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Pathfinder Lost Omens, Rulebook Subscriber
Who are we? We're a group of seven friends playing table top role-playing games in New York City. We are Jeff, Steve, Fabio, Zack, Trevor, and Tina with DM and Host-with-the-Most Jared. Nothing Ventured, Nothing Gamed officially launched with our first podcast episode in August 2019 and our episodes, which include both actual-play sessions and open discussions about our games we call Rambling with the Runelords can now be found here --> Nothing Ventured, Nothing Gamed Linktree. New episodes are released each Monday at 7 AM Eastern. On Wednesday nights around 7:45pm EST (that is a lose time because when we go live we usually spend time talking with chat a bunch) we live stream on twitch which gives us the opportunity to laugh and have a blast chatting with our viewers. Coming soon! Since we have been around for a year and having a blast with Runelords we want to expand and decided that we will be diving into the newest AP Agents of Edgewatch when that releases. So please drop by and check us out, let us know what you think and come chat with us almost every Wednesday! See you around Pathfinders! We are Nothing Ventured, Nothing Gamed: giving advice, rolling dice with a little of that New York spice!
Pathfinder Lost Omens, Rulebook Subscriber
Hi everyone, I would like to introduce my group's actual/live play of Pathfinder 2e conversion of Rise of the Runelords. We're a group of seven friends playing table top role-playing games on Long Island. We are Jeff, Steve, Fabio, Zack, Trevor, and Tina with DM and Host-with-the-Most Jared. Our episodes, which include both actual-play sessions and open discussions about our games we call Rambling with the Runelords can now be found on Podbean, Spotify, iTunes, Google Play, along with other podcast platforms. New episodes are released each Monday at 7 AM Eastern or you can find us live playing Wednesday at 7:30pm Eastern. You can find all the links here on our linktree https://linktr.ee/NothingVenturedNothingGamed =) Thankyou all and hopefully we hear from you all soon. Also if you join us for our Rules with Steve session we continually try to stump him so he will be forced to give us starburst so come with rules questions and help us get sweet treats!
Pathfinder Lost Omens, Rulebook Subscriber
So my brother is building his character for our first game and his idea was a dark elf who raised a spider from hatching to be his ranger companion. Basically he is a ranger with a spider companion and I was wondering if anyone had an idea how to write this out? Would Badger or dromaeosaur stats? Thankyou!
Pathfinder Lost Omens, Rulebook Subscriber
So my pathfinder group just did a stream of the playtest characters where we talk about what we hope from them and how we liked them after playing them. It is a long stream but we would love some feed back and next Wednesday we will be doing a live Q&A on the classes so if you want to stop by and chat with us! Thanks!!!
Pathfinder Lost Omens, Rulebook Subscriber
So I know this is going to sound weird but I feel magical weapons kinda take away from the idea that combat is deadly (I know it doesn't but I feel aways about it). I know magical items are a necessity in Pathfinder to allow the players to keep up with monster scaling but is there another way? Is there a better way to allow for lower magical items and keep the fun and scaling on the same level? Im looking for any advice and help on this topic so I can start handing out magical items to my players before they drawn and quarter me!! Thanks!
Pathfinder Lost Omens, Rulebook Subscriber
Need a clarification question, a player of mine wants to use the new Ancient Elf Heritage from the character guide and they want to dedicate cleric. After reading the rule for it and the cleric dedication do they gain those 2 extra cantrips at level 1? Am I understanding it correctly that it is a full dedication at level 1 with all the stuff that naturally comes with a normal dedication? Thankyou!
