korinthmalar's page

Organized Play Member. 31 posts. No reviews. No lists. No wishlists. 2 Organized Play characters.




I do not see it in the stat block.
a powered armor battle harness is 20 bulk and a cargo lifter is 34 bulk. I would think the battle harness and cargo lifter are some sort of heavy steel and a Basic Enercycle would be space-age light aluminum so it would be what 15-20 bulk?


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Ok well, I have 25 rep with the wayfinders.... and a Boon I'm going to do it.. I cannot believe I'm going to roleplay a large bright orange and pink walrus...named Henry. Henry stole away on a submarine than a spaceship. Now he has joined the starfinders. Did I mention he worships Zon-Huthon?


"When you score a critical hit with a weapon, increase the DC to resist that weapon's critical effect by 2."

Sounds great! one problem if you look at tactical rules under critical hit part or under equipment critical hit effects THERE IS NO DC to resist critical effects.. if you roll a natural 20 and your total is over the targets AC you get you get a critical hit and do the critical effect of your weapon.....So what am I missing? Can I resist critical effects somehow? can my enemy? Is there a list of critical effect DC? what is this all about??


my PCs have to assemble tiny fighters on the ocean floor befor launching an attack. i would like them to roll for a random encounter underwater anyonee have anything like that???


so i judt dont know what to put in my underground alien ancient bunker.
going about 4 houre of game time so i have my end fight all figered out so about an hour there so i have an encounter on there way to the bunker so anuther hours say. so i need 2 hours of filler traps and stufe. what do you guys thing?


what are some creative uses for the technomancers fabricate tech?


Hi everybody!
I'm having a problem with something in Starfinder starship combat and I thought I'd ask here to see if anyone had a different understanding of it.
RULES: Long Range weapons (including the cheap-ass Coil Gun that can go on any ship) have a range increment of 20 hexes. So you can shoot up to 20 hexes without penalty, 40 hexes at -2 to hit, 60 hexes at -4 to hit, etc.
So if we're on a ship with a Long Range weapon and we're approaching our target, I'd probably want to start shooting as early as possible, especially if I think the target might have shorter-range weapons. Well, a -8 isn't so bad that it's not worth trying, so I should probably start shooting when we're 100 hexes away.
HOW BIG IS THE HEX MAP SUPPOSED TO BE?
I see Paizo sells a 27"x39" starship combat hex map with 1" hexes. If I'm right, then a ship at the center of the hex map with a turret-mounted coil gun could hit anything on the map without even taking a range penalty, begging the question of why no one did anything before the ships were on that scale of combat map.
Am I missing something here? Getting the rules wrong? Or is this (kinda basic) situation something that doesn't quite work properly?


the way i read it is that the gill sheath for 95 level 1 lets my Kalo breathe in air. is that what you guys think?

"An external lining striated with oxygen-filtering nodules coats the outside of your lungs. If you breathe in water, it filters into the lining, where the nodules extract the oxygen and deposit it into your lungs. This lets you breathe underwater or in the air. You still exhale normally."

Kalo breath underwater normaly this sould let her breath in air as it sayes "or air"
what do you guys think?


need some ideas for why Zardon "Dash" Coppersteeler the third is a celebrity.

i thought famous pirate. meh

i thought famous for winning "Goblin races" 3 years in a row (its like horse racing but with Goblins and more explosions)

i do not know what do you guys think?


So gunnery check is dex and skill ranks
So is that just 1 rank at level 1
2 ranks level 2 and so on
Or does the "ranks" includ
Skill focus , +3 for class skill, race bonus, operative eage and so on?


pg 208 "the price of such implantation is included in the listed for each augmentation."
But what if they have the cybernetics and just need them installed?
50%?
20%? of the price?


i working on a scenario where the players all get to build small or tiny fighter ships to fly down and destroy a facility.

ok so the pc is the pilot... and gunner so does the pc just get to go on all the turn phases or what?


hay do two handed melee weapons still do 1.5 your strength damage i cant find it


if some shoots a missile at my ship can my gunner shoot the missile? how does this work

if the missile did not get to me this round?
or can i shoot it the round it was fired?
or not at all?