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Organized Play Member. 328 posts. No reviews. No lists. No wishlists. 1 Organized Play character.



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so i found something that might be a bit crazy.

with bodybludgeon you can use an opponent as a weapon which would be considered an improvised weapon.

there is a feat called chairbreaker where when you attack with an improvised weapon you can give it the broken condition to have it deal 1d4 more points of damage.

my question is what happens when you give a person the broken condition ?


what does the class mean under the class feature holy magic She cannot cast 2 with the chaotic, evil, or lawful descriptors, even from spell trigger or spell completion items.

that wording is very confusing.


so i just came up with an idea i really want to try out sometime white haired witch 4 fighter steelbound 9.

what this does makes for really awkward roleplay moments when the witches hair all of a sudden starts talking and has the ability to cast a 3rd level spell and the best part is the hair can't be sundered.


living grimoire royal accuser inquisitor 1 viking fighter 4 (inquisitor living grimoire was for flavor basically putting the fear of god in someone using the holy book)
this is for a level 5 kingdom building game.

str 20 dex 12 con 14 int 16 wis 10 cha 7
feats
weapon focus holy book
bludgeoner
enforcer
power attack
hurtful
fiendskin
soulless gaze
traits
clever wordplay for intimidate
surprise weapon

magic items
belt of giant str +2
maidens helm

he's got a +20 intimidate and speaks 9 different languages looking for items that increase inimidate that is not a compatence bonus since the helmet already gives that.


if i want to make a makeshift scrapper and use a torch though goblin isn't an allowed race to choose id use racial heritage and pick goblin as a sub race so i can take burn burn burn and the other feat would be chair breaker. now if i want to utilize unchained rogue finesse training could i choose wooden stake and then use that as an improvised torch to get advantage of both finesse training and burn burn burn ?.


if i had a tiny sized fey creature use wild shape into an allasaurus or some other huge creature what bonuses to stats should it get just from wild shape or also from going from tiny to huge ? also i don't know where size increase table is for stat buffs.


if i specialize in dirty trick if i manage to get dazed on someone how can they remove it or can this perma daze someone ?


can't seem to find this anywhere but what would be the cost to get magical shuriken like say i wanted agile +9 shuriken how much would that cost me and how many would i be able to get for that cost ?


if you want to take full advantage of abyssal bloodline's strength of the abyss do you need to take improved eldritch heritage at 11 15 and 17th to get +6 str or just once ?


say you are a human dual talented human level 12 sorcerer 8 dragon disciple would it be worth it to take crossblooded archetype and sage wild blood if thats legal or do sage base sorcerer and eldritch heritage ?

or can you benefit from crossblooded sage and eldritch heritage feat ?


so i built a intimidating bloodrager for a game that uses a falchion but can also grow claws through beast totem since i went primalist, now with the feat call out you enter a duel and with duel combat it says you agree on what weapons are used. heres where my question comes into play what weapons will we have to decide on or will we just enter the duel with what we've got since its not a sanctioned duel.


can you add your own ammunition to the gun to be unlimited like say add in a ghost touch enhanced bullet and would it still be infinite ?


if i take evolved companion can i then take extra evolution feat for my companion and can my companion take it as well ?


would they need wild enchant like normal armor would need ?


ive noticed that when im on the oracle page for increasing the revelation level ive noticed that some things don't match up and wondering if they forgot to change some things.

when i go to oracle and look at the favored class bonus's aasimar shows as add 1/6 to revelation level and it agrees when i check it out on the race page as well.
now when i go to ifrit and sylph that both say add 1/2 to revelation on the oracle page it does not agree with that on the race page, on the race page it says add 1/6 so not sure which is to be correct or if it just wasn't changed by mistake.


if one took this mystery and then took astral caravan can you travel less then 50miles with it or are you stuck going the full 50 ?


what happens to a cleric that decides to change too a different deity ?
also how can i change alignment from neutral to neutral good ?


if im an 8th lvl cleric 1st level inquisitor how many domains should i have i currently have healing and fire domains would i get an extra domain from inquisitor or is it just used for stacking the powers of the domains i have as a cleric. btw this is for a gestalt game so my lvls are magus 7 inquisitor 1 / cleric 8 and im taking monster tactician infiltrator archetypes.


