Love the Ideá of a swashbuckler class, and that it gets panache is just gold.
And was disapointed to see that it wasn´t really the case, gething a -4 penalty on the parry riposte thing witch is a major part of the class is awfull and the - on intemidate don´t help either with Menacing Swordplay,
either this or add some other deeds that is for the small charathers as right now the class seems "ruined" for small races I would love for the class to be more cha, and dex based there are so many str based matrial classes out there allready and swashbuckler simply scream Dex Cha based, maybe as sugested in a post not fare above cha based will saves, like that, a cha based luck effect like the archaelogist
but my plea is mainly make this class a suitable option as a small race
last whats up with the wp fitness at second lvl a whole lvl wait for something so critical for the build, you don´t really wanna wait to get it and you don´t wanna waste a feat on something you get for free at 2nd lvl you are creating a loose loose sistuation here witch is totally frustrating couldn´t that be handled in a diferent way ?
1st problem with this class as I see it is, it seems like a weaker druid
2ndly. there is nothing in here that makes me think ranger at all
So seriously either change the mix to druid inquisitor officially or give the class something that make people think its a druid/ranger class. I would suggest fitting in either the combat style feats of the ranger.
or give it some access to ranger spells one way or another,
You know You can trip with out improved trip alot of the time,
not saying you should have gone with druid but, the druid actually would have had more fire spells than the sorcerer especially since the druid can cast 2nd lvl spells,
then you choose fire domain over animal companion and get burning hands and produce flame instead, so if you wanna play with fire I would go druid
One Suggestion is that the Dragon, Could have some kind of Cult or Tribe as Worshipers, Kobolds would love building traps just an idea
Or you could have a floor covered with letters one letter a square having the party guess some password (a simple one could be something like Welcome or passage but anything they have a fair chance of guessing could work)steeping only on the correct letters, or something would happen, Could be anything from a monsters summons an atack the players til a silent alarm goes off some where, or the player in question is turned into stone, cursed or whatever.
Jiggy wrote:
Nah I won´t demand you prove it the answer was enough thanks, was asking because i didn´t knew and therefore didn´t wanted to make a build just to get it rejected when I wanted to play it,this oppens up alot of new options what to play next :)
Jiggy wrote:
thanks alot for people contributing not sure about takin a lvl as oracle it delays the abiltys you are trying to improve get abit better dc and ac
About helping halfling that is an interesting observation that actually could make sense, wanted the trait for the aid ability in combat in the first place anyway, but not sure how safe it is to use as a bard, might be better as a non high skill high ac class, but not rulling it definative out yet. like the support thing option for this build. still thinking cha and dex starting out at 14 for end up at 16 split best stats my racial + stats and should both be usefull to the bard.
Fromper wrote:
thanks for the reply your link however just go to the overview message board. but found tread anyway having a look, I know that it is a populare opinion that bard only needs 14chanormally I would agree, I did higher mostly because I could get a high stat for cheap also there are some spells that benefit from a good save dc, putting anything higher than 15 are kind of exspensive, paying more than 2 point pr stat increase are steep doubt I would ever go over 16 before racial unless I got a seriously one ability build, and even then not sure, but considering lowering str to get int and maybe if i go range dex higher, wis I am not comfortable putting bellow 10 unless I can spend a feat on iron will most likely got other things to spend feats on, might consider dropping con, but only if it seems crucial to get a build to work or if it was a drop to 13 to raise int 2 point and then raise con at 4 kind of thing, like the hit points and fortitude are my weak save. but yea I could probally get by with 12. now the real chalenge is to figure out combat mode an if range to decide on what not to take ( to many options) not sure what is best (to avoid) anyway will read the debuff bard tread now and see if it inspires me to make a combat build there are not or only partial range if not I guess its not all bad range have after all a very good rep so probally decent enough might just go with helpfull as i like it flavour wise and if I don´t get to use it I can allways rebuild it away,
Warning this ended up being so long no one might ever get trough it (hope not :) Playing a Halfling Bard, in society in less than 18 hours and have not made the Character yet. (typical me by the way)
Here is some of my thoughts so fare, want to build a character, based on the haflings strengths stat wise rather than trying to force the stats to much around, so relative highish dex and cha,and no supper str witch made me think that a archery build might be the only (good) option for when not casting spells,would love to use all my feat on
"Afraid" I might end up having only worthless things to contribute with in combat, witch is a big part of the game after all. what would be my best option as a bard with dex and cha as the best stats also as I am in society it would be great to be some kind versatile, as you never know what your group consist off (realizing I will if realistic never be a supper front line combatant)
for books that can be used to build: CRB, APG Halflings of Golarion
Okay so the build thinking Vanilla Bard works best / is what I want
abilitys thinking some thing like (20 point buy) str 12 (14-2) dex 16 (14+2) con 14 int 10 wis 10 cha 16 (14+2) consideration am I offering to much on str/is my int to low.
