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heres one thats been a debate in our group.
if you have say a large steel shield +1 with the animate enhancement on, can you use a two handed weapon efficiently.
if you are wearing masterwork full plate with an armor check penalty of 5 can you with magic enhancements bring the check penalty down to 0.
About RPGGGMTools
Group Initiative:
[Dice=Alia's Initiative]1d20+3[/dice] [Dice=Durgan's Initiative]1d20+1[/dice] [Dice=Fergus's Initiative]1d20+3[/dice] [Dice=Illthir's Initiative]1d20+8[/dice] [Dice=Serena's Initiative]1d20[/dice] [Dice=Zokon's Initiative]1d20+4[/dice] Group Perception:
[Dice=Alia's Perception]1d20+12[/dice] [Dice=Durgan's Perception]1d20+13[/dice] [Dice=Fergus's Perception]1d20+3[/dice] [Dice=Illthir's Perception]1d20+11[/dice] [Dice=Serena's Perception]1d20+6[/dice] [Dice=Zokon's Perception]1d20+7[/dice] Group Sense Motive:
[Dice=Alia's Sense Motive]1d20[/dice] [Dice=Durgan's Sense Motive]1d20+4[/dice] [Dice=Fergus's Sense Motive]1d20+4[/dice] [Dice=Illthir's Sense Motive]1d20+13[/dice] [Dice=Posh's Sense Motive]1d20+5[/dice] [Dice=Serena's Sense Motive]1d20+9[/dice] [Dice=Zokon's Sense Motive]1d20+6[/dice] Group Spellcraft:
[Dice=Alia (+2 ID)]1d20+7[/dice] [Dice=Celyne]1d20+6[/dice] [Dice=Numalar]1d20+7[/dice] [Dice=Scarlet]1d20+7[/dice] Intelligence check:
[dice=Alia]1d20+3[/dice] [dice=Celyne]1d20+2[/dice] [dice=Illthir]1d20+1[/dice] [dice=Numalar]1d20+3[/dice] [dice=Zokon]1d20+1[/dice] Wisdom check:
[dice=Alia]1d20[/dice] [dice=Celyne]1d20+2[/dice] [dice=Illthir]1d20+1[/dice] [dice=Numalar]1d20+2[/dice] [dice=Zokon]1d20+1[/dice] SURPRISE ROUND! (Theme ♬)
Wee Stuff:
Face-Eater = Faceless Stalker (Alacritous or Dread Ghoul) Moon Radish Beast = Leshy, Gourd or Leaf Slime Hound = Muck Shadow Mastiff Sky Herring = Airborne Fish Sky Gar = Airborne Gar/Giant Airborne Gar Health Status:
Current Health Status (Pharmacy Theme ♬ | Live Version ♬)
_________________ __ Alia __ Zokon __ Serena -19 hp __ Durgan __ Scarlet -2 hp __ Posh __ Illthir -3 hp __ Victoria __ Arris -9 hp __ Erevenywg Squeezing Rules:
Squeezing: In some cases, you may have to squeeze into or through an area that isn't as wide as the space you take up [to fight or move freely in--most characters are not gelatinous cubes]. You can squeeze through or into a space that is at least half as wide as your normal space. Each move into or through a narrow space counts as if it were 2 squares, and while squeezed in a narrow space, you take a –4 penalty on attack rolls and a –4 penalty to AC.
When a Large creature (which normally takes up 4 squares) squeezes into a space that's 1 square wide, the creature's miniature figure occupies 2 squares, centered on the line between the 2 squares. For a bigger creature, center the creature likewise in the area it squeezes into. A creature can squeeze past a creature while moving but it can't end its movement in an occupied square. To squeeze through or into a space less than half your space's width, you must use the Escape Artist skill. You can't attack while using Escape Artist to squeeze through or into a narrow space, you take a –4 penalty to AC, and you lose any Dexterity bonus to AC. |