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lordrichter's page
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I am currently playing in Strange Aeons. We have located the following swords in the course of our adventures and I am curious about these blades.
I noticed one thread indicated that the Red Destiny has no back story. This is mildly interesting and taken with the Lowls crusader sword, seems to be indicating some sort of pattern. So I am asking for information explaining the placement of these items.
One of the Lowls ancestors has a longsword +1 that sheds a pale purple light. This is a unique light color choice. I am unaware of any such color choice prior, even going back through the days of AD&D. Couple this choice with the fact that this ancestor is a Mendevian Crusader, if not a knight very close to a knight. I could not help but conclude a possible homage to Mace Windu the only other purple blade wielding knight I can think of.
If anyone can point me to some information that talks about these items as "easter eggs" or some other such fun, please share. It just feels like something more than a random thoughtless thing.
Thanks.

I got the email saying Paizo shipped it. However I cannot track it on UPS from the email link or manually at UPS. I have even tried from the paizo link and still no luck.
text of the shipment email
Dear Bryan,
A package containing 4 items from Paizo Order #29273405 is about to ship from the Paizo warehouse via Standard Postal Delivery, estimated 4 to 8 business days in transit.
Shipping Address:
Bryan Richter
7941 Tetotom Park Way
Antelope, CA 95843-4631
The following products are included in this shipment:
1 x Set of 7 Dice: Opaque?Orange/Black
1 x Pathfinder (1E) Dice Tray
1 x Starfinder Dice Tray
1 x Pathfinder Gamemastery Guide Special Edition Hardcover
This order has been processed and finalized for shipment. It can no longer be altered.
Track your package at: http://www.ups-mi.net/packageID/PackageID.aspx?PID=PZO00003299241
You may view your order online at
https://paizo.com/paizo/account/orders/v5748a8ijcx19
Thank you for your business.
Best regards,
Paizo Customer Service
customer.service@paizo.com

I have looked for this and can find no answer.
Setup
I take Advanced Weapon Training (Feat) to choose an Advanced Weapon Training (Option) and pick Item Mastery. This requires me to choose one and I pick Teleportation Mastery.
1. The text of Item Mastery (Advanced Weapon Training option) says you get an Item Mastery Feat as a bonus feat. Seems to indicate it is not a Combat Feat. (Which makes perfect sense if you take it as the option.)
2. This is AWT as a Feat that is specifically designated as a Combat Feat.
3. AWT Feat (Combat) can be taken as a fighter bonus feat. If you take it as a bonus feat you can swap it out later with the fighter class ability.
4. If you swap out AWT Feat (Item Mastery) for another Combat Feat you lose the associated Item Mastery Feat.
5. It appears that when "purchased" this way that Teleportation Mastery would be both an Item Mastery Feat and a Combat Feat. (Or also count as a Combat Feat for the purpose of abundant Tactics.)
Does Teleportation Master taken via the Advanced Weapon Training Feat (Combat) count as a Combat feat?
If it does then I could use Abundant Tactics with it. I am looking for ways to cast Dimension Door ad increase the number of times I can do it. I am aware of the Barroom Brawler-Abundant Tactics path - but the rule about not being able to go over the times per day, no matter how many ways you can access it limit appears to cap this.
help is much appreciated.
Avarice
Deep, compulsive greed gnaws at you. Whenever monetary treasure is divided, you must end up with a greater share of that treasure than your companions or you’re wracked with feelings of jealousy and ill will. When treasure is divided, if you do not end up with at least 10% more treasure than any other individual companion does, you have a hard time being helpful to your allies. You become irritable, and can’t take the aid another action for the next week.
When I read this I get the following rules from this.
A) When dividing monetary treasure (which I understand to be coins, gems, trade goods)
B) IF you do not get 10% more than other party members,
C) You cannot aid another for a week (take the Aid Another action).
Nothing in the rules requires me to express my "Avarice" in role-play or argue for a larger share at every opportunity. Nothing in the general information of Drawbacks requires more, that I found.
Am I missing something?
I have been looking for some discussion on how this boon works. Specifically the question is what happens when you lose it mid-battle, ie. the squadron with the significant character who provided it to the fleet gets sunk.
Since I assume it has already been discussed, providing the link to the relevant thread would be much appreciated.

