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Except I don't know the title. And I only remember the barest bit of the plot. I recall that there was a fortress, and the party was sent back in time at least once (possibly more) to experience life in the fortress in the past, and gain clues that would help them in the present when they returned. This was likely around 3.0/3.5 days, but possibly earlier. I'm pretty sure it was 3rd party. Anyone know what I'm talking about? Thanks! ![]()
Karui Kage wrote:
Cool, thanks for the link. That doesn't sound as... forbidding as I expected, I guess. ![]()
We're told they prevent demons from crossing the barrier. Presumably, they also prevent demonic magic, such as teleport. But we're also told that demons can get through (in the fluff for the Exposed to Awfulness trait, WotR Player's Guide p 6). Are we ever told the mechanics for attempting to cross? Or what happens when a demon tries? What happens if you put a demon in a sealed box and put that box on a wagon and drive it across the wardstone border? ![]()
@Caius, My intent is either to replace that ability, or just limit our use of Mythic so that we never reach that tier. @Lochar, I intend to replace those treasures with other goodies. Breath of Life will stay as-is. Relentless Healing will also stay, but the ability to spend 2 mythic points to allow someone to bring themselves back will be nixed. It's a complex problem; mythic offers a lot of powerful options, but it appears that lots of PCs die regardless. That sounds less like the heroes of myth and more like video games, which is disappointing. ![]()
I've been reading the various threads about Mythic balance, or lack thereof, with great interest. My players and I dislike Raise Dead and the like; we prefer death to be relatively permanent. To that end, we've decided that Raise Dead (as written) is now a 9th level cleric spell. No other forms of resurrection exist. We're also considering making Raise Dead have a very long casting time, to account for the roleplaying aspects we want (convincing a god to allow the soul to return). Given that tidbit, does anyone have any advice on how that decision will interact with the Mythic rules? ![]()
Neil Spicer wrote:
Thanks for the feedback. I appreciate it. ![]()
Thanks for taking the time to make your criticisms known. I appreciate the feedback. Arcane Effigy
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