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Do you get dexterity modifier to ac and/or reflex saves while flying?


does it have to be applied to all attacks you make in the round?


So I made a nice archer with rogue abilities doing a mix of paladin and ninja... it's damage is heavily dependent on the feat Gang Up giving my ninja extra sneak attack damage pretty much almost every fight with how our fights usually go.

The code of conduct of a paladin states he must be honorable i.e not use poison and such... would sneak attacks be dishonorable? would I lose paladin abilities by doing this? obviously it's up to dm, but what do you all think?

I'm still lawful good, and know that I can't lie and all that


So I've been looking at possible archers to play, i've made a few different ones but it seems like a Fighter who uses a bow is the best. Here's my guy, if you think you can come up with a better one please do. and Zen Archers are not allowed in our group, neither is flight when it's a racial ability, and attributes have to be a minimum of 8 or incur the wrath of the dm :) Only working with 5th lvl builds atm.

5th lvl Hobgoblin Fighter (25 point build)

Str- 14
Dex- 21
Con- 14
Wis- 10
Int- 11
Cha- 8

Fort- 6
Ref- 6
Will- 1

ac-20 (using a breastplate right now)
hp-56 (rolled for it)

Init- 7

Attk (w/point blank and rapid) +11, +11 (d8+6) (full strength compound bow with no plus)

Feats- Point blank and master, precise shot, wep. foc, wep. spec, rapid shot

specials- fighter abilities, armor and weapon training

any thoughts? next level i'll be picking up many shot, giving my guy 3 attacks with the first one firing 2 arrows.


Hey all, just made my Witch Doctor and wanted to post here for any suggestions... thanks!

5th level
Class- Scarred Witch Doctor
Race- Half Elf (took Racial Heritage)

Stats: 25 Point Build

Str- 8
Dex- 14
Int- 14
Wis- 12
Con- 21 (4th lvl point here)
Cha- 8

Fort- 6
Ref- 3
Will- 7

Feats:
Extra Hex x2
Racial Heritage

Hexes:
Cackle
Misfortune
Flight
Slumber

Patron: Endurance

Spells:
1st- Mage Armor x3 (to always have on), Obscuring Mist x1 (for pesky archers), Cure Light x1 (what the heck..)
2nd- Bears Endurance x1 (boost my DCs against bosses), Miserable Pity x1 (incase I happen to get attacked while flying), Web x1 (just more battlefield control)
3rd- Loathsome Veil x1, Lightning Bolt x1

Traits: Reactionary, Elven Reflexes (+4 total init)

Skills: Fly-10, Spellcraft-10, Perception- 8, Umd- 7

AC- 17 (with mage armor)
Init- 6
HP- haven't rolled for hps yet


Hey everyone... just spent a few hours reading up on the magus and making a character based upon the idea i was going to get Dervish Dance feat, told my DM and he said "NO WAY" that it was too good, and only allowing what's in the core/advanced books.

Session is tomorrow morning and have to go to work now, hoping someone who is really familiar with the class could be nice enough to toss me a quick build along the following guidelines...

5th level

25-point build with the stipulation no stat can end up being less than 8

no racial fly ability

2 traits

equipment limited to anything "normal" no keen/masterwork or magic

I'd really appreciate it


Ok i keep seeing how people aren't doing the builds right and that summoners aren't op... explain this.

5th level build

Summoner takes 2x Extra Evolution feats which gives a total with level of 10 Evolution points to the Eidolan

4hd,+4 ,2 feat,+4 armor+2 str/dex
Stats , Str- 20 (+2 from ability increase evolution 2 points), Dex- 14, Con - 13, Int 7, Wis 10, Cha 11

2 points used

Biped Eidolan
attacks- 1 attack at +9attk (d8 +5dmg +d6 of energy), and 3 attacks at +9 (d6+5dmg +d6 of energy)
(Claw, Claw, Bite, Tail sting) + (energy attacks)
(Used bite evolution 1 point, tail 1 point, sting 1 point, energy attacks 2 points, improved damage 1 point) 6 points total

Hps- around 50ish max ( think the summoner can give their eidolan extra hps)

ac- 10 + 2 (biped), +4 natural bonus, +2 dex,+2 (give it a shield), +4 improved natural armor evolution x2, +1 dodge = 25 ac total (2 points)

Feats- Wep foc natural, dodge
I don't even need to get into the summoners spells that can increase this further!

recap... at level 5 an eidolan will have 4 attacks at +10 to hit on all of them, 3 of them doing 2d6 +5 dmg and the other doing 1d8 +1d6+5 dmg
while having 25 ac (the same or one better than our groups pally at the same level) and with better saves than most other classes.

And all that is not counting what spells the summoner can cast... how is that not Overpowered?


Do you get your attack bonus added to the die roll on this feat?


does this ability work on all creatures as per the description, or does the creature need to have a ki pool itself?