Pathfinder Lost Omens, Rulebook Subscriber
Hey everyone we just wanted to say thank-you all for your support and suggestions! Also coming soon we will be moving over to live streaming on Twitch in the next month or so but do no fear we will be converting those episodes to podcast. Again, thank you from the Nothing Ventured Nothing Gamed group to all our friends and fans out here! Now onto the actual play: After entering the Thieves' Guild to meet with Mama Selese and gather supplies, Benjy is discovered to be a member of the Merchant's Guild. After a tense encounter, a deal is struck. Back at the Rusty Dragon, the party revise their plan and head out for Thistleop after meeting up with Benjy and Aratar. What will they face when they arrive, and will they get there in time? Podbean: https://nvng.podbean.com/
Pathfinder Lost Omens, Rulebook Subscriber
So I am currently in a bind, my rogue (I am the DM the rogue is a player) just got locked into a room with basically the mob. The rogue offers them 5gp to talk with him. I coming from older additions took this as an insult as the NPC but one of my players informed me after the session that 5gp is now similar to about 150gp in Pathfinder 1. Is this true? I know they went to a silver base now but is it really that extreme? Thanks for any help
Pathfinder Lost Omens, Rulebook Subscriber
Good day to all you fine Pathfinder players the Nothing Ventured, Nothing Gamed Podcast group just dropped episode 4 of our actual play, so come on down and listen. Also help me figure out some names for 7 dwarfs who work in a mine [Podbean](https://www.podbean.com/eu/pb-r5wr8-bf4e7d) [Apple Podcast](https://podcasts.apple.com/us/podcast/nothing-ventured-nothing-gamed/id147 7064146) [Spotify](https://open.spotify.com/show/2R9PWKBtFfUaWOnczQvzIM) [Google Podcast](https://playmusic.app.goo.gl/?ibi=com.google.PlayMusic&isi=691797987&a mp;ius=googleplaymusic&apn=com.google.android.music&link=https://pl ay.google.com/music/m/Ioy7bi4cblnguuzlnwqqylr7y44?t%3DNothing_Ventured_Noth ing_Gamed%26pcampaignid%3DMKT-na-all-co-pr-mu-pod-16)
Pathfinder Lost Omens, Rulebook Subscriber
I can't seem to find the answer I am looking for but why do some depictions of Azlanti people show they have what looks like gems growing out of their body. Is that a natural thing or what? I have been looking for an answer and can't seem to find one. Thanks!
Pathfinder Lost Omens, Rulebook Subscriber
Those lovable scamps from New York are at it again in this weeks episode from your podcast group Nothing Ventured Nothing Gamed. In this weeks actual play of the Rise of Runelords, our band of intrepid adventurers just escaped from the dungeon below the Glassworks factory, and were found by Nathanial, who told us that some commotion was happening back at the Rusty Dragon. As the adventurers show up, and have a conversation with an up until now, an unknown person, who seems to have some issue with the Rusty Dragon's owner Amiko. Follow along with us as we parley with this new person, and also take time to have a rest from our trials and tribulations, on this episode of The Uncrowned Podbean: https://www.podbean.com/eu/pb-zeznp-beb841 Spotify: https://open.spotify.com/show/2R9PWKBtFfUaWOnczQvzIM Appleplay: https://podcasts.apple.com/us/podcast/nothing-ventured-nothing-gamed/id1477 064146
Pathfinder Lost Omens, Rulebook Subscriber
Out crazy team of Adventures battle some monstrous foes in this weeks live play episode of our 2e Rise of Runelords AP. If you're interested in crazy combat, ridiculous RP and a good amount of chatting about rules come check us out! Podbean: https://nvng.podbean.com/ Apple: https://podcasts.apple.com/us/podcast/nothing-ventured-nothing-gamed/id1477 064146 Spotify: https://open.spotify.com/show/2R9PWKBtFfUaWOnczQvzIM
Pathfinder Lost Omens, Rulebook Subscriber