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In our run through Skull & Shackles, we lost a cleric of Besmara early (not dead, but left for dead..) and that player brought in MisBell. MisBell is a pixie-fairy, our GM and I worked out what this 6 inch tall race is (ARG - another interesting story).
Well MisBell took it upon herself and her loot to make arrangements for the party at the end of the The Island of Empty Eyes. Our Captain, Iron Mary Kindly, had made arrangements and then the Calistrian fleet arrived to fulfill their contract with MisBell.
There was a water show, imagine a choreographed swim number from a 50s film, say White Christmas singing but on/in the water. This featured hundreds of actors, via illusion, doing their number which culminated in the priestesses of Calistria "arriving" on the backs of two deinosuchus's, charmed just for this opening act of the dinner. There were fireworks before desert was served, a 10 minute spectacular described as Disneyland's nightly show. Then when the real drinking started, the green slime wrestling began. Lots of drinking during the wrestling, after which there was a wrestler meet and greet. Followed by poorly coordinated amateur bouts. More drinking and finally exhaustion and passing out.
Naturally interspersed, per the module, our worth was tested. After the party and all the trials our GM took the time to do the scoring with us. He explained how the module did it and we went through the steps of scoring. It was a nail biter, we had some significant failures with the trials; we were at 14 points and it looked like we had secured the Captain's spot on the council. Then he said there was one last category for score, we all gasped - some of the scoring had been negative in nature, do x or get no points. The last category was "How much additional did you spend on the party? Get 1 point for every 1,000 gold."
We were desperately doing mental math, as we had spent 2k or 3k on invitations. When MisBell's player asked, "Does what I spent for the party count?" We all looked at the player first; our heads all turning in unison to hear our GM answer "Yes." There was silence and some one asked "How much did you spend?" The player giggled and our GM said "Add 150 points to your score and you have gotten the best result from the party. You are all admitted to the Pirate Council as Free Captains."
150,000 GP spent

1) Bravery
Dragon: I am scaring you armored guy. Roll!
Fighter: I am being scared. Bravery gives me a bonus! To my worst save... which makes it only marginally less likely that I will turn tail and run from this iconic match up...
Wizard: Why are you running, what happened to Bravery? Oh wait that is your worst save... I am getting eaten aren't I?
Dragon: Crunching and mumbles: I like scaring away the ones with the hard candy shell.
Fighters should get to use Fortitude for Fear saves and get the bonus based on level.
2) Encumbrance and Armor Training
Work it out so that above average stats (12-13, +1 mod) on a Fighter actually allow him to wear heavy armor and be unencumbered. The way I think Armor Training intended at 7th level (for that matter make sure it works with Medium armor too).
Currently the rules are weak and if your GM implements encumbrance by weight you suddenly are penalized. I suggest that Armor Training, the second part (moving at normal speed in med/heavy armor 3rd/7th) mean that the armor is weightless for purposes of encumbrance penalties, but still counts against total weight carried.
3) Attacks, Attacks, Attacks
NPC: (to the fighter) So what skills do you bring to the table?
Fighter: I hit stuff, stuff hits me, it takes a while.
Fighters always used to be the multi attack guys, then 3rd edition gave multiple attacks to everyone. Pathfinder kept this up and the Fighter has faded as a core member of a party. Make it the Fighter's thing again. Everyone gets three attacks (if you go full attack), give the fighter ways to cut down the negatives, give him extra attacks. Make him the melee monster he is supposed to be. The quintessential tank, Hit Points to burn, AC, damage output like the light from a small city.
4) Captured Spellbooks
Provide some way to attune them to you, so you do not have to make the daily check. That way there is a benefit to keeping captured spellbooks. Make a check to "learn" the book, just like learning a new spell. Then eliminate the daily check to use a spellbook that is not yours, because after you "learn" it, it is treated like yours.
Ultimate Magic has books that work like this - just carry those rules to all spellbooks. Nothing better than an enemy wizard using your spellbook against you.
5) Eliminate Feat Taxing
Make all feats count and, personally, make them all more modular. Combinations of feats build cool stuff you can do; so from the first one you take to end of a chain - you are doing awesome stuff.
My 2 cents for right now.

