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Since the action economy makes any character a potential gish, that's fine, but also means that the magus/spellblade is not gonna be a priority when the rulebook is finnally released.
Ancestry: Human
ABILITY SCORES STR 16 (+3)
FEATS General Training (Ancestry Feat)
SPELLS Daze (Cantrip)
Bloodline Power: Ancestral Surge
About Varloo GrimtideWayfinder!:
Wayfinder: This is a basic version of the wayfinder carried by most Pathfinders as a badge of office. More elaborate and powerful wayfinders are detailed in Pathfinder Campaign Setting: Pathfinder Society Field Guide. A small magical device patterned on the design of ancient Azlanti relics, a wayfinder is a compact compass typically made from silver and bearing gold accents. While it serves as a badge of office for agents of the Pathfinder Society, a wayfinder is as much a handy tool as a status symbol. With a command word, you can cause a wayfinder to shine (as the light spell). A wayfinder also acts as a nonmagical (magnetic) compass, granting you a +2 circumstance bonus on Survival checks to avoid becoming lost. All wayfinders feature a small indentation designed to hold a single ioun stone. An ioun stone slotted in this manner grants you its normal benefits as if it were orbiting your head; some ioun stones can grant additional powers once they are fitted into a wayfinder, at the GM’s discretion New Loot!:
Shortcuts:
[dice=Short Sword]1d20 + 3[/dice]
[dice=Dagger, Melee]1d20 + 3[/dice]
[dice=Dagger, Thrown]1d20 +3[/dice]
[dice=Shortbow]1d20 +3[/dice]
[dice=Whip]1d20 +3[/dice]
[dice=Stealth]1d20 + 3[/dice]
Stuff!:
Special Attacks Varloo Grimtide:
Race Skinwalker (Seascarred)
Hp 9/9 (*+1 when shifted) (HD d8 +1 Con + 0 Favored Class)
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Special Attacks
Feats/Rogue Talents
Traits
*Diver (Regional) You’re a talented swimmer. Benefit: You gain a +1 trait bonus on Swim checks, and Swim is always a class skill for you. Spellcasting:
Possible Spells to Get!
Background Skills (+2/lvl) + 1 Favored Class (3 pts total)
Languages Known: Common, Aquan, Azlanti
Weapon and Armor Proficiency
Bardic Knowledge (Ex)
Lore Master (Ex)
Jack of All Trades (Ex)
Archaeologist’s Luck (Ex) (6/Day)
Clever Explorer (Ex)
Uncanny Dodge (Ex)
Trap Sense (Ex)
Rogue Talents
Evasion (Ex)
Advanced Talent
____________________________________________
0gp 18sp 20cp remaining
Short Sword (10gp)
Background:
____________________________________________ APPEARANCE ____________________________________________ Height 5'10" Weight 180lbs (almost 200lbs while shifted) Eye Color Jade Green (Tien) Hair Color Head: Bald, Goatee/Eyebrows Sun-Faded Black Skin Color: Normally Light-skinned, Heavily Tanned Region of Origin: Absalom Deity: Pharasma Varloo never knew his parents, although he appears mostly Tien in origin. His oldest memories were as a slave in the Chelaxian Empire. Eventually, when his 'unnatural gifts' singled him out, he was transferred to the Chelaxian Navy, where he was needed to use his abilities for the 'betterment' of the Empire. Forced to wear a heavy metal collar for years, he was chained to his ship's mainmast and required to scrape barnacles off of any ship that his Captain required him to and the chain would reach. Fed scraps and left exposed to the elements, he never grew large, but his innate toughness did help him to survive. He was smart enough to never argue with his owners much and bided his time to keep an eye out for his chance to escape. Eventually, when he was in his teenage years, his Chelaxian slave ship (aka 'The Dancing Devil') was attacked by the Andorian navy off the coast near their mutual border. Seeing his time come when the ship's mainmast was knocked over by a cannon blast, he grabbed his chain and quickly dived for the bottom of the ocean and his freedom! He did not stay to see the outcome of the battle, and still carrying his full chain length, swam for the nearest shore not knowing or caring where he would land. When he drug himself out of the surf, he collapsed on the rocky beach and slept for a day. He awoke to find himself free of his collar and chain, in a clean but modest tent, with an older woman who smiled gently and told him to relax in the common tongue. She fed him and gave him a chance to rest and find his own words for his situation. Once they spoke, he found out the woman was a member of the famous Pathfinder organization, and had found Varloo washed up on shore near an ancient Chelaxian/Andorian battlefield she had been searching for specific artifacts. She had not found what she had been looking for yet, but had discovered Varloo while combing the beach for unique driftwood and shells in her spare time. Once she understood where Varloo came from, she invited him to stay with her while she finished her excavations and maybe help her out as he adapted to freedom and so he could decide his future. In exchange she would feed him and let him share her tent, and allow her to teach him about how civilized lands currently work and what options he might have to look forward to since he was no longer a slave. After several weeks, she decided her journey was ultimately futile and decided to head home to the Andorian capital. Varloo followed and decided to stay with her, grateful for her kindness and helping him find interest in ancient history and the search for objects that can help define that history. Her name was Isavel Alonso, and he owed her too much to ignore. Today Varloo is now known as 'the Grimtide' among his friends for his seriousness, but is also known as an accomplished Pathfinder recruit. Months ago, his mentor assigned him to attempt to join the new Andorian colony. Isavel claims the society fears there may be a something untoward working behind the scenes, especially since the people behind the colony are not looking for Pathfinder help in such an endeavor that they could obviously help with easily. It may all lead to nothing in the end, but Varloo intends to give the adventure his best. As long as he stays away from Chelaxian ships for the trip, he should be fine... He wasn't selected for the initial trip to the island, but has spent the time since then taking a Pathfinder extension course on the Azlanti language and culture so as to be as prepared as possible for when he does get to go. Varloo is normally a bald and heavily tanned human of obviously Tien origin. What little hair he has (his eyebrows) is basically black, and his grin is extremely wide on the rare occasions when he does smile. When shifted into his seascarred form, his body takes on aspects of sharks, and coloration of tiger sharks specifically, with large stripes evident. He prefers to avoid physical combat to prevent his toothy side from coming out, but he does know the basics and is not afraid to bite deeply from his enemies if needed. His training from Isavel covers the basics of magic too, but his limited magic is mostly of a healing or defensive nature by choice. He's not against learning more powerful or offensive magics later, he just has not needed to apply himself to such things in his life up to this point. His years with a simple life in the cities of Andoran has worn down his natural survival instincts, but with a long sea voyage looming on the horizon, Varloo has felt his curiosity rise and the sea air seems to smell sweeter ever day...or is that blood in the water he smells? Mmmm...yes. Either way, that's his future. |