ooki's page

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Thanks for the reply, I think blood money will fly fairly well.
Looking at the Necromancy arcane school, I see that I can select
the feat Command Undead as a bonus feat at level 1.

Will this be able to alleviate some of the troubles I will have before
level 7 (with animate dead)? *or is it crap?*

Could it be a option to use umd to cast Animate Dead from a scroll before that?

Also, when I get to level 7 - what other ways do I have to buff my
"companion" besides adding the Bloody template to it?


Hey all

Due to our previous encounter with PC summoner the GM decided that
any PC may only have a single semi-permanent follower/companion/minion.

I am currently planing on creating a wizard necromancer and was wondering
how this would affect me:

1) Will animate dead necromancy still be viable?

2) And what can I do in order to maximize the potential of the
single undead I am allowed to control?

Cheers


I am small sized so I can already ride it :) Never used overrun, is it worth it, and what am I looking for in terms of tactical play with it.


lemeres: For story reasons it has to be a bear (unfortunately).
However, I can transform it into a Wolf with Beast Shape II during combat if that opens up options? *beast shape III could also be possible at next level when I get to select some new spells*


Hello

Though some magical mishaps my sorcerer just got himself a full blown
animal companion. It is a bear (the one that starts small and grow medium from the CRB)

My GM has granted me permission to level him as I see fit up to my level
lvl 12. And using retraining I can switch out some spells
to get a better compliment as to buffing my acon. (I got the share spell feature that allow me to cast personal spell on the acon).

So I was wondering what good items, feats and spells to help this fellow contribute. Note it don't have to be able to put up jaw dropping large numbers just 'nuff to not be complete irrelevant.

Obvious items: AoMF, CoR
I was also thinking of going for a mithril chain-mail as to not blow a
feat on light armor prof.

Spells: Animal Growth, Shield, Enlarge Person, False Life, Heroism

I am very unsure about feats tbh and also if it is worth putting a point
in int as to make it a int 3 acon. Is imp. nat attack worth it?
It also should have somewhat decent defense as I would pref it not to die as its not for sure that I get another if it dies.
However, it is not intended to be the main line of defense.

Lots of rambling, anyway builds or ideas (even weird yet cool ideas) are very welcome :)


I have a hard time envisioning a TWF build that works,
(it does not have to be a fighter build, any class will do).

And I was wondering with the introduction of the hybrid classes
and all the feats surrounding them, what is the most effective
TWF build these days?

Efficiency for me is not only about DPR though it is nice to hit
something every once in a while.
Note: I do not care if the 2H build is better, just what viable
TWF build that actually exists...


Gisher wrote:

Bracers of Falcon's Aim grants a +1 competence bonus on ranged attacks (among other things). I think every ranged combatant should get a pair of these.

And the precise shot feat is probably necessary.

Wow, I was so sure that those bracers only worked with bows and xbows.

Until I saw that, it only calls those out to be affected by the
crit range increase. Thanks!

Oh, din't notice that the greater version of the hat was from a module.
Guess I gotta ask mr.gm then :(


Thanks :)
Then I won't invest anything more in this category unless something
really weird happens.

Side note:
Could a hat of greater disguise make me a small sized human (as if
under the reduce person spell) thus making it somewhat more
less susceptible to dispel magic.


Hogeyhead wrote:
hat of disguise functions as disguise self not alter self, there is no bonus.

Fixed: Should have been a Greater Hat of Disguise.

Im not too familar with staffs (mostly since my gm prohibits crafting).
However, if it is a item from a book it can usually be found somehow :)


Hello all :)

Im making a (human) sorcerer that is kinda build around being a ray
caster, but im worried that my to-hit would be too low.

The build is for lvl 11.

Currently:
Bab +5
Dex +4 (16 + 2 (from belt))
Weapon Focus(Rays) +1
And if im lucky and the target is close I get +1 from PBS as well.
This totals up to: 10 or 11 (with PBS).

I am not too keen on doing any dips that halts my sorcerer progression.
So basically what I am looking for is items or feats / smart spell usage.
That can help me hit those guys!

Things that I have though about:
- Quickend True Strike
- Greater Hat of Disguise (into small char for +2 dex and to +1 size to hit)

Anything else?


Honorable Goblin wrote:

A projectile weapon with an enhancement bonus (such as a +3 Longbow) does convey the enhancement bonus to it's ammunition. So your arrows would do 1d8+3 damage.

Note that if your arrows also have an enhancement bonus, the two boni DO NOT stack, you'd use whichever is higher.

Need some help convinsing my GM of this, could you be so kind of finding the relevant section in the rulebook so I can show it to my GM.

Thanks :)


Do you add the enhancment bonus of the bow to the damage?

Say you have a magic +3 longbow, is the damage 1d8+3 or 1d8 + 0?
In my group I get the last result. And I think this is wrong, but I
need to know where it is in the core rulebook to convinse them otherwise...(note im NOT talking about mighty composite thats adds str to dmg).

Ofc, I might be wrong...


Hey

Last session I was playing my magus, and I had cast mirror image (so I had like 5 more of me), I then cast reduce person on my self.

The GM then said that I would become small as per the spell, but that
all my mirror images would remain medium. I disagreed.

