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Countries like Galt have broadsheets that are regularly produced, giving me the impression of widespread literacy.


Something on Golarion would be nice if only to assist on character creation, after all we are not generating statlines, we are making characters. Golarion is what keeps me and my group coming back to the table despite really not liking PF2E and its direction. The setting is absolutely great and should be showcased in the core book, if not a chapter at least a couple pages with the general layout, politics, etc...of the nations that make up the inner sea.


PossibleCabbage wrote:
Tarik Blackhands wrote:
Pronouns honestly seem far less useful than sex/gender to me from the GM perspective. Whether you're a he/she/xir or whatever, the guards are going to say "Stop him!" not "Stop xir!" barring some really weird circumstances at work and having "Male" penned in your sheet tells me that while xir in on of itself means nothing.

A feel like unless a person is conspicuously presenting as one thing or another (which might be a disguise) the guard is unlikely to use a gendered pronoun in that situation anyway. Most likely they're going to use some immediately apparent identifier like "stop that elf" or "stop that one in red" since onlookers don't have the opportunity to glean more than superficial information about the fleeing person anyway, or do some rough estimation of their character like "stop that ruffian" or "stop that fop", else they will modify for the reason they are to be stopped like "stop that thief" or "stop that spy".

If the fleeing person is really nondescript, "stop them" suffices.

"kill them all" seems to be a trend with our guards.


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I usually game with people I know very well, so nothing in that section means anything to me, I would rather spend money on more rules than have that kind of thing eat up page count. IT could all be summed up with "dont be a ****"


Vidmaster7 wrote:
The difference is the perspective. Its essentially optimists vs pessimists most of the time. Some people look at it and see everything wrong and think will scrap it all while others look at it and say ok I can work with this... Then theirs that weird sub class of people that just can't communicate correctly and all communication breaks down around them.

keep in mind english is not everyones first language here though too.


Vidmaster7 wrote:
oneking wrote:
Vidmaster7 wrote:
oneking wrote:
Vidmaster7 wrote:

Yeah it has some for for improvement (DUH playtest) but I like the direction their moving in. Just need to polish it a bit. I need to compile all my suggestion

Their is of course problems which being a almost year long play test I expected it.

I don't understand the people that have already decided they hate it will not be buying it and yet are still here posting. I don't understand that at all. If you don't want to move to PF2 just keep playing PF1. Its what everyone else has done in that past when a need edition of D&D came out.

The rest of us can play around and get rid of the stuff we don't like and fine tune it.

For the same reason you post that you do like it, those that dont like it want to change it and with a year, if there are more who dont like it than do, then it should likely change. I personally dont like it but I have every hope that it does well and my input is every bit as valuable as yours to see that this game does well.
So wait are you saying right now that you in fact have decided that you hate it and will not be buying the product in the future?
right now, the product in my hand, yes I hate it and will not buy it in the future, if it changes significantly in the next year, then I may change my mind. I am deciding that you are not trying to be an..... and am answering you honestly, because I think an echo chamber without any dissent is doing a play test a great disservice.

Yeah echo chamber I get that. All the constant I hate +level over and over on 20 different threads yeah I see echo chamber. Personally I prefer to instead give feedback that is useful instead of constantly posting I hate it fire such and such scrap the whole thing etc. etc.

I feel actually giving specifics and suggestions for improvement work a lot better.

I have at the moment a similar "problem" as you do, compiling it all, in my case I am compiling for my players as well and of course even we dont all agree with each other on what is good and bad. I prefer the old skill system, 1 of my players prefers the new, the other 2 don't care either way. I dislike the terminology of everything being feats.


Vidmaster7 wrote:
oneking wrote:
Vidmaster7 wrote:

Yeah it has some for for improvement (DUH playtest) but I like the direction their moving in. Just need to polish it a bit. I need to compile all my suggestion

Their is of course problems which being a almost year long play test I expected it.

I don't understand the people that have already decided they hate it will not be buying it and yet are still here posting. I don't understand that at all. If you don't want to move to PF2 just keep playing PF1. Its what everyone else has done in that past when a need edition of D&D came out.

The rest of us can play around and get rid of the stuff we don't like and fine tune it.

For the same reason you post that you do like it, those that dont like it want to change it and with a year, if there are more who dont like it than do, then it should likely change. I personally dont like it but I have every hope that it does well and my input is every bit as valuable as yours to see that this game does well.
So wait are you saying right now that you in fact have decided that you hate it and will not be buying the product in the future?

right now, the product in my hand, yes I hate it and will not buy it in the future, if it changes significantly in the next year, then I may change my mind. I am deciding that you are not trying to be an..... and am answering you honestly, because I think an echo chamber without any dissent is doing a play test a great disservice.


Vidmaster7 wrote:

Yeah it has some for for improvement (DUH playtest) but I like the direction their moving in. Just need to polish it a bit. I need to compile all my suggestion

Their is of course problems which being a almost year long play test I expected it.