1 person marked this as FAQ candidate.

can it be used to summon a aerial servant or does it have to be like earth water air fire elemental ?


is there any spell 3.5 or pathfinder that a 7th level cleric could cast to make a home a holy place to possibly negate a curse that might be there ?


what type of action is taking burn or using an infusion. for example could you take burn from multiple sources during your turn like using burn to increase your elements defense and then take burn for an infusion and then take burn from a blast ?


can it be used to dig out trees and such and drop em on enemies and if so how do you determine damage ? btw this is for a 9th lvl kineticist.


ive got a character who plans on starting his own inn for down time and atm im a cleric/magus 7th lvl gestalt character and i need a way to be able to gather crowds or adventurers once our group has our own city built and want the inn to make money while we are adventuring and i do have the leadership feat so i can grab lvl 1 cohorts to help run the inn while we are away earning more money for the city.


would i need to find a magus or a bloodrager to retrain a bloodline i have because of eldritch scion and the cost would only be 350gp i think.


how does one target his allies with it or is it like a burst centered on you ? and can you effect yourself with it ?


is there a way to reduce the burn from the composite blasts or only talents can be reduced ?


if i take levels in soul warden and i have levels in cleric does that mean i get a channel energy pool and a channel damage pool ?

and if i go cleric 7 soul warden 1 would i have a healing pool of 4d6 and a damage pool of 5d6 ? also should mention i have a cha of 22 and would that be channel energy 9 and channel damage 9 ?


if a cleric that is neutral casts an evil spell does that make their alignment have a chance of going evil or are they not effected by alignment change for being neutral. asking since my cleric is true neutral not good nor evil.


can an air elemental carry someone or multiple people is it solid enough to ride or just be carried a short distance if summoned with summon monster 4.


how would this work since the spell is an auto hit unless shield is up or you fail a sr roll would sneak attack auto hit as well ?


if i take this do wands i craft at 375 gp then use my caster level to determine how many dice it uses like would snowball be 5d6 instead of 1d6 and im a scion magus so would i use my charisma to it ?


what level would one need to be to use leadership to gain a nymph as a cohort.


if i have a magus and he reaches 7th level when he can where medium armor, does that mean id still need to be proficient in wearing the armor say if i took mithral full plate would i still need to be proficient in heavy armor to wear the mithral full plate ?


if my kineticist uses air's leap can he take 10 in combat on the jump check if he's atleast 30ft away from the enemy after he makes an attack since he's not technically threatened or would combat always count as distraction where you can never take 10.


im building a guy for amplified rage and right now hes a bloodrager hunter with a badger and about to hit 3lrd lvl so ill have 2 badgers, im wondering is there more ways to get more badgers then by just leveling up ? my gm is going to allow me to use leadership to keep my badgers as well if i awaken them.

now the funny thing is my badger has sorta become like our mascot he opens doors where others have failed and such, so now i just want an army of badgers lol.


how much would it be to craft a wand with say a 5d6 snowball or fireball = to caster level ?

and what would the craft dc be for each one ?


im debating on the future of the class im playing in which direction i want to go. the game im in is a gestalt game. heres the character right now http://www.myth-weavers.com/sheet.html#id=644733

im debating on the magus side if i want to go oracle or shaman. if i go
shaman do i look at spirits as mysteries like the oracle and the abilities like revelations or are they completely different as to the effect of how many i can take since oracle you only get 1 mystery is that the same for the shamans spirit.

say i wanted to go spirit of heaven and spirit of lore could i do that if i took the unsworn archetype or am i stuck with just one like the mysteries ?


can you use gather power on extend range and would using air's reach with extend make your range 240 feet ?


does the profane damage from circle of black feathers harm incorporeals or undead or does it heal them ?


how does one gain access to silver crane or veiled moon manuevers if you play a stalker ?


say i want to craft some bleeding arrows and i have a craft alchemy of +30 if i increase the dc by 5 to reduce time and with my alchemist abilities and rogue abilities of swift alchemy and rogues edge on craft and i have the feat master alchemist how many of these arrows in 1 day could i craft and how long would it take ?


since normal ruling for it is 2 potions a day for normal craft rules how many potions could i craft with swift alchemy + master alchemist + rogues edge for craft ?


so i made an unchained rogue underground chemist scout / alchemist toxicant, with underground chemist sneak attack with bombs does that mean i get sneak attack with the splash damage as well ?


how does the demonhide revelation react to the monks ac bonus from wis will you gain both or are you stuck with one over the other ?


does it gain the leaping charge or is that only for the monster version and not the animal companion


so say i start out medium with a large sized lance from titan fighter and than enlarge person does the base 10ft reach ever change or is there no change from medium to large to huge ?


with the feat monstrous companion what are the creatures a level 8 druid can take and which ones can take class levels ?


is behemoth hippo the best animal for vital strike at level 8 or is there creatures with slam or other attacks for vital strike better then 4d8 btw im not sure if our game is going past 8th level or not we may or may not cycle characters making different lvl 8 characters when one we play dies or something like that for testing builds i think.


so with the totemic summons you can add the advanced template does this mean you also use the rebuild option for it and does it make your summon natures ally 4 a 5th lvl spell. if yes would magical lineage turn it back into a 4th lvl spell ?

is there a totemic summons for herd animal like bison or would that be in the boar shaman summons.

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