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I've been running Rise of the Runelords, Anniversary Edition for my group for a few years now (crazy). We're running up fast on the last adventure path, and I was reading about the Leng Device. According to p. 354, paragraph 5, "... numerous similarities between the stone ring at the center of the Leng Device and the much larger ring of stone located in the Varisian city of Magnimar--as if both devices were built by similar hands."

I'm wondering if this is an error, and the text was actually meant to say Riddleport. If I recall correctly, the Cyphergate's original purpose was to view the past, and the Leng Device has some functions along the same lines. I'm not aware of any large stone circles in Magnimar. If there is, someone please let me know.


Okay... not sure whether I should ask this here or in the RotR forum, but figured I'd start here. In the AP, the PCs eventually get the opportunity to make Runeforged weapons.

"... a dominant weapon functions as a bane weapon against transmuters..."

Let's say that hypothetically the weapon already has the Bane (Humanoid [Humans]) property. Would these two stack if used against a Human Transmuter? My initial intuition said yes because it's effectively bane targeting two different aspects shared by the same enemy. Now, I'm not so sure. I'm now leaning more toward no because normally, a bane weapon would only be able to affect any given creature once per attack... I think.

Okay... follow-up question: would bane trigger twice during the same attack if the a single weapon had both Bane (Outsider [Evil]) and Bane (Outsider [Chaotic]) while attacking a Demon for example? I would almost certainly rule no to it stacking in this case, but I'm still unsure about the Runeforged weapon and regular Bane.

There's no rush on solving this. My players are almost certainly at least several weeks from creating a Runeforged weapon (unless the phenomenon our group affectionately refers to "swat team" happens... again), but one of the characters is an Inquisitor, so this is likely going to be an issue at some point.


Good day,

I have recently had to change my debit card. I updated my subscriptions, but I can't figure out for the life of me how to change the card on the pending order. Please assist.

Thank you in advance and best regards.


Sorry, I didn't realize that was the definitive answer. If that's the case, thank you all for your help.


Ryze Kuja wrote:

Instead of Eld Heritage for longer limbs, you can get Metamagic Reach Spell. It turns your Cure Spells into Close, Medium, or Long range for +1, +2, or +3 spell slot. And you can use it on every other spell you have too, not just cure spells.

Or save yourself a feat and just get a MM Rod of Reach Spell.

Well, let's say it's for role playing purposes. Let's say I'm an Oracle of the Dark Tapestry and I want all of my friends to feel His noodly appendage.

Regardless of whether something is better in concept from a mechanic view, I think the question should still be answered. And what if I don't want to use higher-level spell slots to cast spells at longer ranges? I don't mean to sound indignant, but I'm not looking for build advice. I'm looking for ways to touch my party in ways they've never been touched before... and also in ways that they'll probably never want to be touched again. Healing but at a cost. The cost being contact with an alien entity... and maybe one's dignity.


I think I'm getting mixed answers.


I think the problem here is the wording of enhancement bonuses presented in the Core Rulebook. Now, my copy is fairly old, so some of the wording may be presented differently in more recent versions. According to the Core Rulebook (p. 461), "Magic armor bonuses are enhancement bonuses, never rise above +5, and stack with regular armor bonuses (and with shield and magic shield enhancement bonuses)."

Now, I can see the argument of the OP on the surface level, but in my opinion, the argument ultimately falls flat when you read the description of Bracers of Armor (p. 504-505). "Bracers of armor and ordinary armor do not stack. If a creature receives a larger armor bonus from another source, the bracers of armor cease functioning and do not grant their armor bonus or their armor special abilities. If the bracers of armor grant a larger armor bonus, the other source of armor ceases functioning."

This can be interpreted in a few ways, but the ones relevant to this post would be as follows. Enhancement bonuses applied to armor modify the armor bonus of the armor in question, and would not be a direct enhancement of an individual's AC.

The other way would be that Bracers of Armor is an armor bonus and would stack with something labeled as an enhancement bonus; however, the last two sentences of the description for Bracers of Armor in essence states that the bonus for Bracers of Armor is mutually exclusive with any other source of an armor bonus.

Going back to the OP's example of a haramaki with a +5 enhancement bonus, the haramaki's armor bonus is only a +1. According to the second interpretation, Bracers of Armor +8 would render the haramaki's magic bonuses and abilities completely inert if both are being used by the same individual.


1 person marked this as FAQ candidate.

Hypothetically, let's say you're an oracle. At 11th level, you take the Improved Eldritch Heritage feat for the 3rd level Aberrant bloodline ability Long Limbs. Or let's say you're an Aberrant Sorcerer 4/Cleric 3. Would your reach increase when it comes to targeting allies with beneficial touch spells (especially, but not limited to, cure spells)?


I've recently moved back to the area and am looking for a Pathfinder (or other RPGs) group. Currently living in Fayette County, but am willing to drive into the city to game.

I've been playing tabletop RPGs since late 2004. I have quite a bit of experience with Pathfinder and D&D 3.5... less experienced with Star Wars Saga Edition, Warhammer RPG, and Shadowrun, but I'm interested in almost anything. I don't have a lot of experience GMing in any setting.