Hello everyone, thanks so much for mentoring us!
I'm planning to make a Thaumaturge (Weapon Implement) for this adventure. I have played with another player who used this class in one of my scenarios and I found it really interesting. Plus this is one of the recommended classes in the Season of Ghosts guide.
Here's a quick overview of what I'm planning to build, in reference to Saule's guide:
Character Stats: +4 (Cha/Str), +3 (Cha/Str), +1, +1, +0, +0
Character's Strength: Close Combat, Diplomatic Encounters
Character's Approach to Danger: Strategic
Character's Other-ness: TBD
Character's Tools in Combat: Melee Class Weapon
Character's Role in Combat: Melee Damage Dealer, Flanking Enemies w/ other melee class, Exploit weaknesses of enemies, Push enemies to trigger allies/own reactions
Please feel free to give more insights about this build. :)
Btw, Frost will use Cleric instead of Summoner, so I'll be in-charge of diplomatic conversations. We will consider your advice and discuss with Sorce a more fitting background for her rogue. Perhaps something that will still be aligned with her vision but more beneficial for the team.