mrstimpson38's page

4 posts. No reviews. No lists. No wishlists.


RSS


Thank you for the responses, folks. And thanks for the link Rover. I'll go over it when I get the chance.

So my understanding is this.

~Assuming this is after you have successfully initiated a grapple, they missed their break/reverse, and it is back to your next turn.

~Start Round
Action 1, movement) Grapple Check (maintain + either move, pin, harm or tie-up)
Action 2, standard) Grapple Check (maintain + either move, pin, harm or tie-up)
Action 3, swift) Grapple Check (maintain + either move, pin, harm or tie-up)
~End Round

All of the terminology and doable actions in this scenario are correct?

Quote:
You only need to succeed at one of these checks to maintain the grapple.

I feel this insinuates that all grapple checks (outside of grapple initiation) are assumed to have the "maintain" trait. This would mean that you are never declaring a "maintain" as your action, but it is an extra side-effect that triggers when you succeed on a grapple check to perform a grapple ability. Is this a logical assumption?

Again, thank you for you time. The comments and links have been very helpful.


1 person marked this as a favorite.

This is from the perspective of a 10th level Fighter, with Improved Grapple, Greater Grapple and Rapid Grappler. Please keep in mind that I've read the rule book, searched these forums, read the FAQ and searched the OSD. I've seen questions like this, but no official answers. I'm hoping that someone can point out something official that I've missed on these questions. I'm not into fluff, so I'm going to get on with the questions.

Quote:

~Quick Glance Reference

Quote:

~Rapid Grappler

Whenever you use Greater Grapple to successfully maintain a grapple as a move action, you can then spend a swift action to make a grapple combat maneuver check.
Quote:

~Greater Grapple

You receive a +2 bonus on checks made to grapple a foe. This bonus stacks with the bonus granted by Improved Grapple. Once you have grappled a creature, maintaining the grapple is a move action. This feat allows you to make two grapple checks each round (to move, harm, or pin your opponent), but you are not required to make two checks. You only need to succeed at one of these checks to maintain the grapple.

1. In one round, can I do all three of these actions if I am in range to initiate a grapple?

1.1) Initiate the grapple (standard action)
1.2) Grapple check to (harm, pin, move) with Greater Grapple (move action)
1.3) Grapple check to (tie up) with Rapid Grappler (swift action)

2. Are "Grapple check," "Grapple combat maneuver check," and "Maintaining the grapple" the same thing effectively? If not, what are their key differences?

3. If, in a round that I can use all three grapple actions (standard, move and swift actions) and I succeed at maintaining my grapple (move action), what happens it I fail my 2nd (standard) and 3rd (swift) grapple checks? Does it break my grapple, or do the (2nd and 3rd) grapple actions fail and the grapple condition is maintained?

4. Are the actions (pin, harm, move, tie-up) you can take with a standard grapple, a Greater Grapple grapple, and a Rapid Grappler grapple the same? Are there any of these that you cannot do some (pin, harm, move, tie-up) actions with?

5. Is this true?
Action 1) Maintain grapple as a move action, do any one of these (harm, pin, move, tie-up).
Action 2) Grapple check as a standard action, do any one of these (harm, pin, move, tie-up).
Action 3) Grapple check as a swift action, (harm, pin, move, tie-up).
I know that this may seem like a repeat question, but I'm specifically asking if action 1 is considered a maintain, and actions 2/3 are considered a grapple check. Thus tying in this question with question 2.

I'm interested in source links to either a developer post, or an official rule on these questions. While I would like to hear opinions, they won't solidify these rulings as fact and that is what I need.

Thank you for your time, guys.


I'm very aware of the legalities, thanks for your concern.

Thanks for the information, guys.


This is my first post here, so if I'm posting this in the wrong forums I'm sorry.

A friend and I are creating a campaign setting loosely based in the Pathfinder world. It has...

a new class
2 new races
10+ new monsters
5+ new skills
5+ new feats
4 new template systems
1 new map
and a brand new ecology, terrain type, 2 new civic structures, god, and a good amount of other content we are working on daily.

It is being designed as a supplement to existing campaigns, or as a stand alone setting that uses the Pathfinder rules set (along with a few new rules that coincide with features we've created). We are so excited about this project and the prospect of sharing it with the rest of the Pathfinder community once it is finished.

My question is this. What contact information do I need so we can get ahold of Paizo and see if this is something they would be interested in publishing as part of the Pathfinder canon?

Any help would be greatly appreciated, guys! Thank you in advance for your help and I hope to hear from someone soon!