I don't understand the people that have already decided they hate it will not be buying it and yet are still here posting. I don't understand that at all. If you don't want to move to PF2 just keep playing PF1. Its what everyone else has done in that past when a need edition of D&D came out.

The rest of us can play around and get rid of the stuff we don't like and fine tune it.

For the same reason you post that you do like it, those that dont like it want to change it and with a year, if there are more who dont like it than do, then it should likely change. I personally dont like it but I have every hope that it does well and my input is every bit as valuable as yours to see that this game does well.


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not at all.completely disregarding it.


I wont be switching from 1st to this, but I would really love a hard copy of a bestiary. I bought the softcover rulebook just because I hate PDF.


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I am the odd man out here, I don't like it. I prefer the pass/fail mechanic better. I can see the initial excitement from some of what has been said here, but to me its just clutter.


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Barnabas Eckleworth III wrote:
Izmo wrote:
Most of us were worried that the book's layout and wording are fairly finalized.
This is not meant as a jab or belittlement at all. But how could anyone worry that the initial printing of a months-long playtest document is finalized?

I have seen "playtests" before that really were just the final product getting a jump on it.


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Vidmaster7 wrote:
rknop wrote:
The alternative is taking seriously the comments about how individuals or groups couldn't be inspired enough to spend time actually playing the game.
Yeah and if that's like a handful of Loud people they are suppose to change everything for the vocal minority sell less and go bankrupt because that handful of internet posters made the biggest fuss?

The entire forum is just vocal minorities of people who either love, hate, like, or dislike the playtest. It is an issue if longtime Pathfinder fans can't muster the GAF to even try it. Since the only thing we will get is anecdotal evidence one way or the other it would be foolish to just wave it off as " a small bunch of malcontents" to be sucessful they will have to bring in as many at least or more than they lose of the playerbase.


John Lynch 106 wrote:

Here's the post where I actually post how I feel about this thread: I am absolutely sick to death of everyone who has an agenda creating threads declaring <insert group here> are going to feel excluded from Pathfinder unless Paizo does <insert demand here>.

Yes, Paizo have a largely liberal bent. Yes they want to be seen as inclusive to all people. No, using this as a bludgeoning weapon to strongarm Paizo into acceding to your demands is not appropriate.

Religion is a very real part of Pathfinder. No it isn't the type of religion where you'll find Shiva, "God" or Allah. It's the type where you'll find Thor and Isis. This in no way impacts me as a person of the 21st century where gods such as Thor and Zeus adorn the tv screen as superheroes and the father's of superheroes.

People are really going overboard with their special snowflakeness and I wish I could say it was limited to just Americans but the metric thread where the exact same tactic was applied demonstrates it's non-Americans as well.

it could impact your spell list. But seriously this is a game to escape reality not embrace it.


Igor Horvat wrote:
oneking wrote:
Not quite sure how I would fix it, but there is something deeply wrong to me about the skill system. Adding level is ok I guess, but the difference in number between the "ranks" is really not significant at higher levels at all. I understand that locking out the ability to even attempt behind those ranks may be a way to balance it out, but so far this skill system just doesn't seem "right"

one solution I have is to remove Assurance feat and tie it directly to proficiency level, but little bit different.

Tied to d20 roll only.

If trained then minimum roll on d20 is 5. Anything rolled below is treated as 5.

expert minimum is 8

Master minimum is 10

Legendary minimum is 12

Might have to try that, see how it works for us.


I have done this with 3 different groups and 2 different GM's. About 80% loathed character creation (none of us used the optional rolling, due to wanting to test the new way) the other 20% thought it was great (a couple said arguably the best out there) what surprised me about this all so far is the "love it or hate it" reactions, I have seen almost noone in the middle. Fairly or unfairly this game will be compared to 5th ed D&D so it either has to "do 5th ed better than 5th ed" or be different enough to appeal to the folks who don't like 5th.
We did abandon the pdfs completely, Things were much easier with hardcopy books. so far my main group (one of the three) has purchased 6 books between us (1 hard 5 soft) We stopped playing the playtest module becuase we didnt like the story so have been doing our own in Galt. I personally seriously hate the 3 actions thing. I vastly prefer the old action mechanics. The game feels really clunky to us (and likely will stay that way for a while until familiarity builds) there are some real diamonds in the coal pile but not sure its worth digging.


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Not quite sure how I would fix it, but there is something deeply wrong to me about the skill system. Adding level is ok I guess, but the difference in number between the "ranks" is really not significant at higher levels at all. I understand that locking out the ability to even attempt behind those ranks may be a way to balance it out, but so far this skill system just doesn't seem "right"


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MerlinCross wrote:
Ched Greyfell wrote:

I want to know where all these people get all their insider info.

