Gavmania wrote:
Religious biases aside, there has been new insight into the David vs Goliath story that shows that the advantage may have been with David from the beginning, but it also highlights the sling as a weapon of skill and potency. http://www.inc.com/bill-murphy-jr/3-things-people-get-wrong-about-david-vs- goliath.html
Magda Luckbender wrote:
Thanks for your response Magda - my original concept was drawn from one of your older posts on the reach cleric, even before I found Brewer's Guide!
jakebacon wrote: Aren't weapons with dwarven in the name considered martial for dwarves? How is a cleric proficient in the dwarven longhammer? GM ruled longhammer as a type of "Warhammer" and as dwarves are proficient with "Warhammers" he was good with it. I kept the heirloom weapon trait in my back pocket during the discussion, but he had no issues with it.
Chess Pwn wrote: which caster feats are you looking to get? I don't feel that clerics have a ton of feats to help their casting The Superior Summoning line is a three feat clump. Spell Focus, Augment Summoning, Superior Summoning. It also is contingent on having Sacred Summons to cast it as a standard action. That's 4 feats. I am told that the campaign is written up to about level 16.
SmiloDan wrote:
I should have probably mentioned that I used Brewer's Guide as a foundation. I feel that I am riding the line between a reach build and a two-hander which are compared in the document given that I'm using a Dwarven Longhammer. I suppose the advice I am looking for is am I going to fall flat in later levels if I ignore casting feats early on, or am I safe to feat more towards melee and AoO in early levels and pick up my caster feats later on?
First post! I rolled a reach cleric for a campaign on Roll20, and the first session was a smashing success, literally. The DM homebrewed our stat rolls so that on a 4d6 roll, we could drop the lowest two stats for 16s, or the lowest stat for 18. So needless to say my scores are not an issue here (I'll list the scores below including racial bonuses). Race: Dwarf
My plan is for Power Attack at Level 3 and Improved Initiative at Level 5. After that I am at a bit of a loss. Do I pick up Vital Strike? Channel Force? Sacred Summons? I don't want to have a stellar build for 5 levels and then screw it up because I took feat X instead of feat Y... Advice? |