And so here we have it, what hopes to be a relatively comprehensive and understandable guide to playing a Swashbuckler. Races, Feats, Archetypes, you name it. Takes into account material from most everything Paizo, including the core books, companions such as the Advanced Race Guide and Inner Sea World Guide, and so on. If it's on the SRD, I've probably taken it into account. That or completely missed it, which is entirely possible; if you see anything obvious(or obscure) that needs adding or alteration, or disagree with some of my ratings, point it out!
I don't understand why Superior Feint in combination with Cape of Feinting is OP.
I assume this is due to the fact that you can daze the opponent forever, however isn't the opponent only dazed if they are unable to make a DC13 Will save?
Why do I sometime read from other sources that when this combination is used, the opponent has no will save and are dazed?
Can you explain, thank you for your help in advance.
Question to the two bards that have submitted (Aliwah and Aphrodite).
Would one or both of you take an archetype that would help differentiate your characters from one another?
I would be willing to take an archtype, however I'm quite content with just the standard class, as I though that my character won't exactly know her background, hence archetype in a way.
But you did once say, it just came natural to you, but how you know it, you don't remember, so if you have to differentiate Aphrodite and Aliwah, then I would be a Court Bard.
How about Baleful Polymorph every spellcaster, that are proven guilty?
If I remember correctly, it doesn't let people cast spell from that state and, supernatural ability won't work either, aka no shapeshifting?
But the heck? You're the GM, if a spellcaster are put to prison tries to cast spell, could you not just say: Ok you cast the spell, but nothing happens.
If they spellcraft check why, just say it has been dispel from unknown source.
Hmm... DM is it possible that we know how Teresa and Eliannador, got here. Are we just exploring, got thrown through the door, for some quest? Reason why we are there, if we are allowed to know.
Here's my new character's Fiona a Female Human Druid, specialise in Summoning.
Role: summon creature to both attack and tank for us.
Fiona's Statblock:
FIONA CR 1/2
Female Human Druid 1
NN Medium Humanoid (Human)
Hero Points 1
Init +4; Senses Perception +10
--------------------
DEFENSE
--------------------
AC 17, touch 11, flat-footed 16 (+4 armor, +2 shield, +1 Dex)
hp 11 (1d8+2)
Fort +4, Ref +2, Will +7
--------------------
OFFENSE
--------------------
Spd 20 ft.
Melee Heavy Shield Bash -6 (1d4-2/20/x2) and
Quarterstaff -2 (1d6-2/20/x2) and
Unarmed Strike -2 (1d3-2/20/x2)
Ranged Sling +2 (1d4-2/20/x2)
Special Attacks Storm Burst (8/day)
Spell-Like Abilities Storm Burst (8/day)
Druid Spells Known (CL 1, -2 melee touch, 2 ranged touch):
1 (3/day) Summon Nature's Ally I, Cure Light Wounds (x2) (DC 17), Obscuring Mist
0 (at will) Light, Detect Magic, Create Water
--------------------
STATISTICS
--------------------
Str 7, Dex 14, Con 14, Int 12, Wis 20, Cha 10
Base Atk +0; CMB -2; CMD 9
Feats Augment Summoning, Druid Weapon Proficiencies, Spell Focus: Conjuration
Traits Pioneer: Perception, Reactionary
Skills Acrobatics -4, Climb -8, Escape Artist -4, Fly -4, Handle Animal +4, Heal +9, Knowledge (Local) +2, Knowledge (Nature) +7, Perception +10, Ride +0, Stealth -4, Survival +7, Swim -8
Languages Common, Druidic, Sylvan
SQ Druid Domain: Weather, Hero Points (1), Nature Sense (Ex), Spontaneous Casting, Wild Empathy +1 (Ex)
Combat Gear Hide Shirt, Quarterstaff, Shield, Heavy Wooden, Sling; Other Gear Backpack (8 @ 15 lbs), Bedroll, Blanket, Pouch, belt (1 @ 2.74 lbs), Rations, trail (per day) (5), Sack (empty), Waterskin
--------------------
SPECIAL ABILITIES
--------------------
Augment Summoning Summoned creatures have +4 to Strength and Constitution.
Druid Domain: Weather Granted Powers: With power over storm and sky, you can call down the wrath of the gods upon the world below.
Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.
Nature Sense (Ex) A druid gains a +2 bonus on Knowledge (nature) and Survival checks.
Spell Focus: Conjuration Spells from one school of magic have +1 to their save DC.
