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What constitutes a block of downtime. Reading the crafting rules for Orgainized play (copy/pasted below) it list the requirement to spend 4 downtime days per block of downtime to prepare before beginning actual crafting.

IMO a block of downtime is 8. If that is true 4 out of 8 downtime days is spent just preparing for it. How about if you only have 2 or 4 days of downtime? Can you spend 2 downtime days and the next session prepare 2 more then spend the next 4 downtime crafting even if it is spread over another session?

On another forum a poster believe a block of downtime day is however long you spend crafting the item. Meaning you spend 4 downtime days preparing and every additional day you craft is 1 downtime. Meaning you can spend 32 downtime days to prepare 4 days and craft 28. Makes sense but IMO that is too optimistic.

IMO this makes the Faction Boon Crafters Wookhall pretty important. Does anyone know what the text "However, your fellow faction members expect your assistance in return." means in actual gameplay? I do not mind doing a quest or running errands during game, but if it is spending gold or downtime days than it defeats the purpose.

Rules wrote:


Crafting: Some characters may choose to spend their time Crafting a piece of equipment. The rules for crafting can be found on pages 244-245 and 503–504 the Core Rulebook. Use the DC based on the level of the item from Table 10–5 for common items, applying the hard DC adjustment from Table 10–6 to the DC for uncommon items and the very hard DC adjustment for rare items. You can Craft uncommon or rare items only if you find their formulas. Crafting requires that you spend the first 4 days of a block of Downtime preparing before attempting your check to Craft; unlike Earning Income, Crafting tasks can be continued across as many Downtime days as necessary until the item is completed or you pay the remainder of the Price required to finish the item.


I have a few questions most of which relate to shield. I have searched the books and as much info as I can find but do not see it printed anywhere.

Question 1: Shield boss and shield spikes are listed in the melee martial weapons table. Weapon runes can be attached to them and they scale based on martial weapon proficiency from what I have read. They have weapon critical specialization and a few other places mention its a weapon attack.

This to me means they can be considered melee weapons.

Wouldn't this imply that a sword and shield user is wielding two weapons. So feats like Double Slice should apply and I can attack with both and gain the benefit of the feat.

Wouldn't this also imply that you can use parry feats. Example Dueling Parry or Twin Parry depending on if you are wielding a shield and unarmed or sword and shield. (sword is an example and could be any one handed melee weapon). This means you can add another +2 to AC.

Am I missing something?

Reason being is this: Raise Shield +2 AC, Dueling Parry +2 AC for 4 AC. Normally this would require 1 feat and 2 actions. Take Dueling Dance or Paragon Guard to offset it at level 12 (fighter) by making one of the actions include a strike or make it free.

Questions 2: Crafting confuses me, but since I plan on investing in shields I will want to be able to repair the shield to the best of my ability. How heavily depends on the DM and hopefully answers i find here before the game.

Lets take a simple Steel Shield. Its item level is 0. From reading the book to craft or repair the shield the normal DC should be 14

Lets assume I have a 12 Int (+1), Trained in Crafting at level 1 (+3), and Specialty Crafting (blacksmithing) (+1) for a total of +5.

With a 14 DC and a +5 i would need to roll a 9 or better to succeed. A Nat 1 would cause a critical failure and deal 2d6 damage and may destroy the shield. At level 3 I take expert in crafting so I will have +9. This means I need 5 or higher to succeed but it is still a critical fail on a nat 1.

Now lets assume I have the Assurance feat. Still a DC of 14 but now I should only have a +3 as I can't add specialty crafting or the int bonus. At level 1 there should be no point as it will be an auto fail. At level 2 and beyond it should be an auto succeed with no risk of a critical failure.

From the above the Assurance feat seems worth it.

Now I do not plan on having a steel shield long. I plan on upgrading to a sturdy shield (minor) as soon as I can afford it. Sturdy Shield (minor) is a level 4 common magic item. If I read the book right the DC should be 19 to repair this shield.

Lets assume I have 12 Int (+1), Expert in Crafting at level 4 (+8), and Specialty Crafting (blacksmithing) (+1) for a total of +10.

With a DC of 19 I would again need to roll a 9 or better to craft or repair it with a nat 1 a critical failure. At level 5 with the Assurance feat it will succeed every time.

With just a quick check it seems when I upgrade to Sturdy shield (lessor) at level 7 I should auto succeed with the Assurance feat. The other upgrades are the same.