whole other option would be to don´t offer anything in str at all save 5 point to be put in other abiltys raise int to 12 would still be one of the things I would like to do here, and then simply use a x-bow at range and accept that I suck in melee (and are no damage dealer)
the hard one feats and traits ( gets 2 traits in pfs )
weapon heritage: (is it called that can´t seem to find it ) anyway the trait that lets you pick a material weapon and you get it free and the profiency in it
helpful halfling +4 while using the help another action instead of +2
vagabond child: class skill in and + 1 on disable device(+4 all in all) this one would be beyond nice when encountering locks and traps, again I like a lot to be able to fill in and even thou I can´t remove magical traps (that way)
other ones Maestro of the Society (can´t find this one either where did all the traits go :( ^^ )
Feats here I would like to plain ahead and have a general idea with one to choose Pfs end at lvl 12 so leaves me with 6 feats (whole career)
following feats are on my list, but not sure witch to pick or in what order.again game ending at lvl 12 might make feat that are "only" worth it at low lvl more value able as it might quick be around half your career, pbs: pretty much a request for every range feat precise shoot: (is this one worth it unless I also get rapid shoot or choose a weapon that need a move action to load, not getting a second attack before lvl 8 maybe a lvl 9 feat in that case or lvl 7 if i go bow an want many shoot at 9)(again pfs ends at lvl 12) rapid shoot: with so many (range) feat to choose from, is feats that give you a minus to hit worth it with a 3/4 bab one more attack of course mean massive dam increase but if you don´t hit anyways well .... deadly aim: pretty much same considerations as with rapid. rapid reload: this is only interesting if I go with a x-bow but then I guess it might be nice enough. arcane strike: this at 1st glance seems like a must +1 to dam both melee and range, count as magic it scales nice and no minus to hit
Large target: (halflings of Golarion) + 1 dam with all kinds of slings pr size category target are larger than you.
many shoots: this ones seems like a most have if I go bow but can not take it before 9 (bab +6 request) focus shoot: (apg) int to precision dam within 30 feet with x-bow or bow
weapon focus +1 to hit all ways nice if I go staff sling its even both on range and close. hitting are all ways better than not
imp ini this is not a must have by any means but very nice to go early when you buff. spell focus and maybe even extra perform or skill focus perform could also be fare out contenders,well prepared could be fun and have its use to (probally more flavour full than use full ) and there are ton of defensive feats there would be gold to have mainly better cmd and saves. (not sure I like lingering perform because you are not performing most of the time using it and therefor no saving finale or similare spells)
range are so feat needy its crazy wondering at this point if its even worth it. someone please help me choose some feats and the correct order to choose theme in I am going crazy here. okay thoughts on weapon sling: this one I all ready knows with war slinger alternate race abilty
staff sling: will cost a trait witch is a minus but 1d6 + all ways str is as good as it get small size, also got free treat as my close weapon
then with rapid shoot given minus to attack and 8 lvl + being a very small portion of my career and haste option this might be a good option. short bow: not much to say here 1d4 dam instead of 1d3 sling but can´t use large target feat and need composite to do str dam don´t have the flexibility of the sling and + str dam in case of + or minus to str score. + size got profiency free free action to load and can get many shoot at lvl 9 longbow: same as short only cost trait for more dam (not even sure if its worth it) x-bow light: this one would be an option if I dropped str to 10 or even 8, also focus shoot feat int to precision dam within 30 feet could then be a real option 8 str 14 int in build would give loads of bonus skill wise and actually more + dam wise on range than 12 str and 10 int
last option is ofcourse not to go range at all, or not focus so heavy on it this would likely ending up in me picking up a sling for back up, but even as I would in some ways love to drop range focus (hate it be so feat demanding) I think I got to few spells to build for those and a melee build seems very suboptimal
(treants suggestions for the control build relied on high str and intimidate, witch don´t really play into my strengths also dazling display is at earliest at 5th lvl )
and before anyone ask yeah I am dead set on playing Halfling and you are most likely not convincing me to play another class either :) Please share any advice would be much apreciated
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