Spontaneous Casting The Druid can convert stored spells into Summon Nature's Ally spells.
Storm Burst (1d6+0) (8/day) (Sp) 30' Ranged touch attack deals 1d6+0 nonlethal damage and inflicts a -2 to hit penalty for 1r.
Wild Empathy +1 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Hmm since, there's like 2 controller already, no use of me being a controller to, so I'm probably going to changing my character to a druid, working on up the back story and statblock now.
Race1: 2d100Elf, *Half-Elf
Race2: 2d100*Human, Tiefling
Race: Final 2d100 *Half-Elf / Human
Result: Half-elf Monk
please select 4 archetypes
Interesting...
My 4 archetype:
Drunken Master
Monk of the Four Winds
Qinggong Monk
Zen Archer
Archetype1 2d100 Drunken Master, *Monk of the Four Winds
Archetype2 2d100 Qinggong Monk, *Zen Archer
Archetype F 2d100 *Monk of the Four Winds / Zen Archer
[dice=Gender]2d6 Female
End result: a Female Half-elf Monk(Monk of the Four Winds)
Truly interesting combination, a half-elf(that should be more chaotic good) mixed up with a monk(lawful) XD.
anyway below are my character's name, backstory and statblock.
backstory:
The earliest memories of Teresa, was the constant bullying from other apprentices due to her race. Not being facially beautiful may have contributed to her constantly being called names and occasionally beat down. However she does not despise them, as she knew that she is above being labelled by name or appearance.
As she was left abandoned in front of the temple she was brought up in, she never knew who her parents are, though living in a society that consist of mainly human, she knew that she was different, her ember eyes and her pointed ears, but compare to pure elf, it’s much less pronounce and more rounded, this gave clue that she’s a mix race of both Human and Elf. Learning from the books in the temple’s library she knew that she would be short live as a Half-Elf, and therefore she pursue a live of ascetic monk, in hope that one day she could become a master of the Four Wind and achieve a life if immortality.
Statblock:
TERESA CR 1/2
Female Half-Elf Monk (Monk of the Four Winds) 1
LN Medium Humanoid (Elf, Human)
Init +4; Senses Low-Light Vision; Perception +8
--------------------
DEFENSE
--------------------
AC 15, touch 15, flat-footed 12 (+2 Dex, +1 dodge)
hp 10 (1d8+1)
Fort +3, Ref +4, Will +4
Immune sleep; Resist Elven Immunities
--------------------
OFFENSE
--------------------
Spd 30 ft.
Melee Temple Sword +4 (1d8+4/19-20/x2) and
Unarmed Strike +4 (1d6+4/20/x2)
Ranged Shuriken +2 (1d2+4/20/x2)
Special Attacks Flurry of Blows -1/-1
--------------------
STATISTICS
--------------------
Str 19, Dex 14, Con 13, Int 8, Wis 14, Cha 7
Base Atk +0; CMB +4 (+6 Grappling); CMD 19 (21 vs. Grapple)
Feats Dodge, Elemental Fist (1d6) (1/day), Improved Grapple, Improved Unarmed Strike, Monk Weapon Proficiencies, Skill Focus: Acrobatics (Adaptability)
Traits Bullied, Warrior of Old
Skills Acrobatics +9, Perception +8, Sense Motive +6
Languages Common, Elven
SQ AC Bonus +2, Elf Blood, Unarmed Strike (1d6)
Combat Gear Shuriken (40), Temple Sword; Other Gear Backpack (7 @ 14 lbs), Bedroll, Pouch, belt (1 @ 2.18 lbs), Rations, trail (per day) (5), Rope, hempen (50 ft.), Sack (1 @ 10 lbs), Waterskin
--------------------
SPECIAL ABILITIES
--------------------
AC Bonus +2 The Monk adds his Wisdom bonus to AC and CMD, more at higher levels.
Bullied +1 to hit with unarmed AoEs.
Elemental Fist (1d6) (1/day) You can add 1d6 energy damage to an attack.
Elf Blood You are counted as both elves and humans for any effect relating to race.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to Sleep effects.
Flurry of Blows -1/-1 (Ex) Make Flurry of Blows attack as a full action.
Improved Grapple You grapple at +2, with no attacks of opportunity allowed.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Unarmed Strike (1d6) The Monk does lethal damage with his unarmed strikes.
@KFC: That looks fine if I could get a statblock to go with that.
