we're up to 40 hps according to the average the previous guy said. how much would the average fighter have? only a d10 more... not exactly going to withstand more especially with less ac
Like I just pointed out, if you have a 20 STR, you don't have any more points to bump your CON. Go ahead and forget about that extra 5 hp.

Biped equals 16 strength, +2 from levels, +2 from ability increase evolution= 20.... then i spend the extra point at 4th level in Con.... there's the 5 hps back


Wind Chime wrote:

Here a comparable 5th level melee dps build to compare.

5th Level Halfling Cavalier (gendarme) Build

Stats (15 points)
Str 14
Dex 14
Con 14
Int 0
Wis 0
Cha 12

Feats:
1st Risky Striker, Mounted Combat
3rd Power Attack
5th Ride By, Spirited Charge

Cavalier Charge, Expert Trainer, Banner

Assuming you are up against a large enemy wielding a +1 lance two handed that means.

AB:5(bab)+2(str)+4(charge)+1(size)+1(banner)-2(PA)= 11

3(1d6 +3(strength)+4 (risky striker) + 6 (power attack)+1)

or 3d6+42

or an average of 54 damage which could be 60 with a challenge.

ok not even sure where to start on this... first of all you're making specifically going against a large monster..

secondly, risky striker isn't a feat in the normal books, not sure where you're getting that from... and assuming you're able to ride a horse (i.e. not in a dungeon).... wow


ok 4 attacks and 23ac +4 for mage armor (which he is not WEARING in anyway) 27 ac... then change the proficiency feat for toughness add another 4 hps plus the 5 from the earlier not about constituation, we're up to 40 hps according to the average the previous guy said. how much would the average fighter have? only a d10 more... not exactly going to withstand more especially with less ac


a fighter can't have vital strike at lvl 5.... and the fighter would only have 1 d10 more hps than the eidolan. Plus i forgot about the ability point the eidolan gets so put into con, get an extra 5 hps


and this is all NOT counting summoner spells! Mage armor would give an additional +4 ac and lasts 1hour/lvl which would pretty much allow it to be up the whole day that you're up, so boost that ac +4 more.... then cast haste during battles and get +1 to hit and an extra attack.... give me a break


we're down to 3 attacks, that was established. still 2 more than the fighter, granted at a few less to hit. but who wouldn't take two more attacks at 2d6...

and for the guy about dmg reduction... everyone has that issue, no one has anything that can bypass special damage reduction at this point. and the eidolan can make it's attacks magical with 1 evolution point for future use.

and at level 5 how many creatures have energy resistance? we haven't ran into any so far and when they do it'd have to be specific to the resistance type you chose which would be few and far between


ok instead of putting toughness in put shield proficiency... back to +9


You're right, sorry i was deciding whether or not to go 4 attacks or shield, and didn't erase one. so lose a claw... 3 attacks

and the summoner isn't exactly squishy when they get d8s for hps, and all they need is char and con. so a gnome at 5th level could easily have 18 con with 18 cha and have 50-60 hps. And yeah some monsters would go for the summoner if they were intelligent monsters. but it'd be pretty hard in most situations since the wizard stays in the middle of the party, and in order for a monster to get to him they'd more than likely have to get past our fighters and the eidolan and invoke attacks of opportunity.

The DM could make all the monsters extremely intelligent or always drop a mob down from the ceiling, but that shouldn't be necessary to level the playing field with the other classes. The eidolan can out damage a 2handed fighter and have more ac than a paladin, plus summoner spells... how is that not op


even so... +9 to all attacks, and i pick a new feat throw in some toughness for more hps


Ok i keep seeing how people aren't doing the builds right and that summoners aren't op... explain this.

5th level build

Summoner takes 2x Extra Evolution feats which gives a total with level of 10 Evolution points to the Eidolan

4hd,+4 ,2 feat,+4 armor+2 str/dex
Stats , Str- 20 (+2 from ability increase evolution 2 points), Dex- 14, Con - 13, Int 7, Wis 10, Cha 11

2 points used

Biped Eidolan
attacks- 1 attack at +9attk (d8 +5dmg +d6 of energy), and 3 attacks at +9 (d6+5dmg +d6 of energy)
(Claw, Claw, Bite, Tail sting) + (energy attacks)
(Used bite evolution 1 point, tail 1 point, sting 1 point, energy attacks 2 points, improved damage 1 point) 6 points total

Hps- around 50ish max ( think the summoner can give their eidolan extra hps)

ac- 10 + 2 (biped), +4 natural bonus, +2 dex,+2 (give it a shield), +4 improved natural armor evolution x2, +1 dodge = 25 ac total (2 points)

Feats- Wep foc natural, dodge
I don't even need to get into the summoners spells that can increase this further!

recap... at level 5 an eidolan will have 4 attacks at +10 to hit on all of them, 3 of them doing 2d6 +5 dmg and the other doing 1d8 +1d6+5 dmg
while having 25 ac (the same or one better than our groups pally at the same level) and with better saves than most other classes.

And all that is not counting what spells the summoner can cast... how is that not Overpowered?


I meant, it says if your "critical roll" exceeds their cmd . do they mean just the die roll has to be more than their cmd for the feast to affect?


Do you get your attack bonus added to the die roll on this feat?


does this ability work on all creatures as per the description, or does the creature need to have a ki pool itself?