First post!
I rolled a reach cleric for a campaign on Roll20, and the first session was a smashing success, literally. The DM homebrewed our stat rolls so that on a 4d6 roll, we could drop the lowest two stats for 16s, or the lowest stat for 18. So needless to say my scores are not an issue here (I'll list the scores below including racial bonuses).
Race: Dwarf
Level: 1
Stats: STR:18,DEX:14,CON:15,INT:12,WIS:17,CHA:14
Deity: Kurgess (NG)
Domains: Travel, Ferocity
Weapons: Longhammer, Spiked Gauntlets
Feats: Combat Reflexes
My plan is for Power Attack at Level 3 and Improved Initiative at Level 5. After that I am at a bit of a loss. Do I pick up Vital Strike? Channel Force? Sacred Summons? I don't want to have a stellar build for 5 levels and then screw it up because I took feat X instead of feat Y... Advice?