This is from the perspective of a 10th level Fighter, with Improved Grapple, Greater Grapple and Rapid Grappler. Please keep in mind that I've read the rule book, searched these forums, read the FAQ and searched the OSD. I've seen questions like this, but no official answers. I'm hoping that someone can point out something official that I've missed on these questions. I'm not into fluff, so I'm going to get on with the questions.
Quote:
~Quick Glance Reference
Quote:
~Rapid Grappler
Whenever you use Greater Grapple to successfully maintain a grapple as a move action, you can then spend a swift action to make a grapple combat maneuver check.
Quote:
~Greater Grapple
You receive a +2 bonus on checks made to grapple a foe. This bonus stacks with the bonus granted by Improved Grapple. Once you have grappled a creature, maintaining the grapple is a move action. This feat allows you to make two grapple checks each round (to move, harm, or pin your opponent), but you are not required to make two checks. You only need to succeed at one of these checks to maintain the grapple.
1. In one round, can I do all three of these actions if I am in range to initiate a grapple?
1.1) Initiate the grapple (standard action)
1.2) Grapple check to (harm, pin, move) with Greater Grapple (move action)
1.3) Grapple check to (tie up) with Rapid Grappler (swift action)
2. Are "Grapple check," "Grapple combat maneuver check," and "Maintaining the grapple" the same thing effectively? If not, what are their key differences?
3. If, in a round that I can use all three grapple actions (standard, move and swift actions) and I succeed at maintaining my grapple (move action), what happens it I fail my 2nd (standard) and 3rd (swift) grapple checks? Does it break my grapple, or do the (2nd and 3rd) grapple actions fail and the grapple condition is maintained?
4. Are the actions (pin, harm, move, tie-up) you can take with a standard grapple, a Greater Grapple grapple, and a Rapid Grappler grapple the same? Are there any of these that you cannot do some (pin, harm, move, tie-up) actions with?
5. Is this true?
Action 1) Maintain grapple as a move action, do any one of these (harm, pin, move, tie-up).
Action 2) Grapple check as a standard action, do any one of these (harm, pin, move, tie-up).
Action 3) Grapple check as a swift action, (harm, pin, move, tie-up).
I know that this may seem like a repeat question, but I'm specifically asking if action 1 is considered a maintain, and actions 2/3 are considered a grapple check. Thus tying in this question with question 2.
I'm interested in source links to either a developer post, or an official rule on these questions. While I would like to hear opinions, they won't solidify these rulings as fact and that is what I need.
Thank you for your time, guys.