Abdul Alhazred

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Prince Carrius Stavian 2
cr 22
XP: 307200 human medium 20
LE Medium humanoid(human)
Init +10; Senses true seeing; Perception +26

DEFENSE

AC 43, touch 24, flat-footed 40(+14 armor, +5 deflection, +1 dodge, +5 natural, +6 spirit, +3 Dex)
HP 330(20d8+240)
Fort +24, Ref +22, Will +21
Defensive Abilities absorb blow, legendary guardian, sudden block; DR 10/-;
Immunemind-affecting effects; SR 33; Resist acid 10, cold 10, electricity 10, fire 10, sonic 10

OFFENSE

Speed 20 ft., fly 60 ft. (good)
Melee +5 speed longsword +26/+26/+21/+16 (1d8+14/17-20)Space 5 ft., Reach 5 ft.
Special Attacks astral beacon, haunt channeler (10d6), shared seance, spirit (Guardian), trance of three
Medium Spells Known (CL 20th; concentration +28)
9th (4/day)-Time Stop, Wish
8th (7/day)-Euphoric Tranquility(DC 26), Greater Prying Eyes, Moment of Prescience
7th (7/day)-Greater Teleport, Resurrection, Vision
6th (7/day)-Antimagic Field, Greater Dispel Magic, Heal
5th (7/day)-Dispel Evil(DC 23), Plane Shift, Teleport, True Seeing
4th (8/day)-Divination, Restoration, Spell İmmunity, Stoneskin
3rd (8/day)-Dispel Magic, Haste, İnvisibility Purge, Prayer
2nd (8/day)-Aid, Cure Moderate Wounds, Lesser Restoration, Resist Energy,Silence
1st (8/day)-Alarm, Divine Favor, Mage Armor, Shield, Shield of Faith
0th-Detect Magic, Detect Poison, Light, Mage Hand, Mending, Open/Close, Prestidigitation, Read Magic, Stabilize

STATISTICS

Str 20, Dex 16, Con 20, Int 16, Wis 14, Cha 26

Base Atk +15; CMB +20; CMD 39

Feats Combat Reflexes, Dodge, Great Fortitude, Improved Critical (longsword), Improved Initiative, Improved Iron Will, Iron Will, Lightning Reflexes, Mobility, Spirit Focus (champion), Weapon Focus (longsword)

Skills Acrobatics -1, Bluff +31, Diplomacy +31, Fly +13, Intimidate +31, Knowledge (arcana) +26, Knowledge (history) +26, Knowledge (local) +26, Knowledge (nobility) +26, Knowledge (planes) +26, Knowledge (religion) +26, Perception +26, Sense Motive +25, Spellcraft +26, Use Magic Device +31 Languages Common

SQ spirit point 18, ask the spirits, astral journey, connection channel, location channel (20 rounds), propitiation, spacious soul, spirit bonus (+6 on AC, Constitution checks, and Fortitude and Reflex saves), spirit mastery, spirit surge 1d10

Gear +5 chainmail, +5 longsword, amulet of natural armor +5,Belt Of Physical Perfection +6, Primogen Crown,

SPECIAL ABILITIES

Six-Legend Vessel (Ex) Prince Carrius houses within him the legendary souls of six of the previous emperors of Taldor. The souls are working together to further their cause and grant their unified power to Carrius's body. Carrius gains all of the lesser spirit powers. Because the souls are working in tandem, they never gain influence over Carrius. when using abilities that would normally cause a spirit to gain influence over him he loses a spirit point . In addition, when Carrius is using the trance of three ability, the chosen intermediate power remains in effect indefinitely until changed. This increases Prince Carrius's CR by 1.

Powerful Bond (Su) Because of habitually channeling the same spirits and possessing physical links to the spirits’ former lives and legends, a Six-Legend Vessel possesses a strong bond with his spirits. . She chooses two spells of each level with the archmage arcana and divine surge spirit powers instead of one, two exotic weapon proficiencies with champion’s prowess instead of one, three combat feats with legendary champion instead of two, and three skills with trickster’s edge instead of two.

