Flagship Boon - Overwhelming


Skull & Shackles


I have been looking for some discussion on how this boon works. Specifically the question is what happens when you lose it mid-battle, ie. the squadron with the significant character who provided it to the fleet gets sunk.

Since I assume it has already been discussed, providing the link to the relevant thread would be much appreciated.


The Price of Infamy, p66 wrote:
A fleet gains one boon for each significant character who travels with the fleet. Ifthe significant character associated with a particular boon is not present in the fleet (either because that character was elsewhere at the time of the battle or because that character's squadron was destroyed), the fleet does not gain that boon.

You loose the character giving the boon, you loose the boon. This may have side effects, see the boon description for details.

/cevah


Cevah wrote:
The Price of Infamy, p66 wrote:
A fleet gains one boon for each significant character who travels with the fleet. Ifthe significant character associated with a particular boon is not present in the fleet (either because that character was elsewhere at the time of the battle or because that character's squadron was destroyed), the fleet does not gain that boon.

You loose the character giving the boon, you loose the boon. This may have side effects, see the boon description for details.

/cevah

So break down how overwhelming works, assuming that the character with that boon has just left the battle due to squadron morale damage.


Overwhelming wrote:

The fleet's maximum number of squadrons increases by 1. If this boon is lost, the squadron with the lowest morale (determined randomly if multiple squadrons have equally low morale) immediately mutinies.

Requirement: Significant character with the Leadership feat.
Special: This boon may be taken multiple times-its effects stack.

It's written in the Boon exactly what happens when the boon is lost. I'd say that the squadron that mutinies becomes hostile toward all sides while attempting to flee, but ultimately what this means is going to be up to the GM.


Thanks all. This is EXACTLY what I read. I wanted to be sure that I was not missing some alternate interpretation.

I figure this was by design for the fleet battle with the Chelish, to make it almost guaranteed that you run them off.


The alternate interpretation is that one simply recalculates the maximum fleet size when a character with that boon is lost. As this very likely comes with losing a squadron, it would have little effect in actual play.

Still fun if you somehow get a significant character to switch sides or to abandon his former allies. The wording under this interpretation clarifies the entire squadron mutinies with him, despite technically commandeered by the fleets admiral.

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