Aphrodite's Statblock:
APHRODITE CR 1/2
Female Human Bard 1
NN Medium Humanoid (Human)
Init +1; Senses Perception +2
--------------------
DEFENSE
--------------------
AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 9 (1d8+1)
Fort +1, Ref +3, Will +0
--------------------
OFFENSE
--------------------
Spd 30 ft.
Melee Unarmed Strike +2 (1d3+2/20/x2)
Special Attacks Bardic Performance (standard action) (8 rounds/day, Bardic Performance: Countersong, Bardic Performance: Distraction, Bardic Performance: Fascinate (DC 14), Bardic Performance: Inspire Courage +1
Bard Spells Known (CL 1, +2 melee touch, +1 ranged touch):
1 (2/day) Sleep (DC 15), Charm Person (DC 15)
0 (at will) Light, Prestidigitation (DC 14), Ghost Sound (DC 14), Detect Magic
--------------------
STATISTICS
--------------------
Str 14, Dex 12, Con 12, Int 14, Wis 7, Cha 18
Base Atk +0; CMB +2; CMD 13
Feats Bard Weapon Proficiencies, Eschew Materials, Skill Focus: Perform (Sing)
Skills Acrobatics +5, Appraise +6, Disguise +8, Escape Artist +5, Perception +2, Perform (Sing) +11, Sleight of Hand +5, Spellcraft +6, Stealth +5, Use Magic Device +8
Languages Common
SQ Bardic Knowledge +1 (Ex)
--------------------
SPECIAL ABILITIES
--------------------
Bardic Knowledge +1 (Ex) Add + 1 to all knowledge skill checks.
Bardic Performance (standard action) (8 rounds/day) Your performances can create magical effects.
Bardic Performance: Countersong (Su) Counter magical effects that depend on sound.
Bardic Performance: Distraction (Su) Counter magical effects that depend on sight.
Bardic Performance: Fascinate (DC 14) (Su) One or more creatures becomes fascinated with you.
Bardic Performance: Inspire Courage +1 (Su) Morale bonus on some saving throws, attack and damage rolls.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
I have omitted the 2 additional beginning languages considering I'm in a state of amnesia, I'm not sure if I should choose any. However if I'm allowed, she would also know Exodite and Sasori, but she couldn't remember how she are fluent in them.
In the beach lies a curvaceous naked lady about five to six feet tall face down unconscious along with a couple others under the same condition. Her hair was long and brown and it’s not until she regains her conscious that you could see her charming brown eyes peer through the sand that covered almost half her face. She has no clue where she is or how she got here, the only thing that is certain in her mind is that she is called Aphrodite.
In short:
Average weight (138 lbs) and height (5’8)
Long brown hair
Beautiful brown eyes
P.S. Sorry kinda implemented the scenario to help me describe her, hope you don't mind.
So yeah I'm going to be playing a Female Human Bard. Really excited to play this, hope I get picked to play in your campaign. Also if I do could I at least wake up in the beach, with some concealment for my character, or would the other player just be in for a treat, with a beautiful female running around naked, looking for anyone to spare me some clothes =p
Aphrodite Statblock:
APHRODITE CR 1/2
Female Human (Taldan) Bard 1
NN Medium Humanoid (Human)
Init +3; Senses Perception +2
--------------------
DEFENSE
--------------------
AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 9 (1d8+1)
Fort +1, Ref +3, Will +0
--------------------
OFFENSE
--------------------
Spd 30 ft.
Melee Unarmed Strike +2 (1d3+2/20/x2)
Special Attacks Bardic Performance (standard action) (8 rounds/day, Bardic Performance: Countersong, Bardic Performance: Distraction, Bardic Performance: Fascinate (DC 14), Bardic Performance: Inspire Courage +1
Bard Spells Known (CL 1, +2 melee touch, +1 ranged touch):
1 (2/day) Sleep (DC 15), Charm Person (DC 15)
0 (at will) Light, Prestidigitation (DC 14), Ghost Sound (DC 14), Detect Magic
--------------------
STATISTICS
--------------------
Str 14, Dex 12, Con 12, Int 14, Wis 7, Cha 18
Base Atk +0; CMB +2; CMD 13
Feats Bard Weapon Proficiencies, Eschew Materials, Skill Focus: Perform (Sing)
Traits Ear for Music: Perform (Sing), Reactionary
Skills Acrobatics +5, Appraise +6, Disguise +8, Escape Artist +5, Perception +2, Perform (Sing) +12, Sleight of Hand +5, Spellcraft +6, Stealth +5, Use Magic Device +8
Languages Common, Elven, Sylvan
SQ Bardic Knowledge +1 (Ex)
--------------------
SPECIAL ABILITIES
--------------------
Bardic Knowledge +1 (Ex) Add + 1 to all knowledge skill checks.