After some discussion, he decided that for this time the mirror images would become "reduced" alongside with me provided that I asked here for
your guys opinion.

So, do the mirror images become small or do they remain medium?


Azaelas Fayth wrote:


P.S.: did you use the 3d6 method?

I used the "4d6 keep the top 3 method".

I think I will go for a cleric here, never played one before so it could
be fun.

Thanks for all the input/advice!


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Hello all!

Last night my magus died after a longtime struggle with a plague :)
So I had to roll some new stats (since im the minority when it comes to a
love for point-buy systems).
I am therefore at a loss on what character to make. I like having
characters that exels at something and are not "okay-ish" at everything.
So drawbacks are sort of okay.

Partywise: A rogue, fighter (tank), paladin (shield dude), wizard(a bit of everything), and a sorcerer(blaster).

The rules are that I have three different "lines" of stats.
I pick one of these and are allowed to interchange two stats e.g switch str and dex (ofc only within the same line)
Besides that everything from Paizo is okay. I get one trait, standard starting gold (6000g for a lvl4)
(Oh and the summmoner class is banned)
I expect the campaign to last til like level 7-8 ish so don't worry about endgame.

Lines:
str: 11, dex:7, con:11, int:15, wis:16, cha:12

str: 12, dex:14, con11, int:13, wis:11, cha:12

str: 8, dex:12, con:14, int:15, wis:14, cha:13

So any cool level 4, concepts that could be fun to play? (That I do got the stats for)


CaroRose wrote:

Sorcerers have Eschew Materials, meaning I would interpret they could create a tattoo of any spell they eschew the materials for. You'd just have to ensure then it didn't have a focus component.

Also, because it gives you a number of uses per day, I don't think this specific ability (not counting Inscribe Magical Tattoo) would have a gp cost like you do scribing scrolls. That is just my judgement though. You only get it 3/day at 15th level so its not a gamebreaker.

Problem is: Tattooed Sorcerer archtype do not give you Eschew Materials as a free feat.


evilash wrote:
HaraldKlak wrote:

A related question:

The ability states that the spell must be without material or focus components.
Is that supposed to be costly components? Otherwise the use of the ability is rather limited.

** spoiler omitted **

I've included the exact wording of the ability above. Since it says that "[spell] that has no material or focus component" I think it's pretty clear that the spell can't have ANY component of focus, costly or otherwise.

ooki wrote:
Okay, so if it basically works like a scroll, do I have to pay each time I use it?
Yes, that's my interpretation.

So when you say pay do you mean the component cost of the spell, (as in the stuff you carry in your spell pouch) or do you mean the scroll cost? (Like 100g for a 2nd lvl spell)

If it is the scroll cost then this basically is a sucky version of creating scrolls... I already have a wizard in the group making scrolls.(Got tons on them on me already)

On a sidenote:
Does feats affect this (scrolls)? Like if I cast a fireball from
a scroll and have Spell Focus(Evocation) -> do I get +1 DC to the spell?
Same goes for Augmented Summoning -> Do my creatures get extra str&con?

EDIT: Yes (finally found a answer)
http://paizo.com/paizo/messageboards/paizoPublishing/pathfinder/pathfinderR PG/rules/archives/questionsAboutCreatingScrollsAndOtherItemsAlongWithCertai nFeats&page=1#5


Okay, so if it basically works like a scroll, do I have to pay each
time I use it?

Since I am a bit unsure on how exactly the edge cases of scroll usage works out I am going to answer my questions like I think they work out.
If I am wrong on a answer, please correct me!

Quote:


2) Do my feats apply to this? (Augmented Summoning, Spell Focus:Evocation for the fireball - for the bump to DC)

Yes - Tbh, really unsure about this one...

Quote:


3) Is it cast at my sorcerer CL? (e.g. +1 CL due to Varisian Tattoo)

Yes - If I specifically desired it.

Quote:


4) Does my bloodline affect it? (e.g. Draconic - Electricity, +1 per die for Lightning Bolt)

Yes - bloodline arcana affects all scrolls and wands as well.

Quote:


5) Can I use meta-magic such as Intensified Spell on the scroll?

Yes -> As long as I could have cast the "final spell" with one of my

own spell slots.

Quote:


6) Does creating use a spell slot (as in I "cast" it on the scroll)

No

Last:
After looking at it, this thread should probably been in the #rules
section, not advice. Any moderator care to move it?


1 person marked this as a favorite.

Hey all

I am playing at tattooed sorcerer atm, lvl 6, and are soon to hit lvl7.

So some questions concerning the 7th lvl su "Create Spell Tattoo".
1) Does it basically work as a free spell of your highest lvl once per day?
For 7th lvl -> I would pick Summon Monster III (or fireball for fun)

2) Do my feats apply to this? (Augmented Summoning, Spell Focus:Evocation for the fireball - for the bump to DC)

3) Is it cast at my sorcerer CL? (e.g. +1 CL due to Varisian Tattoo)

4) Does my bloodline affect it? (e.g. Draconic - Electricity, +1 per die for Lightning Bolt)

5) Can I use meta-magic such as Intensified Spell on the scroll?

6) Does creating use a spell slot (as in I "cast" it on the scroll)

Sorry if this should be self explanatory by reading the feat description.