Is there somewhere I can go to see a game totally crushing another game in market share, or one company completely outselling another? I never knew any of it.

'

You don't need to be an insider to see the effects of it.

Take my local Game store. Even before PF2 playtest was announced, Most the Pathfinder books were stored in the back. You know what was stored up front with plenty of marketing to this day? DnD 5.

Heck there's a table to advertise small 1-2 hour board and card games up front near the entrance. PF books are in the back, not even upright just stacked on each other.

Does this mean PF1 is being completely crushed around the country? No.

But going by how my store handles PF books now and that Society is kicked to maybe twice a month, the writing on the wall seems pretty clear to me.

"There is little to no interest in Pathfinder at this store's customer base".

As you said though, IT is not the case around the country, In my neck of the woods I have not seen a 5e game played in over a year. It would be enough to make me think 5e crashed and burned.


Currently I loathe it, in about 3 or 4 weeks I will either have gotten so used to it I wont care or will actually start to like it. I know that it was one of the key factors that caused almost 1/4 of my group to not want to even bother with trying out PF2. It looks too "busy" to me, though I have to admit that it does seem organized in a way that appeals to me (the placement of the areas)


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I think my playtest book got up and kicked my dog, but I cant be certain.


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MMCJawa wrote:

You know, if the new edition actually results in...you know...ANYONE playing Pathfinder locally, I will be thrilled. I can't speak for other folks, but in my part of Wisconsin Pathfinder has for all intents and purposes been completely supplanted by 5E.

I like the options, adventures, and world support, but they are basically just collectibles for me at this point...

I haven't seen a game of 5e played in almost a year,in any of my FLGS (there are about 12 of them) I can see where it may sell more books, its newer,but they are also a lot more expensive. But actually see it played anywhere? hell I bought the books (terrible investment IMO,$150 for three poorly made, awful art), they are still collecting dust. It doesn't really matter if D&D is making more money so long as PAIZO is still profitable and making money, its good to go. The one thing I do know is popularity for any type of game is pretty much locality driven. I am pretty certain pokemon and yugioh are popular too, but I have never seen them played. MTG I see all the time. warhammer 40k is supposed to be the super popular game, but other than our GW, noone around here plays it *unless its at home*


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The "why should I move to PF2" is in my honest opinion one of the most important questions to answer for any company wanting to make a new edition of a game. I believe that a new edition should if not be "better" than the previous edition be something that enhances it. I think you will always see an "edition war" concept, after all a game is going from something people are already enjoying to something different. I think it is extremely valid to ask "Why should I switch". I get that noone wants to be drowned in negativity. But that is to be expected and the design team should have braced themselves for impact. Being a playtest packet I can handle the layout being confusing and not user friendly. My own observations from my FLGS and my own group is that this is not the game we were wanting. That assessment is strongest from the players who play PF1 almost exclusively to any other game. The guys who play more variety do not hate this, but the first impression (basically being looking at the char sheet) that was a massive turnoff. It is very "busy". The players who despised 5th ed found the similarity in skills, and char creation to be a massive negative. The core character stat creation, none of us liked that, at all. The base 10 then do boons/flaws for each step and having that as a bonus later at 5ht level etc.. and the 18 cap at char gen... that was very disappointing. IT felt less like what I assume the intent was (to allow more stat customization) than a forced march to sameness. For us, as it is now, the answer to the question is " I would not". This game is not close enough to the game we loved to make it a desirable follow on, and on its own merits, I would not buy this game as it is. The final product needs to have something that stands out above the crowd.


CraziFuzzy wrote:
oneking wrote:
I dont consider this a copy of any other game, I just find this to be not a very good game. Our first session was not fun, the mechanics are not fun for us, the character creation was not fun. That is not how I was hoping this would be. I love Paizo and Pathfinder.
And you took notes and such to provide constructive feedback, right?

why are you asking? our notes are for the feedback.


Terevalis Unctio of House Mysti wrote:
I wonder if that is a good thing, being more like 4th edition. Most people came to Pathfinder as a reaction against 4th edition.

I was hoping this would have been more like PF1 but with some tweeks and improvements, this gave us the feel of going from 3ed to 4th ed (now I am sure after a few more sessions it will settle down, but I am not sure I can get my party to even do another session of this) It feels on the surface like a radical departure from PF.


Matthew Downie wrote:
The problem is, if this is a game for people who find 5e character creation overwhelming, it's not going to be the game for the people on these boards who love PF1's massive variety of options...

We did not find char creation difficult, we just really did not like it. The core mechanic of base 10 then add the boosts/flaws to get to final scores, well we just really really hated that mechanic. Granted there is the old roll method, but thats not really the point of "testing" the system, so we did it the core book way.


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I dont consider this a copy of any other game, I just find this to be not a very good game. Our first session was not fun, the mechanics are not fun for us, the character creation was not fun. That is not how I was hoping this would be. I love Paizo and Pathfinder.


