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so i just came up with an idea i really want to try out sometime white haired witch 4 fighter steelbound 9. what this does makes for really awkward roleplay moments when the witches hair all of a sudden starts talking and has the ability to cast a 3rd level spell and the best part is the hair can't be sundered.
living grimoire royal accuser inquisitor 1 viking fighter 4 (inquisitor living grimoire was for flavor basically putting the fear of god in someone using the holy book)
str 20 dex 12 con 14 int 16 wis 10 cha 7
magic items
he's got a +20 intimidate and speaks 9 different languages looking for items that increase inimidate that is not a compatence bonus since the helmet already gives that.
if i want to make a makeshift scrapper and use a torch though goblin isn't an allowed race to choose id use racial heritage and pick goblin as a sub race so i can take burn burn burn and the other feat would be chair breaker. now if i want to utilize unchained rogue finesse training could i choose wooden stake and then use that as an improvised torch to get advantage of both finesse training and burn burn burn ?.
so i built a intimidating bloodrager for a game that uses a falchion but can also grow claws through beast totem since i went primalist, now with the feat call out you enter a duel and with duel combat it says you agree on what weapons are used. heres where my question comes into play what weapons will we have to decide on or will we just enter the duel with what we've got since its not a sanctioned duel.
ive noticed that when im on the oracle page for increasing the revelation level ive noticed that some things don't match up and wondering if they forgot to change some things. when i go to oracle and look at the favored class bonus's aasimar shows as add 1/6 to revelation level and it agrees when i check it out on the race page as well.
if im an 8th lvl cleric 1st level inquisitor how many domains should i have i currently have healing and fire domains would i get an extra domain from inquisitor or is it just used for stacking the powers of the domains i have as a cleric. btw this is for a gestalt game so my lvls are magus 7 inquisitor 1 / cleric 8 and im taking monster tactician infiltrator archetypes.
ive got a character who plans on starting his own inn for down time and atm im a cleric/magus 7th lvl gestalt character and i need a way to be able to gather crowds or adventurers once our group has our own city built and want the inn to make money while we are adventuring and i do have the leadership feat so i can grab lvl 1 cohorts to help run the inn while we are away earning more money for the city.
if i take levels in soul warden and i have levels in cleric does that mean i get a channel energy pool and a channel damage pool ? and if i go cleric 7 soul warden 1 would i have a healing pool of 4d6 and a damage pool of 5d6 ? also should mention i have a cha of 22 and would that be channel energy 9 and channel damage 9 ?
im building a guy for amplified rage and right now hes a bloodrager hunter with a badger and about to hit 3lrd lvl so ill have 2 badgers, im wondering is there more ways to get more badgers then by just leveling up ? my gm is going to allow me to use leadership to keep my badgers as well if i awaken them. now the funny thing is my badger has sorta become like our mascot he opens doors where others have failed and such, so now i just want an army of badgers lol.
im debating on the future of the class im playing in which direction i want to go. the game im in is a gestalt game. heres the character right now http://www.myth-weavers.com/sheet.html#id=644733 im debating on the magus side if i want to go oracle or shaman. if i go
say i wanted to go spirit of heaven and spirit of lore could i do that if i took the unsworn archetype or am i stuck with just one like the mysteries ?
say i want to craft some bleeding arrows and i have a craft alchemy of +30 if i increase the dc by 5 to reduce time and with my alchemist abilities and rogue abilities of swift alchemy and rogues edge on craft and i have the feat master alchemist how many of these arrows in 1 day could i craft and how long would it take ?
is behemoth hippo the best animal for vital strike at level 8 or is there creatures with slam or other attacks for vital strike better then 4d8 btw im not sure if our game is going past 8th level or not we may or may not cycle characters making different lvl 8 characters when one we play dies or something like that for testing builds i think.
so with the totemic summons you can add the advanced template does this mean you also use the rebuild option for it and does it make your summon natures ally 4 a 5th lvl spell. if yes would magical lineage turn it back into a 4th lvl spell ? is there a totemic summons for herd animal like bison or would that be in the boar shaman summons.
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