Eurydes of Absalom
CR 1,
XP 400
Male Human Cavalier 1
N Medium humanoid (human)
Init +0;
Senses Perception -2
DEFENSE
AC 17, touch 10, flat-footed 17 (+5 armor, +2 shield)
HP 14 (1d10+4)
Fort +2,
Ref +0,
Will -2
OFFENSE
Speed 20 ft
Melee warhammer +6 (1d8+4/x3)
Ranged crossbow +1 (120 ft/1d10/19-20/x2)
Special Attacks Challenge (1/day),
Order of the Dragon, Tactician (1/day)
Challenge (Ex) Once per day, a cavalier can challenge a foe to combat. As a swift action, the cavalier chooses one target within sight to challenge. The cavalier’s melee attacks deal extra damage whenever the attacks are made against the target of his challenge. This extra damage is equal to the cavalier’s level. The cavalier can use this ability once per day at 1st level, plus one additional time per day for every three levels beyond 1st, to a maximum of seven times per day at 19th level.
Challenging a foe requires much of the cavalier’s concentration. The cavalier takes a –2 penalty to his Armor Class, except against attacks made by the target of his challenge.
The challenge remains in effect until the target is dead or unconscious or until the combat ends. Each cavalier’s challenge also includes another effect which is listed in the section describing the cavalier’s order.
Whenever an order of the dragon cavalier issues a challenge, his allies receive a +1 circumstance bonus on melee attack rolls against the target of his challenge whenever he is threatening the target. This bonus increases by +1 for every four levels the cavalier possesses.
Tactician (Ex) At 1st level, a cavalier receives a teamwork feat as a bonus feat. He must meet the prerequisites for this feat. As a standard action, the cavalier can grant this feat to all allies within 30 feet who can see and hear him. Allies retain the use of this bonus feat for 3 rounds plus 1 round for every two levels the cavalier possesses. Allies do not need to meet the prerequisites of these bonus feats. The cavalier can use this ability once per day at 1st level, plus one additional time per day at 5th level and for every 5 levels thereafter.
STATISTICS
Str 18, Dex 10, Con 11, Int 16, Wis 7, Cha 13
Base Atk +1; CMB +5; CMD 15
Feats Pack Attack, Toughness, Weapon Focus (warhammer)
Skills: Diplomacy +6, Handle Animal +6, Intimidate +6, Perception +2, Profession (Soldier) +3, Ride +4, Sense Motive +2, Survival +2
Special Qualities Mount
Mount (Ex) A cavalier gains the service of a loyal and trusty steed to carry him into battle. This mount functions as a druid’s animal companion, using the cavalier’s level as his effective druid level. The creature must be one that he is capable of riding and is suitable as a mount. A Medium cavalier can select a camel or a horse. A Small cavalier can select a pony or wolf, but can also select a boar or a dog if he is at least 4th level. The GM might approve other animals as suitable mounts.
A cavalier does not take an armor check penalty on Ride checks while riding his mount. The mount is always considered combat trained and begins play with Light Armor Proficiency as a bonus feat. A cavalier’s mount does not gain the share spells special ability.
A cavalier’s bond with his mount is strong, with the pair learning to anticipate each other’s moods and moves. Should a cavalier’s mount die, the cavalier may find another mount to serve him after 1 week of mourning. This new mount does not gain the link, evasion, devotion, or improved evasion special abilities until the next time the cavalier gains a level.
Languages Common, Draconic, Kelish, Osirian
Gear scalemail, heavy steel shield, warhammer, heavy crossbow, crossbow bolts (30), explorer's outfit, trail rations (10 days), bedroll, soap, fishhook, hemp rope (100 ft), sunrods (5), grappling hook, backpack, flint and steel, belt pouch, waterskin, pitons (10), hammer, feed (10 days), training harness
Aineas, Steed of Eurydes
CR 1, XP 400
N Large Animal
Init +1; Senses low-light vision, scent; Perception +6
DEFENSES
AC 15, touch 11, flat-footed 14 (+4 natural, +1 Dex)
HP 13
Fort +5, Ref +4, Will +1
OFFENSE
Speed 50 ft
Melee bite +4 (1d4+3), 2 hooves +4 (1d6+3)
Space 10 ft; Reach 5 ft
STATISTICS
Str 16, Dex 13, Con 15, Int 2, Wis 12, Cha 6
Base Atk +1, CMB +4, CMD 16 (20 vs trip)
Feats Endurance, Run
Skills Perception +6
Special Qualities combat-trained