Skeleton

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Organized Play Member. 14 posts. No reviews. No lists. 1 wishlist. 1 Organized Play character.



Silver Crusade

I love the drow. They've always been dark, sinister, and kind of sexy to me. I know my toon chose to have a relationship with Viconia in Baldur's Gate 2.

So I asked two professional dancers in New York to tackle a cosplay project where they dressed up as drow and performed a mating dance. I think Cassandra and Blaine did a great job choreographing and performing the dance.

Very sexy and cool to me.

Go to Drow Ballet.

Silver Crusade

Hi Pathfinder Brethren,

I was teaching my nephews Pathfinder and the youngest, age 9, immediately wanted to become the Game Master.

The issue with that is he couldn't read the rules.

So I wrote some house rules for him that he could read. They turned out pretty well. So I thought I'd share them with the others who might have similar young gamers in their lives.

I am fortunate enough to be a friend of artist Joel Rose and he and the group of children's magazine writers and editors from Blue Popcorn Magazine took on the task of drafting a design for both the layout and artwork. It looks great. See link:

https://www.kickstarter.com/projects/321104029/atlas-kings-tabletop-rpg

Pathfinder rules are written with advanced language. Atlas Kings is written with language a typical 3rd grader can easily understand.

The rule are streamlined also emphasizing archetypal characters. Fighter, Wizard, Cleric. Races are actually classes in the system. An elf is an elf. Not an elven ranger, elven wizard, or elven summoner with a dragon or orc bloodline. I've always felt it's good to learn the basics both in story and play before branching out to the more unconventional aspects of our game.

Max level for each character class is 10 and the powers are prescribed. The magic system is fairly flexible for the spell casters and there is Wizard magic, Cleric magic, Elf magic, Halfling magic, and Goblin magic.

I figure if a child has the stick-to-it-tive-ness to make it to Level 10 or take a party from level 1 to level 10 then they're probably ready for Pathfinder/OGL proper gaming.

Since we're likely to fund, Joel has already started on laying out the whole rulebook. He has experience hitting monthly deadlines with Blue Popcorn so he will be done by early November.

It will take a couple of weeks to get the rules printed and shipped, but we hope to have the book out before Thanksgiving so there are no Christmas mail issues.

It's a nice little rule set to place under the tree for the young gamers in your lives.

Best,
Hal

Silver Crusade

As I read Hook Mountain Massacre, I realize that I am a huge fan of adventuring against giants and humanoids.

Though I'm obviously a fan of liches (or lichs for those that like the "lick" or "like" pronunciations), I tire greatly of skeletons and zombies and spirit undead as opponents. Boooring.

Golems are equally tedious. I think the Star Wars prequels suffered greatly because the battles were mainly against drones. I like living, breathing things to fight, not robots -- or mindless undead.

And it's not just the mindlessness that bothers me because when I GM have a fondness for using slimes, jellies, and oozes. It stems back from one of my first adventures when a great DM paralyzed my legs with a gelatinous cube (he used hit locations), but that I still had use of my arms. So I crawled off the frontline back down the hallway and fired a crossbow at it as one by one my part members succombed to paralysis. I saved the day with one last crossbow show just as the ooze was about to swarm me and the others and dissolve us into goo.

I suspect this desire comes from preferred weapons. I love swords and longbows, but am ho-hum about axes and hammers. The mace works for me, but as a second melee weapon, and spears are just big arrows in some sense.

So the realism of using a weapon that punctures outer skins releasing life giving liquid might be what drives my preferences for both running monsters and adventuring against them.