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Male halfling Male halfling bard 1 ( hp 11/11 | AC 15, t 13, ff 13 | F +3, R +5, W +3 | Init +2 | Perception +2; Low-light vision )
![]() Rika's got the badger/wolverine named Moose. Eleanor has the bird. I'll just keep the lights on in the room around floor level, that should illuminate the place enough for us. Shall we check out that door? ![]()
Male halfling Male halfling bard 1 ( hp 11/11 | AC 15, t 13, ff 13 | F +3, R +5, W +3 | Init +2 | Perception +2; Low-light vision )
![]() up to the birdman. at the very least, lem can light things up with the dancing lights, he moves up by the ledge and starting from the ceiling, lowers his lights in a ten ft ring, to illuminate the pit. ![]()
Male halfling Male halfling bard 1 ( hp 11/11 | AC 15, t 13, ff 13 | F +3, R +5, W +3 | Init +2 | Perception +2; Low-light vision )
![]() I move into the hall in the back so its a bit clear for others to move in, and ready to shoot it once i can see it better. sling: 1d20 + 3 ⇒ (5) + 3 = 81d3 - 1 ⇒ (3) - 1 = 2 ![]()
Male halfling Male halfling bard 1 ( hp 11/11 | AC 15, t 13, ff 13 | F +3, R +5, W +3 | Init +2 | Perception +2; Low-light vision )
![]() lem strolls out onto the bridge, pulling out his flute, and playing a few notes, sort of listening to the way they echo back and appreciating some of the majesty of this chamber. Haven't the foggiest, can't see the statues well enough from up here. You really want to climb over? we can try the bronze doors over there, Lem points to the bronze doors on the opposite end of the bridge. ![]()
Male halfling Male halfling bard 1 ( hp 11/11 | AC 15, t 13, ff 13 | F +3, R +5, W +3 | Init +2 | Perception +2; Low-light vision )
![]() still standing... choking. think i can still free action continue my performance to round 5... will try a swing with my short sword (1-5 on the d10 misses):
its AC should be -2 b/c its grappling me! ahh crap still a swing in the dark, 3, i miss. Its on me! its attached to me now! ![]()
Male halfling Male halfling bard 1 ( hp 11/11 | AC 15, t 13, ff 13 | F +3, R +5, W +3 | Init +2 | Perception +2; Low-light vision )
![]() i move up the stairs, double move, lets see if i can help at all. three against one...
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Male halfling Male halfling bard 1 ( hp 11/11 | AC 15, t 13, ff 13 | F +3, R +5, W +3 | Init +2 | Perception +2; Low-light vision )
![]() (shouting up the 60 ft spiral staircase) Yes! there's a darkmantle attacking our friend's moose! be careful, it's shrouded in Darkness! we can't get to it on the stairs,but its about halfway down! ![]()
Male halfling Male halfling bard 1 ( hp 11/11 | AC 15, t 13, ff 13 | F +3, R +5, W +3 | Init +2 | Perception +2; Low-light vision )
![]() that poor, poor, moose. ... but better him than me. still... lem pulls out his flute in full view of everyone and starts playing it. inspire courage. +1 attack/damage to Moose & others who can hear him =X ![]()
Male halfling Male halfling bard 1 ( hp 11/11 | AC 15, t 13, ff 13 | F +3, R +5, W +3 | Init +2 | Perception +2; Low-light vision )
![]() :: oh i'm an idiot. :: lem whispers to himself I've got it! Its a Darkmantle! They're practically like octopi that fly and create darkness, then try and strangle you and eat you! its pretty weak, but their darkness can last around 5 minutes, we'll be at this a while if we wait it out. and it can fly. special abilities: darkness, grab, constrict. ![]()
Male halfling Male halfling bard 1 ( hp 11/11 | AC 15, t 13, ff 13 | F +3, R +5, W +3 | Init +2 | Perception +2; Low-light vision )
![]() I move to the bottom of the stairs, and stop to cast another dancing lights, spreading them around the room a little. move 20 ft, the start of the red line is the same space as the arrow from the end of the line, so i adjusted Rika's movement forward for what i recounted. ![]()
Male halfling Male halfling bard 1 ( hp 11/11 | AC 15, t 13, ff 13 | F +3, R +5, W +3 | Init +2 | Perception +2; Low-light vision )
![]() ! everybody down the stairs! run away! i'm going to try and move full speed down the stairs. ( my full speed is only 20 ft). and make some light of my own acrobatics: 1d20 + 8 ⇒ (14) + 8 = 22 |