Lizardfolk

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a couple of weeks ago someone posted a message with a link to www.planewalker.com
the link took you directly to a gods list for all the gods ever to be in D&D and forgotten realms.
when you go to the planewalker site now it is a dead link
does anyone have the new link, as this would be a very useful supplement to have. if no link does anyone have anything with all the gods on as it is annoying when you have to have loads of books to hand when you could have it all on one list.


heres one thats been a debate in our group.
- when you are unarmed only with fist an opponent with a weapons gets an attack of opportunity. But if you are a monk which is proficient with its fists (unarmed attack) your opponent doesn't get an attack of oppoortuntity.
- So if you are say a mage useing a bastard sword (which the mage isn't proficient with) would your attacker get an attack of opportunity as you are like the unarmed person who isn't proficient with his/her fists?
Trocky one I would like to hear peoples views on this, or rules written down if anyone has any


We mainly concentrate on 3.5 D&D.
Very experienced group (playing together for 10+ years.
we play once a week on Sundays.
Experienced DM with every book about D&D you can think of


in your opinion does keen and improved critical stack.
some people say it does and others dont.
i would like to hear others opinions as personally i think it is too powerful if it does!


does charm monster work on plant creatures.
as there is no charm plant spell.
and control plants is the plant version of dominate


if you have say a large steel shield +1 with the animate enhancement on, can you use a two handed weapon efficiently.
e.g. how would you weild a greatsword with good effect with an animated shield in the way. where would the shield be to give you the ac bonus without getting in the way on the sword.
as for example when you use a tower shield with any weapon you also grant your foe ac bonuses and cover, so i would have thought using an animated large steel shield while using a two handed sword would have a similar effect?


can a mage use to bucklers at the same time (one on each arm)
and still gain both the ac adjustments of them (+1 ac for each one) even if he/she is not profiecient in shields?


if you are wearing masterwork full plate with an armor check penalty of 5 can you with magic enhancements bring the check penalty down to 0.
it may sound stupid but if you brought full plate down to 0 it would be stupid as even with things like weightless surely you are still encumbered as the plates aren't somehow going to let you move freely as wearing no armor, so surely you can't bring the penalty to less than 1.
i can't find in any of the rules that say you can't or can


if using a spell storing ring you put in a maximised fireball.
would it be classed as a lvl 5 spell or a lvl 3 spell


does anyone know if a wizard/sorcerer can cast spells whilt wearing claw bracers, as i cannot find any rules with say you can or you cant.
also would a wizard/sorceror suffer any penalties whilt wearing armor with the weightless enhancment?

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Tactical Map

Classes/Levels

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Gender

I'm going for 'fierce' here people--fierce! | The Trading Post |

About RPGGGM

Tools

Group Initiative:

[Dice=Alia's Initiative]1d20+3[/dice]
[Dice=Durgan's Initiative]1d20+1[/dice]
[Dice=Fergus's Initiative]1d20+3[/dice]
[Dice=Illthir's Initiative]1d20+8[/dice]
[Dice=Serena's Initiative]1d20[/dice]
[Dice=Zokon's Initiative]1d20+4[/dice]

Group Perception:

[Dice=Alia's Perception]1d20+12[/dice]
[Dice=Durgan's Perception]1d20+13[/dice]
[Dice=Fergus's Perception]1d20+3[/dice]
[Dice=Illthir's Perception]1d20+11[/dice]
[Dice=Serena's Perception]1d20+6[/dice]
[Dice=Zokon's Perception]1d20+7[/dice]

Group Sense Motive:

[Dice=Alia's Sense Motive]1d20[/dice]
[Dice=Durgan's Sense Motive]1d20+4[/dice]
[Dice=Fergus's Sense Motive]1d20+4[/dice]
[Dice=Illthir's Sense Motive]1d20+13[/dice]
[Dice=Posh's Sense Motive]1d20+5[/dice]
[Dice=Serena's Sense Motive]1d20+9[/dice]
[Dice=Zokon's Sense Motive]1d20+6[/dice]

Group Spellcraft:

[Dice=Alia (+2 ID)]1d20+7[/dice]
[Dice=Celyne]1d20+6[/dice]
[Dice=Numalar]1d20+7[/dice]
[Dice=Scarlet]1d20+7[/dice]

Intelligence check:

[dice=Alia]1d20+3[/dice]
[dice=Celyne]1d20+2[/dice]
[dice=Illthir]1d20+1[/dice]
[dice=Numalar]1d20+3[/dice]
[dice=Zokon]1d20+1[/dice]

Wisdom check:

[dice=Alia]1d20[/dice]
[dice=Celyne]1d20+2[/dice]
[dice=Illthir]1d20+1[/dice]
[dice=Numalar]1d20+2[/dice]
[dice=Zokon]1d20+1[/dice]

SURPRISE ROUND! (Theme ♬)
The Bold May Act!
_________________
__ Illthir
(Surprise round actions only)
__ Alia
__ Longtooth (Surprise round actions only)
__ Matheus
__ Stained glass giant swordlord (Surprise round actions only)
__ Alak Dool
__ Durgan (Surprise round actions only)
__ Fergus
__ Serena

Wee Stuff:

Face-Eater = Faceless Stalker (Alacritous or Dread Ghoul)
Moon Radish Beast = Leshy, Gourd or Leaf
Slime Hound = Muck Shadow Mastiff
Sky Herring = Airborne Fish
Sky Gar = Airborne Gar/Giant Airborne Gar

Health Status:
Current Health Status (Pharmacy Theme ♬ | Live Version ♬)
_________________
__ Alia
__ Zokon
__ Serena -19 hp
__ Durgan
__ Scarlet -2 hp
__ Posh
__ Illthir -3 hp
__ Victoria
__ Arris -9 hp
__ Erevenywg

Squeezing Rules:
Squeezing: In some cases, you may have to squeeze into or through an area that isn't as wide as the space you take up [to fight or move freely in--most characters are not gelatinous cubes]. You can squeeze through or into a space that is at least half as wide as your normal space. Each move into or through a narrow space counts as if it were 2 squares, and while squeezed in a narrow space, you take a –4 penalty on attack rolls and a –4 penalty to AC.

When a Large creature (which normally takes up 4 squares) squeezes into a space that's 1 square wide, the creature's miniature figure occupies 2 squares, centered on the line between the 2 squares. For a bigger creature, center the creature likewise in the area it squeezes into.

A creature can squeeze past a creature while moving but it can't end its movement in an occupied square.

To squeeze through or into a space less than half your space's width, you must use the Escape Artist skill. You can't attack while using Escape Artist to squeeze through or into a narrow space, you take a –4 penalty to AC, and you lose any Dexterity bonus to AC.