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DarkSavior wrote:
Edymnion wrote:
GameDesignerDM wrote:
I welcome all the nerfing. It's more in line with 5E
Thing is, if I wanted to play something like 5e... I would be playing 5e.
This in many ways feels like the same bad design direction that WoTC went with during 4th Ed, including the whole statement at the beginning about,"Our goal is to simplify and make it easier while maintaining depth" I am paraphrasing the line, but its the same vibe for sure, and I am hating most of what I am reading, because Paizo from what I am seeing is not only failing at simplifying anything, from the convoluted ability boost rules changes and the dumpster fire that Resonance is. Changes that are adding nothing good while over-complicating and sucking the fun out of magic items, not to mention creating far worse problems that what they appear to have been trying to solve. I am super underwhelmed and honestly disappointed. Looks like WoTC and Paizo are companies that were once cool, and now suck. This is a product in its current form, I would never buy.

I hate to have to agree with you, but I do. Especially that last part, I realize "playtest" but this thing is an eye-sore and to be honest, I would put it right back on the shelf and get something else. I am not at all impressed with where this is going. I frankly don't like this game. I prefer the original Pathfinder to 5th ed or 4th ed, but this I would not even play. There is a lot of older concepts kept, but the character sheet alone made half of my party not want to even bother. IT seems unecessarily wordy or "complex".

Race

| SP 35/49 HP 23/53 | RP 5/8 | EAC 25; KAC 26 | Fort +4; Ref +11; Will +10 | Init: +13 | Perc: +8, SM: +10

Classes/Levels

| Speed 40ft | Field Fix 1/1 | Active conditions: None.

Gender

Male LG android icon envoy (starfinder forerunner) 6/operative 1/soldier 1

About 701

701
Male android icon envoy (starfinder forerunner) 6/operative 1/soldier 1
LG Medium humanoid (android)
Init +13; Senses darkvision 60 ft., low-light vision; Perception +8
--------------------
Defense SP 49 HP 53 RP 8
--------------------
EAC 25; KAC 26
Fort +4; Ref +11; Will +10
--------------------
Offense
--------------------
Speed 40 ft.
Melee tactical knife +9 (2d4+4 S; analog, operative)
Ranged advanced shirren-eye rifle +9 (2d10+8 P; analog, sniper [500 ft.], unwieldy)
Offensive Abilities primary fighting style (blitz), rapid response, trick attack +1d4
--------------------
Statistics
--------------------
Str 10 (+0); Dex 18 (+4); Con 10 (+0); Int 15 (+2); Wis 12 (+1); Cha 18 (+4)
Skills Acrobatics +12, Athletics +6, Bluff +22, Computers +11 (+12 when accessing a system via your datajack) (5 ranks), Culture +16, Diplomacy +16, Disguise +12, Engineering +14 (8 ranks), Intimidate +10, Medicine +8, Perception +8, Piloting +14 (6 ranks), Profession (orator) +18, Sense Motive +10, Sleight Of Hand +10, Stealth +10, Survival +6
Feats Improved Initiative, Opening Volley, Skill Focus (Bluff), Skill Focus (Disguise), Skill Synergy (culture, profession (orator)), Versatile Specialization
Languages Abyssal, Akitonian, Aklo, Brethedan, Castrovelian, Common, Draconic, Drow, Eoxian, Ghibran, Ignan, Kalo, Kasatha, Orc, Shirren, Shobhad, Triaxian, Vercite, Vesk, Ysoki
Other Abilities celebrity, constructed, expertise, field fix, ready for anything, skilled linguist, spy specialization, theme knowledge, trained for trouble
Combat Gear mk I serums of healing (2); mk II serums of healing (3); Other Gear d-suit III, advanced shirren-eye rifle with 4 sniper rounds, tactical knife, efficient bandolier (50 longarm and sniper rounds)[/i], industrial backpack, starstone compass, targeting computer, trampling boots, credstick (9,376 credits); Augmentations high-density datajack, mk 1 synaptic accelerator (dexterity)

Slotted Boons:
- Ally:
* Efficient Administrator (Ally boon): You hire an administrator to help vet and assist certain allies recruited by your fellow party members. While this boon is slotted, all other PC’s Ally boons gain an insight bonus to their skill checks equal to your current Reputation Tier with the Second Seekers faction. If the ally performs a combat role, then he instead gains an insight bonus to his ability DCs, attack rolls, and saving throws equal to half your Reputation Tier with the Second Seekers. (Tier 3)
- Faction:
* Second Seeker (Luwazi Elsebo), Improved (Faction boon): This Faction boon allows the character to gain Reputation with the Second Seekers (Luwazi Elsebo) faction. A character with this boon slotted at the end of a successfully completed scenario gains Reputation as detailed in the primary and secondary success conditions of that scenario.

