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KEMIKO's page

Organized Play Member. 3 posts (496 including aliases). No reviews. No lists. No wishlists. 9 Organized Play characters. 6 aliases.


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If most of you are playing your own characters for the adventure, I guess I'll make one too. And I'm leaning towards trying the Commander class and provide support and extra damage from the backlines.

So as of now, we got the following classes:

Tessa Dragonkin - Swashbuckler
Fae Maeleranti - Thaumaturge
Unggoy Unggoyan - Inventor
Kilimaro - Bard
Lilythium - Champion/Cleric
Kemiko - Commander

Any thoughts and feedback on this?


Hello everyone, thanks so much for mentoring us!

I'm planning to make a Thaumaturge (Weapon Implement) for this adventure. I have played with another player who used this class in one of my scenarios and I found it really interesting. Plus this is one of the recommended classes in the Season of Ghosts guide.

Here's a quick overview of what I'm planning to build, in reference to Saule's guide:

Character Stats: +4 (Cha/Str), +3 (Cha/Str), +1, +1, +0, +0

Character's Strength: Close Combat, Diplomatic Encounters
Character's Approach to Danger: Strategic
Character's Other-ness: TBD
Character's Tools in Combat: Melee Class Weapon
Character's Role in Combat: Melee Damage Dealer, Flanking Enemies w/ other melee class, Exploit weaknesses of enemies, Push enemies to trigger allies/own reactions

Please feel free to give more insights about this build. :)

Btw, Frost will use Cleric instead of Summoner, so I'll be in-charge of diplomatic conversations. We will consider your advice and discuss with Sorce a more fitting background for her rogue. Perhaps something that will still be aligned with her vision but more beneficial for the team.


Hello, I was invited by lilythium. Thanks for considering me. I'll use my Lvl 2 Swashbuckler (Fencer) in this scenario.