In this weeks episode its us talking rules with our resident rules arbiter Steve. After some thought we gave him his own segment called Rules w.Steve. This week we correct and discuss any rules concerns, or errors from our prior Role Play sessions, as well as rules we glossed over for time sake. Listen, Steve, as he explains the rules, where to find them in the Core Rulebook, and soon to be, answering questions from the audience. If you have a rules question, or any question about Pathfinder 2nd Edition feel free to contact us at Twitter @NVNGPodcast, Facebook at @NVNGPodcast, or Instagram @NVNGPodcast, or email us at NVNGPodcast@gmail.com to get our take on your rules question. Podbean: https://nvng.podbean.com/ Apple: https://podcasts.apple.com/us/podcast/nothing-ventured-nothing-gamed/id1477 064146 Spotify: https://open.spotify.com/show/2R9PWKBtFfUaWOnczQvzIM
Pathfinder Lost Omens, Rulebook Subscriber
Are you thinking about getting into Pathfinder 2e and trying to figure out character creation? Or are you already building characters but want to double check your work? The Nothing Ventured Nothing Gamed podcast will be airing our 3rd episode which covers rolling, standard and voluntary flaw ways of character building. So check it out for a special Ramblings w.the Runelords character creation. PODBEAN: https://feed.podbean.com/nvng/feed.xml or https://nvng.podbean.com/ Spotify: https://open.spotify.com/show/2R9PWKBtFfUaWOnczQvzIM ITunes: https://podcasts.apple.com/us/podcast/nothing-ventured-nothing-gamed/id1477 064146
Pathfinder Lost Omens, Rulebook Subscriber
Yup, we did the thing. My group loved Pathfinder 2e so much we made a podcast about it. If you're interested in a live play that goes over rules as we play, character creation and class dives, we also chat about Society play. So if you want to hear a bunch of New Yorkers being silly come check us out. The live play is us playing through Rise of Runelords (we figured its one of the best APs out there and we didn't want to spoil the new stuff). Also in our general chat called Ramblings with Runelords we answer questions so if you have rules questions just ask us. Below are all our links (were working on Apple and Google Podcast services) Podbean: https://nvng.podbean.com/
These are our social Media so if you want to get into contact with us for questions or discussion topics
Pathfinder Lost Omens, Rulebook Subscriber
So my friend pointed out a possible ranger feat combo and I said it didnt work and now we are trying to figure it out. So what is the combo: Hunt Prey + Monster Hunter + Monster Warden + Favorite Enemy. They said as be reading when you have the monster Hunter feat and you roll,initiative the favorite enemy says you can freely recall knowledge and if you crit succeed you give everyone +1. Then they start their turn and you can 3 times hunt 3 additional targets that are your fan.enemy and gain the +1. I argued that it wouldn't work because when you choose a new target for Hunt Prey your last target losses the Hunt Prey stuff. They said as it seems Monster Hunter's +1 would maintain because you have already pointed out the weakness and then moved it. Anyone have any thoughts on this
Pathfinder Lost Omens, Rulebook Subscriber
I have been looking through my book and I can't find what concentrate is or it's mechanics. I looked in the appendix and it says Concentrate (trait) an action with this requires a degree of mental concentration and discipline. What does that mean? Can I concentrate on 1 thing only? Does anyone know where I can find more info on it. Thanks
Pathfinder Lost Omens, Rulebook Subscriber
So I don't have the book and I am not really looking for a definite word for word answer from the CRB but how does one become a Hellknight? Is it a multi class or just a few feats? Also is it more of a lawful neutral champion? Thanks, I know I could have waited another week to find out but I just too impatient.
Pathfinder Lost Omens, Rulebook Subscriber
Basically the subject is the question. I know they have said they will be adding classes as 2e continues but I know a few of my players already stated they want to try their hand at homebrewing a few classes. My choice and I know I am in the minority but the Cavalier, I was said to hear that so many people disliked the class but my first character I ever created was a Gnome Cavalier and I loved that little guy. So what would be your choice?
