The suggestion that I am hearing about making the low level characters take low tier treasure when they play up is pretty much universally reviled in my local society group. The lower level characters are already irritated with the high level players who stick to lower tiers because the 7th level caster causing the table to play up already reduces the survivability of the 3rd level rogue. Playing the higher tier often means incurring more expenses (restoration, healing, breath of life scrolls, etc) but when the lower level characters do not get any compensation for being pushed out of their tier they will not want to play with higher level characters. The higher level characters now will find themselves increasingly forced to play up into a higher tier making them the weak link with less chance of survival and no compensation for it. In the end this means more conflict between players or much more work for organizers who now have to run games by subtier rather than tier. Let's face it, there are always going to be inequities and even if players get equal gold over their careers, better studied and prepared players will always have a big leg up on their less min/maxed brethren. It is not the job of organized play to try and impose a one size fits all solution on a problem that is as old as the hobby. Organized play is not about stopping power gaming, it is about making it easier for disparate people to play together, under established rules, and without having to commit to a regular home game. Anything that makes that harder should have no place in Pathfinder Society.