Seriously tho, I am working on a Tegel Manor remake right now so I I have some spoopy ideas to throw at ya. 1) An undead Ravener dragon. Make the room so dim that it is hard to make out until they are close to it.That gave my players an "Oh shiiiii..." kinda feel. 2) Perhaps cheesy but leave micro lore that makes you "feel". I left a note in a room written by a mom to her newborn. In the letter she mentions a ring that will protect the child. The players eventually find a ghoul with a hole in her gut and in the next room is a bloody poem left for the baby and a ring of protection from evil. Made a player tear a bit...
"You walk into a stone chamber and you see blood pus and ichor strewn across every imaginable surface. Rusty torture implements, hooks, and picks lie on a table with the remains of a carcass so mutilated that it is hard to tell head nor tail of its features... All of a sudden...you hear a loud thud and a bang as the door on the opposite side of the room swings open and slams against the wall. You see a hulking figure garbed in tattered rags, his head stooped low and his pale blue flesh bulging with grotesque physique, lumber into the room. Clutched In his hands lies the dreaded artifact you and your friends have suffered for...and one has died for. An artifact horrendous and evil that IF its power were unleashed...ALL of humanity would be cast into an eternal darkness..... In his hands.... In HIS HANDS.. Is a skeleton being dragged by its leg, playing its ribs like a xylophone. "Spooky scury skely-ons.."
It could be possible that this group is using a campaign style that is not for you. I have a player that is just like you. At first I thought that he was being rude but then I quickly realized that he was merely interested in certain parts of my campaign. Namely getting into fights and causing trouble in the town I built. So I switched up my style! The first half of the session allows players to do what ever they want. Shop, pick fights, role play. Whatever! Each player would get about 10 minutes to do LITERALLY whatever they wanted. The player that I am talking bout loved this new style because he could surf the net while the other players were taking care of their errands, engage in his interests when it was his turn, and then help out the group for the second half of the session. It seems to me that you do not need help but just need to join a campaign that is better suited towards your needs. I can tell that you are putting effort into improving your self (which is great!). But sometimes, you may find yourself in a campaign that doesn't work for you. And that is fine! You do you fam!
lgt here! As per the suggestions from the previous post, I have made an updated class for the huntsmen/huntresses found in the RoosterTeeth webseries "RWBY". Below is a link that leads to the document itself. Mind you, it is not completed yet...but it is getting there! https://drive.google.com/file/d/0B2NNDpXjFX2oeklqa3BqbXNGdnc/view?usp=shari ng I would appreciate your constructive criticism and would like to thank you all for the advice that you gave me last time! Happy holidays! lgt
Hello everyone! I have made a character class for Ruby Rose; my intent was to mimic the format Paizo uses when detailing their core classes! Below is a link for your viewing pleasure... https://drive.google.com/file/d/0B2NNDpXjFX2oR21WTElrQXdQUXc/view?usp=shari ng I enjoy making new characters and mechanic for my games and thought I would share one of my favorite builds with you all! I would appreciate your constructive critique and insight. Best regards,
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