Question 3: Tower shields seems to have little information about them. Tower shields are more expensive, have a movement speed reduction and have a much higher bulk. Overall not worth it. I want them to be worth it though but can not figure out how. I can remove the speed reduction with the dwarf feat Unburdened Iron and increase my bulk limit with feats but that would require 3 feats just to increase my AC and Reflex saves by 2 which also requires an action. (the action is take cover which is where the +2 ac comes from as well as the reflex save)

There are also no Specific tower shields. Sturdy Shields are by far the best IMO and those are just normal magical steel shields. Is it even possible to make a Sturdy Tower Shield and if so what should be the increase in cost. As I do not think there are rules for this I assume it would be one of those where a DM has to decide. Rather not even bother at that point.

Am I missing something?


Hell and thanks for reading. Have a few questions that I am unsure on.

1. Enhancement bonused do not stack but want to clarify items worn and spells cast. How I read it if you have belt that gives a +6str enhancement bonus then you cant benfit from getting the spell Bull Might since both say enhancment bonus right? Thats how I read it but someone in game uses both.

2. The DC to make a magical item seems low and wanting to make sure Im reading it right.

[qoute=D20srd] The DC to create a magic item is 5 + the caster level for the item. The DC to create a magic item increases by 5 for each prerequisite the caster does not meet [/qoute]

So if I have master craftsmen my rank will be my casterlevel. I use the scrolls for each day. If I want to put a 1st level spell into an item with CL of 1 what would the DC be? Have the item crafting feat.

DC would be 5+5+1 = 11 right?


I would like to find a group to join. There are recruitment threads, but since I am new to this I thought it better to post this type of post instead. That way the GM and group may be more understanding and I wont ruin the fun for the group by being a noob.

My play style is I enjoy working on my backstory and class. I can play a healer, caster, or melee without a problem. I have played many over powered games and dont mind them but would prefer core rules only. Less likely a few group members would be way overpowered while others underpowered.

Game play: Prefer a lot of dungeon and monster fights with some roleplay. Means I like at least 25% of the time playing to be actually fighting. Dont even mind if its a lot higher but am ok with it not being. I will be able to roleplay my character a lot better by typing rather then using voice chat so prefer no voice chat ( not sure if thats possible).

I am 32 and a college tutor while working for an advanced degree. Have the time to play. Would like to learn how to play on these boards and in the future GM. Designing realms and game play really interest me.


I am currently a 4th lvl Zen Archer and just made 5th level and trying to decide whats the best path. This is a powergame where we could pick any race or class on the D20pathfindersrd site. The group will likely see 20 and there is a possiblity to seeing above level 20.

Heres what I was thinking and wanting to see if anyone has any advice.
I have a +2 Adaptive Deep Crystal Composite Longbow that the GM allowed to be crafted (rolled % and I got lucky).

I plan on getting 6 levels of Zen Archer. Then 10 levels of Physic Fist. That way ill have my 7 flurry of blows attack, full unarmed bonus and AC (with monks robe), and 50speed boost.

I have 4 levels where I can choose another class and not sure what would be the biggest bang for the buck.

Should I take the classes now or wait till after 16.
Instead of spending a feat on wild talent (Requirement of having a powerpoint reserve for psionic fist) should I take a psionic class instead (was thinking Marksmen though have to ask the GM since its not on the D20srd site yet).

I will be getting a crafting item feat when I meet the requirements since I enjoy crafting and will fit my character backstory. Also want the ability to cast spells (psionics in this case). In combat I want to normally use my flurry of blows so wont cast much if at all while in combat. Normally have to to prepare in our game to buff and so forth.


[wall of text]

I have just started playing pathfinder after nearly a 10 year break
from DnD. Have a few questions I could not find anywhere or had more then one answer.

* 1. Can my caster level be higher then my charecter level.

* 2. How does crafting an item (wonderous, weapon, armor) if I do not have the spell on my spell list. This is from the book.
"Most of the time, they take the form of spells that must be known by the item's creator (although access through another magic item or spellcaster is allowed)." and "In addition, you cannot create potions, spell-trigger, or spell-completion magic items without meeting its prerequisites" I think that means I cant make wands, scrolls and potions but I can make weapons, armor, wonderous items, rings.

I understand that my DC to craft it at the end increases for not knowing the spell.

Example: I want to craft bracers of shielding (continuous) but can not cast shielding though have a lvl 5 sorcerer.

Base Cost: Caster Level(min3)x Spell Lvl(1)x 2000x2(for duration)
=12000gold base cost. So will take 12days to make normally(in town).

Can I make it using a Scroll of Shield.