Bardic Performance (standard action) (8 rounds/day) Your performances can create magical effects.
Bardic Performance: Countersong (Su) Counter magical effects that depend on sound.
Bardic Performance: Distraction (Su) Counter magical effects that depend on sight.
Bardic Performance: Fascinate (DC 14) (Su) One or more creatures becomes fascinated with you.
Bardic Performance: Inspire Courage +1 (Su) Morale bonus on some saving throws, attack and damage rolls.
Ear for Music: Perform (Sing) +1 to a chosen Perform skill, +2 to Knowledge (local) checks dealing with the local art or music scene.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
I dunno if racial ethnicities is allowed, but I included it anyway, and I could always take it out later.
I'm interested in playing this campaign, however I am not familiar with the setting, and first time pbp player. Hope this won't rule me out of being accepted into the campaign much.
I would be looking into making a Controller Bard, and possible a fair bit into skills. Still needs to look into the NeoExodus race, in any case assuming I would be playing a Female Human Bard for now.
ELROS CR 1/2
Male Elf Wizard 1
NN Medium Humanoid (Elf)
Hero Points 1
Init +3; Senses Low-Light Vision; Perception +4
--------------------
DEFENSE
--------------------
AC 13, touch 13, flat-footed 10 (+3 Dex)
hp 11 (1d6+4)
Fort +1, Ref +3, Will +3
Immune sleep; Resist Elven Immunities
--------------------
OFFENSE
--------------------
Spd 30 ft.
Melee Unarmed Strike -2 (1d3-2/20/x2)
Ranged Longbow +3 (1d8-2/20/x3)
Wizard Spells Known (CL 1, -2 melee touch, 3 ranged touch):
1 (3/day) Enlarge Person (DC 16), Unseen Servant, Mage Armor (DC 16), Negative Reaction (DC 16)
0 (at will) Light, Prestidigitation (DC 15), Detect Magic
--------------------
STATISTICS
--------------------
Str 7, Dex 16, Con 12, Int 20, Wis 12, Cha 10
Base Atk +0; CMB -2; CMD 11
Feats Elven Weapon Proficiencies, Scribe Scroll, Toughness +3, Wizard Weapon Proficiencies
Skills Appraise +9, Bluff +1, Knowledge (Arcana) +9, Knowledge (Local) +9, Knowledge (Nature) +9, Perception +4, Spellcraft +9
Languages Celestial, Common, Draconic, Elven, Gnome, Goblin, Sylvan
SQ +3 to Bluff checks, Abjuration, Acid Dart (8/day) (Su), Conjuration, Elven Magic, Empathic Link with Familiar (Su), Enchantment, Hero Points (1), Share Spells with Familiar, Summoner's Charm (+1r) (Su)
Combat Gear Arrows (20), Longbow; Other Gear Backpack (3 @ 10 lbs), Bedroll, Blanket, Cured Leather, Pouch, belt (7 @ 3.92 lbs), Powder (3), String (50'), Waterskin, Wood
--------------------
SPECIAL ABILITIES
--------------------
+3 to Bluff checks You gain the Alertness feat while your familiar is within arm's reach.
Abjuration You must spend 2 slots to cast spells from the Abjuration school.
Acid Dart (8/day) (Su) 30' Ranged touch attack deals 1d6+0 Acid damage.
Conjuration The conjurer focuses on the study of summoning monsters and magic alike to bend to his will.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to Sleep effects.
Elven Magic +2 racial bonus on caster checks to overcome spell resistance. +2 to spellcraft checks to determine the properties of a magic item.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Enchantment You must spend 2 slots to cast spells from the Enchantment school.
Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Share Spells with Familiar The wizard may cast a spell with a target of "You" on his familiar (as a touch spell) instead of on himself. A wizard may cast spells on his familiar even if the spells do not normally affect creatures of the familiar's type (magical beast).
Summoner's Charm (+1r) (Su) Increase duration of summoning spells by 1/2 level (permanent at 20).
I'm also an Infernal Binder, However I don't have the license for the book that contains this or something on Hero Lab, but it's practically the same, with minor adjustment to the Conjuration school.