In addition, once per adventure when you successfully use the aid another action to improve an ally’s skill check using a skill that is written into the adventure, or when you succeed at Sense Motive check that is written into the adventure, you recover 1 Resolve Point, up to your Resolve Point total.
- Personal:
* Scoured Stars Survivor (Personal boon): You survived the events of the Scoured Stars and they’ve impacted you, or you’ve passed this information onto someone who has learned from your experiences. If you already have a permanent boon in your Personal boon slot, such as a special race boon, then you can instead gift this boon to any other character you’ve created that does not already have a permanent Personal boon. If you pass this boon onto another character, keep a copy of this Chronicle sheet with that character.
When you slot this boon in your Personal Boon slot, once per day as a free action, you can reduce the number of Resolve Points required to stabilize by 1 (to a minimum of 0 RP.) When you use this ability to stabilize, you also immediately gain 1d6 Hit Points for every 2 character levels you have.
- Promotional:
- Social:
* Athaeum Insight (Social boon): By spending some time on the library world Athaeum, you’ve gained a small sliver of magical insight to carry with you on your journeys. When you slot this boon, you always count as being trained in the Culture skill, even if you do not pave a skill rank in it. This does not grant any bonuses to Culture skill checks but does allow you to attempt those skill checks untrained while the boon is slotted. In addition, once per session, you can reroll the result of any skill check to recall knowledge.
- Starship:
* Solar Powered Weapon System (Starship boon): The files you retrieved from Brilliance also included blueprints for experimental innovations by the Arch Energy Consortium. When you slot this starship boon, select a single weapon on your starship with the word “laser” in its title; you gain a +1 bonus to damage rolls with that weapon. A gunner can spend a Resolve Point prior to firing the selected weapon to increase the bonus to 4 for 1 round. A starship weapon can be improved only by a single copy of this boon, but copies of this boon can be applied to different weapons.
- Slotless:
* Team Spirit (Slotless boon): When you or another character is killed during an adventure in which you participated, reduce the Fame cost of the raise dead spellcasting service by 2. This boon is not expended when used.

Available Boons:

Ally Boons:
Spoiler:
High Society Influence (Ally boon): During the course of Luwazi Elsebo’s gala to announce the future of the Starfinder Society, you impressed one or more of the guests in attendance. How this influence will play out in the future is not yet clear, but you have nevertheless ingratiated yourself with a number of influential people. You will be told if this boon is important to a future scenario prior to slotting your boons. Your GM will cross out the attendees your failed to influence.
Iteration-177 ---- Ykris ---- Naiaj ---- Zo! ---- Royo
Envar’s Attention (Ally boon): During your mission to the space station Brilliance, you managed to impress Arch Energy’s notorious chief procurement officer, Envar Tamm. How this influence will play out in the future is not yet clear, but you have nevertheless ingratiated yourself with Envar Tamm for good or for ill. You will be told if this boon is important to a future scenario prior to slotting your boons.
Gun Runner (Ally Boon; Limited Use): Your involvement in reacquiring the Society’s stolen drow weapons hasn’t gone unnoticed. As a result, you’ve forged strong relationships with the Starfinders responsible for distributing new weapons. While this boon is slotted, you can purchase grenades at a 10% discount. Alternatively, at the end of a scenario when you have this boon slotted, you can permanently cross it off this Chronicle sheet to gain a one-time 20% discount on a single weapon purchase.
Suulhu-Huur’s Debt (Ally boon): During your mission to the abandoned Arniselle lodge, you saved the life of the kalo Suulhu-Huur. Now the sole survivor of the once infamous Manta Corps group, she recognizes that she has a debt to you and vows to one day repay it. How this influence will play out in the future is not yet clear. You will be told if this boon is important to a future scenario prior to slotting your boons.
Iteration-177’s Attention (Ally boon): During your journey to Athaeum, you attended a unique dinner hosted by the android known as Iteration-177. They came to a decision about your personality based on a memory you provided (or refused to provide). How this decision will play out in the future is not yet clear, but you have nevertheless made an impression on the mysterious android. You will be told if this boon is important to a future scenario prior to slotting your boons. Your GM will cross out all results save that which you earned from the dinner.
Sanguine (PCs who chose an active, enthusiastic, or social memory)

Faction Boons:

Spoiler:
All basic champion boons, except for (Jadnura)

Personal Boons:

Spoiler:
[B]Society Exemplar (Personal boon): Your actions in discovering the location of the Stellar Degenerator have not gone unnoticed. A faction within the Society that you may or may not have previously worked for now holds you in high esteem. Select a single faction listed in the Starfinder Society Roleplaying Guild Guide and mark it below. While this boon is slotted, you always count your Reputation Tier with that faction as being at least Tier 2 regardless of your current Reputation with that faction. This applies to any rules based on Reputation Tier with that faction and allows the purchasing of associated boons that require a Reputation Tier to access.
Selected Faction: Wayfinders.

