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Would the Promethean Alchemist‘s crafted constructs receive the bonus from the Alchemy class feature?

Alchemy:
“...When using Craft (alchemy) to create an alchemical item, an alchemist gains a competence bonus equal to his class level on the Craft (alchemy) check…”

Promethean Disciple:
“ An alchemist with this discovery learns how to craft constructs by way of alchemical research rather than arcane magic. The alchemist gains Craft Construct as a bonus feat without needing to meet its requirements. The alchemist substitutes his number of ranks in Craft (alchemy) for his total caster level and must use Craft (alchemy) to create the construct. The DC to create the construct still increases for any necessary spells that the alchemist does not have access to. However, the alchemist can use extracts in place of spells as spell prerequisites.”

I’m guessing no… but it seems like it could be RAI.

Thanks!


Hello! I am designing a vigilante and I’m wondering about the Teisatsu Talents. It appears that they can take a Ki Power or a non-master Ninja Trick in place of a Vigilante Talent, but it is stated in Vigilante Talents that: “Unless otherwise noted, a talent can be selected only once.

Does this mean that a Teisatsu Vigilante can only have one Ki Power and one Ninja Trick from the Teisatsu archetype?

Thank you!
Michael


Hello! I am writing a vigilante character and I’m wondering if there is a feat or something that allows your two alignments to be two steps away, particularly the Good and Evil axis. I don’t expect that there is, but if there is, hopefully one of you knows about it and can share!

Thanks!
Michael


Hello community! I have a pretty simple question(I think). If you have a slam attack and two claw attacks, do you get all three of those attacks? Do you have to pick one if you have only two limbs?

Thanks!


I am playing a vitalist and we have a Dhampir in the party. I can't find anything classifying my psionic healing powers as positive energy...

Am I safe to direct my healing to the Dhampir?

Thanks!


Hello!
I'm wondering if there is any clarification on the Reach Evolution. It seems like most of the other evolutions that are natural attack related specifically say "natural attacks".

"Reach (Ex) (Advanced Player's Guide pg. 61): One of an eidolon's attacks is capable of striking at foes at a distance. Pick one attack. The eidolon's reach with that attack increases by 5 feet."

Am I able to use a weapon attack with this evolution? Or is it only for natural attacks from evolutions or base forms?

Thanks!


Hello,
First time posting on here. I am playing Pathfinder for the first time; the last time I role played was when D&D 3.5 was fairly new.
I am a little less concerned with power play, but I'm not against any suggestions in character synergy.
That being said, I'm playing like a possessed and mutated batman-ish Master of Many Styles Monk/Vigilante character and I am thinking of delving into Phantom Blade Spiritualist and focus on harboring the Phantom Weapon and fighting unarmed.

I have two questions regarding the Phantom Blade:

1. It doesn't seem like there is a limit to what weapon you can choose, beyond being one that you are proficient with. Can I choose anything? It doesn't have to be a slashing or rapier or whatever like the Bladebound Magus Black Blades? I like the idea of a Chakram. I just think they are cool.

2. Two part question: Reading the rules for harboring the Phantom Weapon, it seems as though it is a full-round action, without regard for the distance between the Spiritualist and the Phantom Weapon. Is this true? Could I throw the Phantom Chakram and take a full-round action to harbor it again? Also, to make this quicker and more effective, am I missing a way to make harboring it quicker? I see that there is Quick Manifesting to bring out the Chakram as a swift action, but not finding anything to harbor it faster.

Anyone have any insight on either of these questions? And what do you think of this character idea?

Thanks!