Pathfinder Lost Omens, Rulebook Subscriber
So a conversation my local group was having was the idea that 2e has a chance to have a living world. The idea was that through orgamized play the DMs would submit a review pf their games and outcomes to Paizo and from their they could change the world. So say many groups failed to stop a demon lord Paizo would send out a bimonthly world update for players and DMs to update the world with. This obviously would be an optional patch for those who don't really want to change the world or those homebrewing, but we thought it would be something really fun for the rest of us. Have groups talking with eachother about their choices and trying to unanimously change the world. Thoughts on this idea? Thanks!
Pathfinder Lost Omens, Rulebook Subscriber
I'm running the playtest and a homebrew game at my local comic store and something alot of my caster keep saying was they wished their damaging Cantrips would work like the spell magic missile. After talking with them we are doing some really cool things with their Cantrips. So that is the topic of this conversation, do you feel Cantrips and the spells should lean into using actions to do more damage, raise the DC check or anything else. For me I love the action economy and I think the creators should lean a little more on those 3 actions to spice things up. Well thats just my 2 cents
Pathfinder Lost Omens, Rulebook Subscriber
So I am a bit unclear with familiars and pets, if I were to make a gnome Wizard and take the familiar ancestry feat from gnome and then take the familiar class feat do I gain 2 familiars? Also that also work with pet companions like a Ranger druid class combo? Additionally I would hope Paizo to add in a spider companion because I love spiders and I think having a large spider to ride on. But am I understanding that I can have more than 1 familiar and companion? Thanks!
Pathfinder Lost Omens, Rulebook Subscriber
This past weekend 8/11-12 at the Cradle of Aviation museum on Long Island was the LI Retro Gaming Con. It was an amazing event where more than 2500 people came out. I volunteered to run the first section of Doomsday Dawn both as a way to get tons of feed back and to learn the game. I did run three four hour sessions and two shorter 2 hour session with the pregenerated characters and in the shorter ones I was able to go over character creation and they played with the characters they made. I got some great feedback about the game from all my groups (about 45 people in all) and here is a list of the things they liked about the game and those things which they didn’t, also understand that those playing ranged from first time every to having played for over 30yrs. Now I will admit this is still a new system to me and I am sure I made a few errors while running it but I will put these in bullet points and give a brief explanation of why they enjoyed or dislike these features. *First thing everyone said was how they loved and found the Action economy was easy to grasp and made the flow of the game quick. From the aspect of GM I did find it really easy to follow the player’s turn and if arose a problem I could quickly make a ruling call based on the 3 Actions and keep the play moving quickly. *A massive negative was the dying and unconscious process, in one of my games two players did fall to enemy attack, while the players were healed to 1 hit point by rule they were still unconscious and had to make the fort save against the DC. Now it was a goblin attack the players made 8 rolls and out of the 8 they couldn’t pass the DC and at that point I ruled that probability they should make the save sooner or later. This made the game come to a screeching halt and ruined the flow of the game. After this I ruled that if someone healed you and brought you above one that you would wake up but still retain the dying 1 condition. *The new critical system was enjoyed by all. Really liking the ability to score a crit even if they didn’t roll a nat. As a GM I did have to do a little book keeping of all the players AC to make sure that I wasn’t scoring a critical hit/miss but when it came to the enemies it was very simple once they figured out the AC they could easily figure out that they scored a crit or miss. *Something that my players who made characters didn’t like was the layout of the character sheet. There were tons of complaints about how clustered it was and how the important numbers were all the way at the bottom and weapons were at the top. On the other hand they all agreed the layout of the pregen character sheet was way better. *When I did do character creation they players loved how easy it was to make a character and did enjoy the simplicity of starting at 10 for all the stats and growing or subtracting by 2. Additionally all liked the whole choosing ancestry feats (I had 2 players make Elves and both were completely different) which they all agree felt made them feel individual. A question that came up was why did the dwarf ancestry have what they felt was a free feat with Unburdened skill. I agreed that maybe all races should be given a single racial trait that does set them apart from the others and keep the feats. I did promise them I would make note of it and send it over so here it is.