Slotless Boons:

Spoiler:
Starfinder Insignia (Slotless boon): Venture-Captain Arvin presented you with a commemorative insignia in gratitude for your services to the Starfinder Society. Although it appears to be an ordinary medal showing the symbol of the Starfinder Society, this insignia can store as much information as a common tier-1 datapad. Unless told about this secret, a non Starfinder must succeed at a DC 20 Perception or Sense Motive check to realize the insignia is a storage device. This insignia is worth 0 credits and cannot be sold.
Marked Field Agent (Slotless boon): Having met the amalgam of intelligences known as Guidance, you have successfully completed your induction into the Starfinder Society. The Society offered you a subdermal implant as part of your commencement. You receive this augmentation for free. If you declined to receive the augmentation, cross this boon off your Chronicle sheet.
Star Sugar Heartlove!!! (Slotless Boon; Limited Use): During your commencement missions, you had the chance to pick up your own copy of the latest album from sugar-pop sensation Strawberry Machine Cake. This album is already a Pact Worlds hit and has quadrupled in price. You can resell the album for 200 credits prior to the start of your next adventure. If you sell the album, cross this boon off your Chronicle sheet. Alternatively, you can decide to keep the album, which might somehow prove useful in the future.
True Savior of Tasch (Slotless Boon; Limited Use): You helped ensure a measure of prosperity for the Akitonian town of Tasch by enticing AbadarCorp to set up a shipping outpost in the town. You can forgo making a day job roll to instead devote time to assist with the growth of Tasch. Any time you opt to do so, check a box on this boon and make a note on the Chronicle sheet associated with that scenario, indicating you partook in this endeavor. Once all five boxes on this boon are marked, you receive 500 UPBs as recompense from the people of Tasch for helping to develop their now-thriving town. These UPBs cannot be converted to credits and must be used to craft some form of equipment. O O O O O
Ghibran Linguist (Slotless boon): So long as you possess this boon, all of your Starfinder Society Roleplaying Guild characters have access to the Ghibran language and can select it any time they would learn a new language.
Society Contract (Slotless boon): Anytime you play a pregenerated character in an adventure, even if the scenario credit is not assigned to the character on this Chronicle sheet, you can reroll a single d20 roll. You must follow all the rules associated with rerolls (Starfinder Core Rulebook 243). You can only gain one reroll per adventure from this boon, and only when you play a pregenerated character. You cannot slot another boon that grants a reroll (such as a promotional boon)[/b]. Alternatively, any time you play a pregenerated character in an adventure and that character dies, you can cross this boon off the Chronicle sheet to be returned to life, as per raise dead. Being healed in this way takes 10 minutes.
Claimant to Salvation (Slotless boon): If you bring this Chronicle sheet to an adventure in which the Starfinder Society continues exploring the false moon of Salvation’s End, you can qualify to receive a special boon at the end of the adventure to reflect the additional investment the Starfinder Society makes into exploring the satellite. You do not need to play the same character listed on this Chronicle sheet to gain this bonus.
Protector of the Future (Slotless boon): You have saved the elected First Seeker from a notorious assassin and facilitated her announcing the future of the Starfinder Society. As a token of gratitude, you can immediately cross this boon off your Chronicle sheet to gain the Second Seekers (Luwazi Elsebo) Champion boon (as detailed in the Starfinder Society Roleplaying Guild Guide). If you already have this boon, you can instead cross this boon off your Chronicle sheet at any time to gain any Second Seeker (Luwazi Elsebo) boon that you meet the minimum Reputation Tier requirement for and has a cost of 2 or less.
Qabarat University Admittance (Slotless boon): In thanks for your service, the Qabarat University of Xenoarchaeology and Xenoanthropology has offered you admittance and free tuition to attend the school. At the end of an adventure, you can forgo your Downtime to check one box associated with one of the skills listed below. If the adventure awarded 3 XP, you can instead check 3 boxes. Once all six boxes for a skill are checked, you gain a permanent +1 insight bonus when making checks with that skill. Once you’ve checked all 18 boxes below, you graduate from Qabarat University and gain 2 Fame.
Culture O O O O O O
Life Science O O O O O O
Physical Science O O O O O O
Morlamaw Linguist (Slotless boon): So long as you have this boon, all of your Starfinder Society Roleplaying Guild characters have access to the Morlamaw language and can select it at any time they would learn a new language.

