This post made me think about something... we´re talking about a persistent world that is affected by player action. In that sense, player-built buildings, once abandoned, would be this world's "ancient ruins" which leads me to the other point. It sounds like it would be interesting if there was a system to turn these abandoned buildings in npc lairs On a similar note, what about a system that turns an area into haunted if too many people die there? Say, your guild built this keep and, a while later, another guild comes over and butchers everyone and takes over. A little while later, the keep becomes haunted, spawning skeletons and ghosts, including a boss ghost that looks like the higher level character who died in the area. It could be done with an attribute that increases with every player killed in the area, triggering the event on a certain point. This could also lead to haunted battlefiends, streets, etc...
I dont mind new classes and archetypes. It gives me what I love in game design: options! It's not because paizo published a Samurai class (or alternate class) that I HAVE to allow players to use it. In my current campaign (with 2 distinct parties) I forbade non-human races and classes like paladin, wizard, cleric and summoner. None of the 9 players did more than say "bleh" then and immediatelly forgot about it as they began creating chars out of the thousands of other options available (especially with archetypes). I say keep releasing classes, alternates and archetypes. As long as they make sense, they are welcome. My only complaint currently is with the different presenting format between an alternate and an archetype. If archetypes were in fact just a bunch of choices per class (like APG's racial trait options), it would make more sense to me. The 3 alternates presented so far look like archetypes with longer explanation about them.
CotCT and SD have two very interesting similarities: both start out as urban campaigns. As for now we only have Shadows in the Sky, Ill only talk about it and how it easily integrates to Edge. Note that it means keeping CotCT as the main campaign. So, if you are a player, BACK OFF, SUCKER! ;) Spoiler: Note that, unfortunatly, I only got Shadows after the party was already on Eel's End, at the King's door. Even if it was late for me, it might not be with you. Also, note that Im using PRPG's slow progression The easier thing is the Set Piece. It can be in three easy ways:
Which takes us to the adventure itself. If you replace the Golden Goblin for the Twin Tigers, with Saul replaced by Anpugit How it connects to the party depends on how they act and the GM's taste. For example:
Individualy:
Thats it for now, as I didn't finish reading Second Darkness yet. More to come soon!
As Golarion is divided in dozens of very different lands, we should see quite a bit of different styles, even if fashion is stated by the two big ones (Cheliax and Taldor) plus Absalom. The Gazeteer gives us an idea with the portraits of each human "race", which its not hard to relate to our world's cultures. What it seems like is:
Id expect variations. For example, Nidalese people may wear variants of Chelish clothing that is darker in tone, maybe with more headdresses (that create shadows over the face or even dark silk veils?). In the Chelish capital, you'd see jewelry related to its infernal patrons What you people think?
You know, I still own the original Spelljammer box (or actually its content, as the box itself has turned into dust long ago) and I enjoyed it very much. And I know many old time players have found memories of it. But I think Spelljammer has its place somewhere. Which is not necessarely mixed up with other settings. Yes, I did crossover campaigns before! One of my longest campaigns involved players out of Forgotten going to the Rock of Bral after several (real-time) months of game. And they were quite surprised by it. Giant Space Hamsters, Hippopotami with flint-lock guns, penguin warriors, space whales and killer planets... THATS Spelljammer. But mixed up with other settings, especially when "out of the blue" (in players' perpective) may be quite annoying When I first read about Numeria, I was quite a bit "eh" about the supposed alien crash site, robots and such. And that from someone who once made a "dungeon crawl" adventure inside a crashed ship envolving Aliens, a pissed off Predator and an android Oddly enough, thats now how I felt about Katapesh (which I too saw as a touch of Arcane). Maybe its how it was depicted. On a side note, I know that it was a marketing decision to have Pathfinder accept all kinds of campaign for all types of players And, finally, while I might be a bit "eh" about adding spelljammer or even hard sf officially into Golarion, I find the idea of the "stargates" connecting planes and worlds quite interesting and, considering the elves have their own gates, that should show up somewhere in Second Darkness |