*The shield raise action and shield spell were both heavily used and as a DM I did enjoy the dent feature and the players enjoyed damage absorption they had. Also I did notice that the players enjoyed having that autonomy with the shields raising and lowering; you could see the players actually feel like the shield did something other than being a static number bump. *The trinket that they gain everyone liked. I think trinkets are a great addition because as they went forward I could add a few more in and not have to worry about the players becoming to crazy powerful to fast. *Additionally something that did slow the game down was the fatigue system. Many of the players who were playing the Wizard would keep up the detect magic spell and under the exploration mode concentrating on the spell would cause them to become fatigued. As a GM I ruled that once they would drop the spell they would maintain the fatigue condition for their first round of combat and then it would fall away. 8 hours of fatigue is a bit too much since casters would focus on keeping their magical awareness up and to have such a penalty is a bit steep. Maybe in the spell add the fatigue tag to certain spells and that might balance this. Overall these few things were my general impression by the players that sat at my table. I hope this information is received well. All in all I can say those players who were die hard PF1 did say that by actually playing the game they would be more likely to keep on testing it out and those who were new to the system or RPGs in general said they had a blast with the game and would definitely check it out. Well I am off to keep on playing and coming up with adventures for my players, keep up the good work and everyone be awesome to each other.
Pathfinder Lost Omens, Rulebook Subscriber
So I built a level 1 alchemists and under skills it says I get 2+Int so for me that 6 skills at level 1 I can train in, right? So here is my question at level 3 do I get another 6 points and I can choose any untrained skill to beconed trained in? Was i reading that right on of 43. Thanks all
Pathfinder Lost Omens, Rulebook Subscriber
Hey all, so I was building a cleric and I noticed this class gets two differenf spell pools and maybe I am missing aomething but that feels a bit weird. Allow me to explain, in channel energy we get a pool of energy that is equal to our charisma mod + 3 ok not a problem but then we also get pool of spell points which fuel our Domain powers which is equal to wisdom (key ability mod). This just feels weird to habe 2 different pools of energy to track or am i crazy. I feel like maybe put the two pools together and use wisdom + 3 as your base pool. I dont know maybe its just me and maybe its because I now dont know where to list channel energy on my sheet and where to track this pool,of energy. Thoughts on it? And remember be awesome to each other
Pathfinder Lost Omens, Rulebook Subscriber
Hey all, so what I wanted to do was to post am argument to,keep signature skill and why I think they are a good thing. First off the current way they are being handled is wrong and I agree with many people that in their current form they do nothing good. My solution is 3 fold. 1) When picking a race you will be given 3 options of skills and from these 3 one will be a signature skill. Example Dwarf, dwarves get Craft (self explanatory), Athletics (represent there natural strength and hardiness) and finally Lore (because a dwarf's memory is as long as their beards). 2) When picking a background you will be given 2 options and you choose 1. Example Bartender, you already get trained in Alcohol Lore so Lore and say craft (because you know how to make a strong brew). 3) Keep the signature skills in classes but limit them to only 2. Here you make race and backgrounds even more important and allows those who like to,play optimal choices can do that but also keep player choice the for front. Additional add in the retraining for Sig-skills. Say to retrain is dounle your level in weeks to represent the dedication and time needed for that change. My argument is that I see why Pazio wants signature skills, so a player can feel amazing so when the player Dwarf Barkeep says he makes the best beer in all the realm he isnt just blowimg smoke, they can back it up. I don't think,it needs to,be completely renoved I think,it just need a retool. Well that is my argument. Thoughts? And remember keep up the good work and be awesome to each other.
Pathfinder Lost Omens, Rulebook Subscriber
Hey all, so I am reading through the spell list and noticed something and maybe I am missing something so please if someone could double check. I foubd that the spell Goodberry is not on any spell list in my hard copy book, I check through from the arcane to the Primal it isn't on the list. Maybe its just my copy but I can't find it. Thanks all and keep up the good work.