Social Boons:

Spoiler:
Welcome in Istamak (Social Boon; Limited-Use): By encountering the people of Istamak, you’ve found a new safe harbor to visit during your journeys through the galaxy. When this boon is slotted, before or after an adventure, you can stop in Istamak to restock on supplies. You can purchase items as normal, but you can also purchase any item with the archaic property with a 20% discount. In addition to this, your knowledge of Istamak’s location in the Vast makes it easier to call on services while abroad. While this boon is slotted, reduce the extra Fame cost of services while in the Vast by 2.
Faction’s Friend (Social Boon; Limited Use): By assisting various factions of the Starfinder Society, you have proven yourself as a dependable asset. By slotting this boon, if you would fail to earn Fame at the end of an adventure by failing to fulfill a success condition, you can check one of the boxes on this boon. Doing so reminds your current championed faction of your past exploits, and you still earn 1 Reputation (but no Fame) with that faction as if you had successfully fulfilled the condition. You can use this boon only if you would also gain at least 1 XP for completing the adventure. O O O
AbadarCorp Acquaintance (Social boon): During your hunt for a renegade Starfinder on Akiton, you interacted with a representative of AbadarCorp. Depending on this interaction, you may have earned the ire or respect of the Pact World corporation. Both outcomes for this boon could have positive repercussions in future scenarios, which you will be told of prior to slotting your boons. Your GM will cross out the affiliation you failed to earn.
AbadarCorp Respect
Friend of the Ghibrani (Social boon): During your time on Elytrio, you had the opportunity to interact with the two subspecies of the resident ghibrani race: the husks and the membranes. Depending on your interactions, you befriended one or more of these subspecies. This boon might have repercussions in future scenarios, which you will be told of prior to slotting your boons. Your GM will cross out the entry for any subspecies you failed to befriend during this scenario.
Husk Ghibranis ------- Membrane Ghibranis
Honorary Spider (Social boon): You have made inroads with Radaszam’s personal mercenary outfit, the Obsidian Spiders. While not a formal member, you still carry some of the organization’s clout while adventuring. When slotting this boon, select Intimidate or Sense Motive. You gain a circumstance bonus to that skill check equal to your half your current Acquisitives Reputation Tier (rounding up). This bonus increases by +1 for each point of Infamy your character currently has.
Street Cred: Absalom Station (Social boon): Once per scenario as a free action, you may recollect your dealing with the gangs of Absalom station to provide insight into dealing with other gangers. Doing do grants you a +1 insight bonus to Bluff, Diplomacy and Intimidate checks made when interacting with street gangs or other suitable gang-like groups at the GM’s discretion. You also gain a +1 morale bonus to attack and damage rolls against members of a street gang. Both bonuses increase to +2 if the gang members belong to a gang based on Absalom Station. These bonuses last for 1 minute.
Enemy of the Devourer (Social boon): After stopping a Cult of the Devourer cell on Castrovel, you’ve developed quite the reputation. You’ve also taken steps to learn as much as you can about the destructive organization. You gain a +2 bonus on any Culture, Diplomacy (gather information), or Mysticism check related to the Cult of the Devourer. Once per session, you can re-roll any one saving throw against an effect created by a follower of the Devourer.

Starship Boons:

Spoiler:
Defender of the Fleet (Starship boon): During the return to the Scoured Stars, you partook in at least one starship combat mission to assist the evacuation of the stranded Starfinders. As a result, your name has spread throughout the engineers and dockmasters of the Starfinder fleet. Whenever you slot this boon, you can pick one of the following options:
Finest Computers: You can improve the computers onboard your starship by one step: from a mononode to a duonode, or from a duonode to a trinode. Alternatively, you can upgrade the computer’s bonus by 1 while this boon is slotted (to a maximum of +8).
Finest Engines: You can increase the speed of your thrusters by one step. For example, T6 thrusters become T8 thrusters. You cannot use this boon to upgrade beyond the fastest thrusters commonly available for your size of starship (so you cannot upgrade past T14, S12, M12, L10, H10, G8 or C8 thrusters.)
Finest Weapons: Each of the weapons on your starship is the best available in the Starfinder fleet. When you roll damage, you can reroll any damage dice with a result of 1 on the die; you must keep the second result.
Scoured Stars Veteran (Slotless Boon; Limited-Use): By partaking in the Starfinder Society’s second expedition into the Scoured Stars you helped evacuate those Starfinders stranded from the previous mission. Whether you formed a close bond with a rescued Starfinder or saw firsthand the dangers of the Scoured Stars, the Society has earned an experienced agent as a result. Choose one of the two following options and cross the other off your Chronicle sheet.
Rescued Starfinder: You can start a new character who begins at 2nd level. This new PC begins play with 3 XP, 2,160 credits, 5 Fame, and 5 Reputation with the faction that character selects a faction boon for. You must keep a copy of this Chronicle sheet with the character.
Scoured Stars Field Experience: Your time in the Scoured Stars has taught you lessons that other agents take multiple missions to learn. You can only benefit from this boon if you have 2 XP or fewer after gaining this Chronicle sheet. You immediately gain a number of XP to increase your total to 3. For each XP you gain as a result, you gain 720 credits as well as 2 Fame and 2 Reputation with any one faction for which you possess a faction boon.
Aeon Torpedo Launcher Upgrade (Starship boon): You fought off a starship belonging to the Azlanti Star Empire and salvaged some of that ship’s technology. When this boon is slotted, select one light weapon onboard your starship. Replace this weapon with a light aeon torpedo launcher. A light aeon torpedo launcher is a light tracking weapon with long range, a speed of 12 hexes, and the limited fire 5 and quantum special properties. A light aeon torpedo deals 3d6 damage. This new weapon must go in the same arc or turret as the replaced weapon.Automated Defenses (Starship boon)[/b]: You defeated one of the orbital defense platforms orbiting the planet Elytrio. The platform contained several unique, albeit technologically outdated, innovations in starship design. The most promising adaptation of the technology is its ability to deter oncoming missiles using miniature automated drones. When you slot this starship boon, once per starship combat, a science officer can reduce the speed of a single tracking weapon fired at your starship by 50% for 1 round. Declare the use of this ability when the enemy weapon is fired but before its gunnery check is attempted. A science officer can spend a Resolve Point to activate this boon again in any subsequent round or encounter. A starship can only be improved by a single copy of this boon.
Hero of the Stars (Starship Boon; Limited Use): You defeated the dreaded Besmaran pirate ship, Lawblight, showcasing your determination during an intense starship combat. This boon activates anytime your starship is reduced to 0 or fewer Hull Points. Your starship immediately regains a number of Hull Points equal to its tier × 5. A starship can never regain more than 30 Hull Points in this manner. A starship can never have more than one of these boons attached to it. When this boon activates, cross it off your Chronicle sheet.
Loaned Ship: Sunrise Maiden (Starship Boon; Limited-Use): You can only slot this boon in a Tier 1–4 scenario, and everyone at the table must agree to you slotting this boon. When you slot this boon, rather than choosing the standard starships presented in the Starfinder Society Roleplaying Guild Guide (such as the Drake or Pegasus), you can instead choose to take the Sunrise Maiden. The statistics for this hull are presented below. This ship can be further upgraded with Starship boons from other characters in the group as normal. When used in Subtier 3–4, the PCs crewing the Sunrise Maiden gain a bonus reroll that can only be used on a d20 roll made during a starship combat encounter. This reroll is meant to give the starship a slight bonus when outmatched by more powerful encounters. This reroll can be used by one PC and does not count towards the reroll limit for that PC. Otherwise, this ability follows the rules for rerolls (Starfinder Core Rulebook 243).

Special Slots:

Spoiler:
First Skirmish (Social or Starship boon): During your mission to the world of Icefront, an unknown alien starship ambushed you, but you managed to destroy it. While the mysterious ship left no trace of its origins, it is clear the starship had a reason for following you. This boon might have repercussions in future scenarios, which you will be told prior to slotting your boons. Future scenarios calling on this boon will specify if you must slot it as either a Social or Starship boon.
Honorbound Allies (Ally or Starship boon): During your mission to salvage information from the Struggle’s Scholar, you engaged in an honorable starship duel with a vesk transport, the Honorbound. By following the strictures of the duel, you impressed the captain of the Honorbound, Captain Yuluzak. This boon might have repercussions in future scenarios, which you will be told prior to slotting your boons. Future scenarios calling on this boon will specify if you must slot it as an Ally or Starship boon.
Journey to the Scoured Stars: Segment 1 (Unidentified boon): You were present at Luwazi Elsebo’s announcement declaring the Starfinder Society would continue investigating the Scoured Stars system. This boon represents your character’s involvement in this historic first step toward solving the Scoured Stars mystery. Other boons representing future steps towards unraveling the mystery of the Scoured Stars will appear in future scenarios, and collecting these boons will result in a unique bonus, to be detailed in a future Chronicle sheet.
Journey to the Scoured Stars: Segment 2 (Unidentified boon): You uncovered hidden truths about the history of the Scoured Stars by journeying to the library world of Athaeum. This boon represents your character’s involvement in this critical step toward solving the Scoured Stars mystery. Other boons representing future steps toward unraveling the mystery of the Scoured Stars will appear in future scenarios, and collecting these boons will result in a unique bonus, to be detailed on a future Chronicle sheet.
Journey to the Scoured Stars: Segment 3 (Unidentifed boon): You made peaceful contact with the izalguuns, a species that once inhabited the Scoured Stars. You convinced the izalguuns to part with the location of a powerful relic tied to the Scoured Stars and potentially a key to re-entering the system. This boon represents your character’s involvement in this critical step towards solving the Scoured Stars mystery. Other boons representing future steps towards unraveling the mystery of the Scoured Stars will appear in future scenarios, and collecting these boons will result in a unique bonus, to be detailed in a future Chronicle sheet.