Saulė ir Mėnulis wrote:
Yes, that was really helpful—thank you! I was already leaning toward +4 in Intelligence, so that confirms it. I definitely don’t want to build around debuffs/control and then have enemies shrug everything off hehe. Then Dexterity +3 I think I’ll probably go with Wisdom for the extra knowledge/medicine support, then Constitution for survivability. Since my character’s meant to be more eerie and observant than especially charismatic, that feels like the better fit. For background, I think I’ll go with Folklore Enthusiast since it fits the concept and helps with the Intelligence requirement for the build. Thanks for pointing it out—that does sound like a really good fit. I’ll likely prioritize Occultism first because it seems to fit both the theme and the playstyle I want most, then probably society for the investigation side of things or Medicine depending on what the party ends up needing. Spinner of Threads sounds especially interesting—both thematically and mechanically —now that you mentioned it. It feels like the cleanest fit for what I want the character to do. I’ll read a bit more on Starless Shadow and Resentment as well, but I think I’m narrowing in. Thanks again for the feedback! It gives me a much clearer direction for building my character.
GM Tiger wrote:
I’m good with creepy crawlies and horror themes. The spooky vibe seems like it’ll fit well with the kind of character I’m planning.
Hi! I’m currently planning to create a Witch for Season of Ghosts and wanted to ask for some advice. Right now, I’m imagining a character whose strength is mostly in magic, occult knowledge, and social intuition—someone good at battlefield control, debuffing enemies, investigating supernatural events, and helping in social encounters. Her approach to danger would be careful and analytical. She’d rather study the situation first, recall lore about threats, and prepare before acting instead of rushing in. For her “other-ness,” I’m thinking of the odd local mystic everyone in town knows but doesn’t fully trust because they fear her—maybe a fortune-teller who grew up in Willowshore and is known for eerie but accurate predictions. In combat, I’d like her to use hexes and spirit/occult-themed spells rather than weapons. Her role would mainly be debuffer/battlefield controller/knowledge specialist Does this sound like it would fit well with the campaign and party? Also, for a Witch in Season of Ghosts, which patron would you recommend most?
GM Watery Soup wrote: Can you comment on what you think of the other options? Im good with either of the options tho I think now we have enough PCs GM Watery Soup wrote: Welcome - are you one of the people that lilythium contacted? I asked KEMIKO to join. Im just waiting for him to post here.
Lily's eyes widen, then widen more, until she looks somewhere between astonished and on the verge of happy tears. “Oh… oh wow,” she murmurs, blinking rapidly. “That’s— that’s so many replies!” She laughs softly, the sound bubbling with both nervous energy and joy. Her cheeks are pink from the warmth of it all, and her smile doesn’t seem to fade even as she shakes her head in disbelief. "Thank you kindly for the welcome and all the advice. I’ve just started walking the Pathfinder Society trails, and already they’ve led me to some fine company. " "Tempest, thank you for the kind words! Im still new to this but I'll do my best to live up to the praise" Her eyes shine with a mix of gratitude and excitement and says, "Actually, GM Valen… if you ever decide to run 1-12 The Burden of Envy again, I’d love to join! but I'll be honored to join any adventure you'll offer." Watery Soup wrote:
"I’ll admit, I’m feeling pretty noble about the offer — you could say it helium-nates my spirits and sparked a reaction. I'll gladly take that seat whenever you're ready, I’m sure it’ll be an ionic experience. No pressure — I know things can get a little volatile when the schedule’s full. In the meantime, I’ll stay positive and keep my energy stable."
Hi everyone!
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