Relics (Ex) Six-Legend Vessel has with him one relic for each of the six spirit legends.Each relic corresponds to a specific spirit and Six-Legend Vessel with 1 week of intense seances and 500 gp per medium level he possesses he can make relics give certeain benefits.Relics gives +6 spirit bonus on each ability check ,120 hit points,choose six int basen skill kills. These skills count as class skills for you, and you are treated as if you had an additional number of ranks in those skills equal to your medium level ( Knowledge (arcana,history, local, nobility, planes, and religion)l)
Source AP 132


Prince Carrius Stavian 2
cr 22
XP: 307200 human medium 20
LE Medium humanoid(human)
Init +10; Senses true seeing; Perception +26

DEFENSE

AC 43, touch 24, flat-footed 40(+14 armor, +5 deflection, +1 dodge, +5 natural, +6 spirit, +3 Dex)
HP 330(20d8+240)
Fort +24, Ref +22, Will +21
Defensive Abilities absorb blow, legendary guardian, sudden block; DR 10/-;
Immunemind-affecting effects; SR 33; Resist acid 10, cold 10, electricity 10, fire 10, sonic 10

OFFENSE

Speed 20 ft., fly 60 ft. (good)
Melee +5 speed longsword +26/+26/+21/+16 (1d8+14/17-20)Space 5 ft., Reach 5 ft.
Special Attacks astral beacon, haunt channeler (10d6), shared seance, spirit (Guardian), trance of three
Medium Spells Known (CL 20th; concentration +28)
9th (4/day)-Time Stop, Wish
8th (7/day)-Euphoric Tranquility(DC 26), Greater Prying Eyes, Moment of Prescience
7th (7/day)-Greater Teleport, Resurrection, Vision
6th (7/day)-Antimagic Field, Greater Dispel Magic, Heal
5th (7/day)-Dispel Evil(DC 23), Plane Shift, Teleport, True Seeing
4th (8/day)-Divination, Restoration, Spell İmmunity, Stoneskin
3rd (8/day)-Dispel Magic, Haste, İnvisibility Purge, Prayer
2nd (8/day)-Aid, Cure Moderate Wounds, Lesser Restoration, Resist Energy,Silence
1st (8/day)-Alarm, Divine Favor, Mage Armor, Shield, Shield of Faith
0th-Detect Magic, Detect Poison, Light, Mage Hand, Mending, Open/Close, Prestidigitation, Read Magic, Stabilize

STATISTICS

Str 20, Dex 16, Con 20, Int 16, Wis 14, Cha 26

Base Atk +15; CMB +20; CMD 39

Feats Combat Reflexes, Dodge, Great Fortitude, Improved Critical (longsword), Improved Initiative, Improved Iron Will, Iron Will, Lightning Reflexes, Mobility, Spirit Focus (champion), Weapon Focus (longsword)

Skills Acrobatics -1, Bluff +31, Diplomacy +31, Fly +13, Intimidate +31, Knowledge (arcana) +26, Knowledge (history) +26, Knowledge (local) +26, Knowledge (nobility) +26, Knowledge (planes) +26, Knowledge (religion) +26, Perception +26, Sense Motive +25, Spellcraft +26, Use Magic Device +31 Languages Common

SQ spirit point 18, ask the spirits, astral journey, connection channel, location channel (20 rounds), propitiation, spacious soul, spirit bonus (+6 on AC, Constitution checks, and Fortitude and Reflex saves), spirit mastery, spirit surge 1d10

Gear +5 chainmail, +5 longsword, amulet of natural armor +5,Belt Of Physical Perfection +6, Primogen Crown,

SPECIAL ABILITIES

Six-Legend Vessel (Ex) Prince Carrius houses within him the legendary souls of six of the previous emperors of Taldor. The souls are working together to further their cause and grant their unified power to Carrius's body. Carrius gains all of the lesser spirit powers. Because the souls are working in tandem, they never gain influence over Carrius. when using abilities that would normally cause a spirit to gain influence over him he loses a spirit point . In addition, when Carrius is using the trance of three ability, the chosen intermediate power remains in effect indefinitely until changed. This increases Prince Carrius's CR by 1.

Powerful Bond (Su) Because of habitually channeling the same spirits and possessing physical links to the spirits’ former lives and legends, a Six-Legend Vessel possesses a strong bond with his spirits. . She chooses two spells of each level with the archmage arcana and divine surge spirit powers instead of one, two exotic weapon proficiencies with champion’s prowess instead of one, three combat feats with legendary champion instead of two, and three skills with trickster’s edge instead of two.

Relics (Ex) Six-Legend Vessel has with him one relic for each of the six spirit legends.Each relic corresponds to a specific spirit and Six-Legend Vessel with 1 week of intense seances and 500 gp per medium level he possesses he can make relics give certeain benefits.Relics gives +6 spirit bonus on each ability check ,120 hit points,choose six int basen skill kills. These skills count as class skills for you, and you are treated as if you had an additional number of ranks in those skills equal to your medium level ( Knowledge (arcana,history, local, nobility, planes, and religion)l)
Source AP 132


Mortals can generally invoke
a guardian spirit only with summoning and calling spells.

For every spell level of the
conjuration spell used to call or summon it (such as planar
ally, planar binding, or summon monster if the summoner has
the Summon Guardian Spirit feat), the guardian spirit
gains access to one additional spell-like ability of the ward’s
choice from the following list:

does guardian spirit working with planar binding spells