Chatacter’s name: Elros the Second, Son of Godfrey
In short, Elros is going to be a Wizard specialise in the arcane school of Conjuration, Infernal Binder. He’s going to be mainly supporting, aiming to do some battlefield control, some enemies debuffing, ally buffing and extremely minor amount of blasting. He’s faithful to his companion/party and believes that he should be valued as a team member and that he’s a useful member of the party, despite not doing any damage during combat. He dislikes people that brag about how powerful they are and during combat, he would avoid buffing the “powerful” person just to get back at the person.
I’ve also changed the google document to show the time that I’m available, if you don’t mind and I’ve also look you up on skype, and messaged you, hopefully that is you, and you actually got my message.
I'll be doing my character soon using Hero Lab, I do have hamachi, but I have no concept of how maptool works would need help on that the next session, assuming on next Saturday 2pm your time.
Elros' back story:
Elros the Second, son of Godfrey, born and raised in the city of Egorian, his father Aldrich Godfrey is a professor of Conjuration in the University of Egorian. Elros’ talent in the Conjuration art is just as good and if not have a potential to overcome his father. Some call it genetics, but his father knew better.
Elros’ mother was pregnant with Elros when she first met Aldrich. Her husband then was beaten to death by a gang of Tiefling loan shark and she would probably be next if it wasn’t for Elros’ father coming to the rescue, apparently they failed to pay off the loan, and she would be no good to them considered she’s pregnant, so the best option they could think of was to kill them. Luckily Elros’ mother was saved by Aldrich, or a child prodigy would not be born.
Elros never gets to know his mother, as she died shortly after giving birth to him. Before she died however, she named her son Elros II after his biological father Elros. Despite not being related by blood, Aldrich raised Elros as his own son. Elros was taught the art of Conjuration, since he’s a child, however a child of Elf, a Young adult to Human. So when I say he graduated in the Egorian Academy of the Magical Arts at a young age, Elros is only 69 years of age.
Being a Human his father died 10 years later at the age of 106, most would say he lived a happy life and a painless death, but some say he’s fairly short lived for a wizard. Regardless, to Elros he’s the best a child could ask from a father. However with his father’s death, Aldrich’s grandson finally manages to kick Elros out of the House, and with the exact word: “Get out of our property, you stupid Elf! Our grandpa is dead and don’t think for a second that you would inherit any will, you’re just an adopted bastard.”
Just like that Elros was kicked out and assume a life of adventure.
Chatacter’s name: Elros the Second, Son of Godfrey
In short, Elros is going to be a Wizard specialise in the arcane school of Conjuration, Infernal Binder,. He’s going to be mainly supporting, aiming to do some battlefield control, some enemies debuffing and ally buffing, and extremely minor blasting. He’s faithful to his companion/party and believes that he should be valued as important as much as he values his party. He hopes that people acknowledge that he’s a useful member of the party, despite not doing any damage during combat. He dislikes people that brag about how powerful they are and during combat, he would avoid buffing the “powerful” person just to get back at the person.
I would give more detail, such as the trait etc. when I know I have a place in your campaign.
Elros' back story:
Elros the Second, son of Godfrey, born and raised in the city of Egorian, his father Aldrich Godfrey is a professor of Conjuration in the University of Egorian. Elros’ talent in the Conjuration art is just as good and if not have a potential to overcome his father. Some call it genetics, but his father knew better.
Elros’ mother was pregnant with Elros when she first met Aldrich. Her husband then was beaten to death by a gang of Tiefling loan shark and she would probably be next if it wasn’t for Elros’ father coming to the rescue, apparently they failed to pay off the loan, and she would be no good to them considered she’s pregnant, so the best option they could think of was to kill them. Luckily Elros’ mother was saved by Aldrich, or a child prodigy would not be born.
Elros never gets to know his mother, as she died shortly after giving birth to him. Before she died however, she named her son Elros II after his biological father Elros. Despite not being related by blood, Aldrich raised Elros as his own son. Elros was taught the art of Conjuration, since he’s a child, however a child of Elf, a Young adult to Human. So when I say he graduated in the Egorian Academy of the Magical Arts at a young age, Elros is only 69 years of age.
Being a Human his father died 10 years later at the age of 106, most would say he lived a happy life and a painless death, but some say he’s fairly short lived for a wizard. Regardless, to Elros he’s the best a child could ask from a father. However with his father’s death, Aldrich’s grandson finally manages to kick Elros out of the House, and with the exact word: “Get out of our property, you stupid Elf! Our grandpa is dead and don’t think for a second that you would inherit any will, you’re just an adopted bastard.”
Just like that Elros was kicked out and assume a life of adventure.