I have looked over the evasion threads and I am not finding what I am looking for. If what I have been looking for is out there feel free to link to it so I can look it over.
The scenario is this: There is a character that has evasion and grapples his opponent. Said opponent in an air elementalist and uses Lightning Flash. Does said evasion character get to use evasion as he is actively attempting to maintain physical contact with the air elementalist?
I have read the grappled condition and it only applies penalties to the "victim". It ignores the fact that the attacker is equally penalized to a third party who comes upon the two grapplers. The attacker has to focus on his victim and maintain physical contact.
Lightning Flash clearly does not take into consideration the scenario where you are in forced physical contact with your opponent. It says that the you unleash a flash of electricity... to all creatures in 5' radius of you.
It seems to me that if you as the attacker are actively maintaining contact with a dangerous source, like a hugging a fire elemental or something similar then you get "burned".
Does anyone recall the name of this feat? I had read a while ago and now that I am playing a wizard with a Familiar I want to use it and cannot find it.

Some time ago I posted the following question.
link the 1st
Today I came across the following.
link the 2nd
In short, the relevance of the 1st link to the 2nd, for the purpose of my original question (1st link), is that the encumbrance by armor is deemed adequate unless you have a lot of gear. Fleet pretty explicitly makes knowing what kind of a load you are carrying very important; thus requiring the use of encumbrance by weight (not needing to use encumbrance by weight, renders my question moot).
Fleet offers an option where Armor Training appears to make one eligible for the benefit (since the fighter treats his armor like light armor, normal movement, for purposes of encumbrance by armor) but would otherwise not qualify for (he is not wearing light armor).
So...
How is Armor Training affected by Encumbrance by Weight?
Does Armor Training make wearing Medium(3rd) and Heavy(7th) armor count as wearing light armor (for purposes of feats like Fleet)?
Specifically, is there some errata or ruling, that I am unaware of/missed that answers these questions? Or, am I left with my own interpretation of the rules?

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I am familiar with encumbrance by armor, and was working on a home built charactersheet, when I noticed something odd.
When a fighter gets Armor Training, he can move normally in med armor. Which means, using encumbrance by armor, he moves like he is in light armor. However, if you do encumbrance by weight, the fighter can easily fall into the med load category and his training no longer counts. (This is as written, as I read it -- which may be lacking.)
I ran some numbers and discovered that there are lots of cases, Str 13-14 or less where you can be in light armor, NOT be weak - str 9 or less, NOT a lot of gear, yet you fall into med load.
This got me to wondering if Armor Training also kicks in with encumbrance by weight? This seems the most logical, since otherwise, you have to define "lots of gear" and weak. Further, it would render useless the fighter's cornerstone ability.
If Armor Training does not effect encumbrance by weight, then you can end up in the situation where you should be moving normally, applying your high dex, using skills without penalty, but your 7th level fighter cannot, because his gear is too heavy.
What is the official position? How does Armor Training work with Encumbrance by Weight?

It was very interesting for me, when 3E came out. So much had changed; probably for the better. New rules, new magic weapons, etc.
What surprised me then and surprises me in Pathfinder, is that the game has taken a step backward. I refer you to the 4 volume Encyclopedia of Magica (EoM). In that volume, they mix and match enchantments with weapons. You could have a Frostbrand Glaive. Frankly, something I had done for years. Ever seen the look of glee on a mage's face when he realizes that the "reject" enchanted staff is a +4 Defender?
3E, 3.5, and Pathfinder make the same tragic error. They limit the magic weapon enchantment combinations. Let us look at my favorite example, Keen. Keen is only for piercing or slashing weapons. Why? In 3.5 they released seperate enchantments for blunt weapons and, I think, bows. Why? Keen did the job, mechanically, so why new enhancements? Because the word Keen refers to things with an edge. Do not let the definition of the word, restrict your creativity (especially when you are redefining the word in the context of your game).
Further, you used to be able to get Frostbrands in Shortsword, Longsword, Any-kind-of-sword varieties. I went further and tried out staves, hammers, Any-kind-of-weapon-I-wanted varieties. The same was done in the EoM. Some worked great, some not so good, but they were all fun.
I say maximize the fun.
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