| mjprogue |
| 1 person marked this as a favorite. |
Wow are you guys missing the point. There are very few game breaking cards...in fact I honestly can't think of any right now. The ones that are probably worst from a character perspective (the disintegration for instance) aren't even permanent but instead create a game problem that must be overcome. Even many of the good ones are more fodder for game material than just free stuff. How do the players deal with one becoming a noble, gaining access to a demi-plane, etc.
I guess if all you're worried about is leveling and completeing the next canned adventure, then most of these would absolutely derail things. But if you're instead interested in fun, wild events that can springboard into new adventures nobody (including the GM) saw coming...the deck is awesome.