Pathfinder Lost Omens, Rulebook Subscriber
Hey all, just reading through my new Playtest book and I noticed that there is a grammatical error on page 25 in the dwarf ancestry feat Hardy. When you read the blurb on hardy someone changed it to hearty. While both have to do with the heart I think you guys were using the definition of Hardy which means tough and/or strong while hearty is used when describing a meal or a handshake. Just a heads up. Loving everything so far just rolled up an Elf Alchemists. Keep up the good work!
Pathfinder Lost Omens, Rulebook Subscriber
A player has found a broken pistol and he is a gunsling. He is trying to argue that he can repair said gun for free and I am saying he still needs to pay for the materials to fix the gun. Can anyone give me a quick ruling on this topic? We are not debating the craft checks just about weather or not he has to pay for the mats.
Pathfinder Lost Omens, Rulebook Subscriber
So I'm having a hard time understanding rage and how it works. It says "While in rage, a barbarian gains a +4 morale bonus to her Strength and Constitution, as well as a +2 morale bonus on Will saves." So is that plus 4 to the ability score or to the ability modifier? Example: if my strength is 16 and I rage will it change me str to 20 or does it go rage modifier+3 now +7? Thanks
Pathfinder Lost Omens, Rulebook Subscriber
So in my campaign my barbarian has gotten a large broadcasted from a recently dead hill giant. Now he wants to use it as his main weapon, he completely understand the negatives he takes but wants to know would he have reach when using the weapon because it is larger then normal. So does he gain reach when using it?
Pathfinder Lost Omens, Rulebook Subscriber
So I need a clarification a very clear cut clarification on this topic, Is the Gunslinger an Alternate Archetype of Fighter and thus can be used for this -The trench fighter is an archetype of the fighter class. Trench Warfare (Ex) Starting at 3rd level, a trench fighter can select one specific type of firearm (such as a machine gun, revolver, or rifle). He gains a bonus equal to his Dexterity modifier on damage rolls when firing that type of firearm. Every 4 levels thereafter (7th, 11th, and 15th), the trench fighter picks up another type of firearm, gaining these bonuses for those types as well. Furthermore, when behind partial, normal, or improved cover, a trench fighter gains an additional +2 AC bonus from the cover. This ability replaces armor training 1, 2, 3, and 4 -
Pathfinder Lost Omens, Rulebook Subscriber
So my girlfriend wants to make a luchador themed character, she is dead set on a gnome and wants a chimpanzee as her tag-team partner. I was telling her Druid because they get the animal companion early on and dipping into Tetori Monk for all the grapple moves. But could she do Ranger and take Natural Weapon as a style feat and then dip into Tetori. Any advice on the character and such
Pathfinder Lost Omens, Rulebook Subscriber
So I am currently starting a new game at level 3, I was playing with an idea of creating a Alchemist who has multiple arms and can use them to his advantage, basically a Doctor Octopus kind of guy. Where in combat he will toss out bombs but have a reach weapon for anyone who gets to close. Any ideas how I could go about this? Or has anyone done something similar?
Pathfinder Lost Omens, Rulebook Subscriber
Hey everyone, so I am starting Kingmaker in a few days and I thought of an interesting character concept a HEAVY METAL BARD! We are starting at lvl 3 because we have 2 new players and want them to keep up and a 25 point buy. The team is Ranger, Heavens Oracle, Gunslinger and whatever I make. We also can have two traits and that is about it. So here are my stats for him, any advice or tips would be great! Half-Orc
Str:16
Feats:
Traits:
Basically I want this guy to be belting out wicked riffs on his guitar and singing, to boost his companions and if he needs to he can go into combat. So any input will be greatly appreciated
Pathfinder Lost Omens, Rulebook Subscriber
Hey message board awesome people! So my group is starting a new game and one of our new players wants to build a character based on magic the gathering's Kresh The Bloodbraided http://gatherer.wizards.com/pages/card/Details.aspx?multiverseid=174876 . So any ideas how he could go about this? Thanks everyone
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