Valeros

Eurydes's page

25 posts. Organized Play character for Warrior of Thune.


Full Name

Eurydes of Absalom

Race

Human (Taldan)

Classes/Levels

Cavalier 1

Gender

Male

Size

Medium

Age

28

Special Abilities

Traits: Courageous, Militia Veteran; Feats: Toughness, Weapon Focus (warhammer); Class Features: Challenge (1/day), mount, order (Order of the Dragon), tactician; Favoured Class Cavalier (+1 hp)

Alignment

Neutral

Deity

Abadar

Location

Absalom

Languages

Common, Draconic, Kelish, Osiriani

Occupation

Mercenary

Strength 18
Dexterity 10
Constitution 11
Intelligence 16
Wisdom 7
Charisma 13

About Eurydes

Eurydes of Absalom
A Taldan Mercenary and Honourable Knight

Physical Description: Eurydes is a muscular, heavily-built Taldan man, about 6' 2" tall and 220 lbs. He has short black hair, dark brown eyes, and bronze skin strongly favouring his Kelish ancestry. Unlike Kelishites, however, Eurydes doesn't grow facial hair, a trait he's traced to a fey ancestor in the distant past. This particular point is a sore spot for him, and he doesn't talk about it.
He prefers to dress in blue and green-laden explorer's clothes reflective of his Taldan heritage, and a brown, heavy backpack. When expecting combat, he dons a suit of scale mail, a steel heavy shield, and a warhammer.

PF Society#:
111830-1

Backstory:
Eurydes came from a hard upbringing, he had to endure poverty in his family and bullying from other children. He was known in his hometown for his courage and perseverance, and was quickly picked up by the military as a teenager. He served in the Taldan military for eight years, and rose through the ranks quickly and was taken under wing by a local knight. He was knighted into the Order of the Dragon himself close to his 28th birthday, when he left for Absalom hoping to find glory and wealth.
Eurydes does have a code of honour, and while he is not a malicious person, he is selfish and greedy. He believes in putting his friends and country first, and may find it difficult sometimes weighing his patriotism against the value of allies, but he values actual friends very highly.
He does have some kindness in him, and life does have meaning to him. He is protective (in general) of women and children, and can be moved to help others who are in abject poverty. He does not extend such views to monsters or creatures that don't look human. (All seven races in the Core Rulebook satisfy his idea of 'human', even half-orcs.) He even has a hatred of tieflings, and considers them fiends.
While he values 'normal' races, viewing 'less-than-human' races with a self-serving contempt, he hypocritically views draconic ancestry in normal people as something to be proud of.

Character Sheet:
Eurydes of Absalom
CR 1, XP 400
Male Human Cavalier 1
N Medium humanoid (human)
Init
+0; Senses Perception -2
DEFENSE
AC
17, touch 10, flat-footed 17 (+5 armor, +2 shield)
HP 14 (1d10+4)
Fort +2, Ref +0, Will -2
OFFENSE
Speed
20 ft
Melee warhammer +6 (1d8+4/x3)
Ranged crossbow +1 (120 ft/1d10/19-20/x2)
Special Attacks Challenge (1/day), Order of the Dragon, Tactician (1/day)
Challenge (Ex) Once per day, a cavalier can challenge a foe to combat. As a swift action, the cavalier chooses one target within sight to challenge. The cavalier’s melee attacks deal extra damage whenever the attacks are made against the target of his challenge. This extra damage is equal to the cavalier’s level. The cavalier can use this ability once per day at 1st level, plus one additional time per day for every three levels beyond 1st, to a maximum of seven times per day at 19th level.
Challenging a foe requires much of the cavalier’s concentration. The cavalier takes a –2 penalty to his Armor Class, except against attacks made by the target of his challenge.
The challenge remains in effect until the target is dead or unconscious or until the combat ends. Each cavalier’s challenge also includes another effect which is listed in the section describing the cavalier’s order.
Whenever an order of the dragon cavalier issues a challenge, his allies receive a +1 circumstance bonus on melee attack rolls against the target of his challenge whenever he is threatening the target. This bonus increases by +1 for every four levels the cavalier possesses.
Tactician (Ex) At 1st level, a cavalier receives a teamwork feat as a bonus feat. He must meet the prerequisites for this feat. As a standard action, the cavalier can grant this feat to all allies within 30 feet who can see and hear him. Allies retain the use of this bonus feat for 3 rounds plus 1 round for every two levels the cavalier possesses. Allies do not need to meet the prerequisites of these bonus feats. The cavalier can use this ability once per day at 1st level, plus one additional time per day at 5th level and for every 5 levels thereafter.

STATISTICS
Str
18, Dex 10, Con 11, Int 16, Wis 7, Cha 13
Base Atk +1; CMB +5; CMD 15
Feats Pack Attack, Toughness, Weapon Focus (warhammer)
Skills: Diplomacy +6, Handle Animal +6, Intimidate +6, Perception +2, Profession (Soldier) +3, Ride +4, Sense Motive +2, Survival +2
Special Qualities Mount
Mount (Ex) A cavalier gains the service of a loyal and trusty steed to carry him into battle. This mount functions as a druid’s animal companion, using the cavalier’s level as his effective druid level. The creature must be one that he is capable of riding and is suitable as a mount. A Medium cavalier can select a camel or a horse. A Small cavalier can select a pony or wolf, but can also select a boar or a dog if he is at least 4th level. The GM might approve other animals as suitable mounts.
A cavalier does not take an armor check penalty on Ride checks while riding his mount. The mount is always considered combat trained and begins play with Light Armor Proficiency as a bonus feat. A cavalier’s mount does not gain the share spells special ability.
A cavalier’s bond with his mount is strong, with the pair learning to anticipate each other’s moods and moves. Should a cavalier’s mount die, the cavalier may find another mount to serve him after 1 week of mourning. This new mount does not gain the link, evasion, devotion, or improved evasion special abilities until the next time the cavalier gains a level.
Languages Common, Draconic, Kelish, Osirian
Gear scalemail, heavy steel shield, warhammer, heavy crossbow, crossbow bolts (30), explorer's outfit, trail rations (10 days), bedroll, soap, fishhook, hemp rope (100 ft), sunrods (5), grappling hook, backpack, flint and steel, belt pouch, waterskin, pitons (10), hammer, feed (10 days), training harness

Aineas, Steed of Eurydes
CR 1, XP 400
N Large Animal
Init
+1; Senses low-light vision, scent; Perception +6
DEFENSES
AC 15, touch 11, flat-footed 14 (+4 natural, +1 Dex)
HP 13
Fort +5, Ref +4, Will +1
OFFENSE
Speed
50 ft
Melee bite +4 (1d4+3), 2 hooves +4 (1d6+3)
Space 10 ft; Reach 5 ft
STATISTICS
Str
16, Dex 13, Con 15, Int 2, Wis 12, Cha 6
Base Atk +1, CMB +4, CMD 16 (20 vs trip)
Feats Endurance, Run
Skills Perception +6
Special Qualities combat-trained

Abilities, Equipment, Money Remaining:
4 gp, 7 sp, 9 cp