Beltias Kreun

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Organized Play Member. 40 posts. No reviews. No lists. 1 wishlist.


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Scarab Sages

Why do they try to force you into being a ranged character as an Inquisitor by giving them weapon proficiency with so many ranged weapons. I'm building a melee Inquisitor but it feels wrong to not take advantage of the proficiencies handed to you.

Scarab Sages

Do i have to have Osiriani as a Language if i have Ancient Osiriani? It says that it is practically the same language but with a slightly different dialect in the description.

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Say a PC takes an item i would need for a Faction mission, can i steal that item back?? I usually play a rogue so i'd be good at it and seems the simplest action to take.

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Rei wrote:
You're part of the same household, so you're good.

Okay thank you, I just wanted to get that clarified before my fist PFS session

Scarab Sages

My brother and i share some PDF and some hard copies of Pathfinder books, as long as we are at the same PFS table will we be allowed to share the copies? Or is this not allowed?

Scarab Sages

Ivan Rockbreaker wrote:
I've heard of some rumors about a grand party called "GenCon" in a place called "Indianapolis" where there is some incredible adventures happening. I was wondering if any of my fellow faction members were also attempting to seek out this "party" and perhaps obtain some lost artifact of Ancient Osirion.

Ill be at Gen Con

Scarab Sages

gnoams wrote:

For new players I can totally understand wanting a program that gives you all the options and puts everything together for you, but I can't imagine ever wanting to use it myself. For starters it doesn't actually give all the options, if you are using material from some player compendium or other obscure splat book it's not all on HeroLab. And second I'd just have to copy it out onto another sheet or be stuck with their formatting.

I don't like premade character sheets. I prefer a text document, or blank sheet of paper if I'm not using my tablet for some reason. Every character I make has a different set of important oft used information. For a fighter type I want a section with all my different weapon attacks written out, cmbs for different maneuvers, for other charcters that information is irrelevant. For my witch I have a list of hexes, touch attack and concentration modifiers, and spells. For my dragon disciple I have written out separate attack calculations for normal, raging, raging & enlarged, etc, so I don't have to recalculate every time.
HeroLab may be great for ease of character creation, but it's terrible for ease of play. So many times I've seen players hunting through their 5 page hero lab printout trying to find where it printed their cmd or their concentration etc. If you use HeroLab a lot, I recommend getting very familiar with their layout so it doesn't take you any time to look up what you need to. (Actually I recommend to everyone to write out each character separately with often use modifiers already calculated out like I do, saves a lot of play time, but I expect you're too lazy to do so, so at least be able to find the relevant info quickly)

I always make sure i wrote out anything that Hero Lab excludes that I deem would be important to my character, I simply use Hero Lab because of My lack of writing it out not lazy character creation style

Scarab Sages

Pink Dragon wrote:
Matthew Pittard wrote:
If you are too lazy to do a character manually, you are too lazy to be playing Society!

Manually makes mistakes too. I believe manually makes more mistakes than Hero Labs, especially for players not supremely proficient at Pathfinder Rules.

I think Hero Labs is a good place to build characters, but The Flying Photon is correct that each player needs to think about how the numbers were generated in order to understand how the character can respond to individual situations.

I do double check evrything that it does, and the shorter amount of time i spend doing all the math i can spend memorizing my sheet and tweaking it as i think of a new issue that may arrive. I rarely show up to a table unprepared, not knowing the rules that apply to my character. (unless it is a class ive never played).

Scarab Sages

Anybody else use HeroLab to create their characters? Im to lazy to do it manually.

Scarab Sages

Feral wrote:

I tend to play the same way you do OP but doesn't mean folks playing the other way are necessarily 'doing it wrong'. It just so happens that on the internet, the optimization folks tend to be the most vocal.

The thing to keep in mind is that there are others out there and on these boards that you'll have fun playing with and try not to let the more hostile types in the other camp get you down.

I know that they arent wrong, but there is so much more to the game than numbers, theres the roleplaying, cooperation, problem solving ( which is drastically simplified by spells) and of course luck... luck plays a huge part as well

Scarab Sages

Apotheosis wrote:
jhofack wrote:
But i don't see how you can have a lot of fun when constantly running the numbers of how effective your character will be in every situation.

While I don't agree with your assessment of what people play, allow me to give you a demonstrable answer to your dilemma of 'not being able to see' how others are having fun.

http://angrydm.com/2014/01/gaming-for-fun-part-1-eight-kinds-of-fun/

After consuming this single article, at least that one question will be perfectly clear. Happy gaming! =)

Thank you i rather enjoyed that

Scarab Sages

Marthkus wrote:
GreyWolfLord wrote:
Marthkus wrote:
Simon Legrande wrote:
Marthkus wrote:
jhofack wrote:
Pan wrote:
jhofack wrote:
Pan wrote:
I think I see the other side of the same coin....

Elaborate please

Group to left of me is saying "What no maths? How can you have fun without the maths?" Group to the right of me is saying "The fun isnt in the maths dont worry about the maths." Just a rehashing of the tired old "role vs. roll" argument.
It's not so much the roll for roll idea im preaching, it simply seems some people get to caught up in making the "perfect character" just make a character and role with it for better or worse
And some people talk about having fun with a character without providing any mechanical basis for people to understand how and why.
And some people feel no need to justify the amount of fun they have to strangers on the Internet. So, I hear you don't like rogues. Please, tell us more...

No. I love rogues. I just want to know how people have fun playing them.

I want to figure it out.

Is it wrong for me to want to have fun?

I CAN Powergame/munchkin like you...but I don't LIKE playing that way.

Perhaps that's why I ENJOY playing a Rogue...because I don't have to powergame/munchkin to have fun.

In addition, in a group of four players...it's just dumb (or not) in the way we play to have a bunch of abilities overlap. If you have a Rogue, why try to find someone to upscale the rogue or do the same thing...when you could instead focus on having another character concept that fills another void?

It's called Teamwork. It's called...not being a jerk and a glory hog and having to be the only one that wants the DM's attention.

It's called, working together. So if one wants to be a Rogue...you don't automatically decide to be a Ninja because you think it would be a better optimization choice and you will do better than that player who chose to be a Rogue, or be a Wizard that focuses on

...

I would post a build but im not sure what all youd want from me, plus i dont know how to do that except by typing it all out

Scarab Sages

Thomas Long 175 wrote:
And yet, very few people have a problem with me playing what i like to play so long as i don't disrupt the game for them.

I realize that, and im not say that you shouldnt play the way you want to. But in the same aspect all i have recieved is hostility about me enjoying rogues while ive been posting on these threads, and the only argument i have gotten is because a spell can do anything a rogue can do with skills, but spells are so much more of an asset so why waste them on diplomacy or or climbing when that is easily done without wasting a spell

Scarab Sages

Marthkus wrote:
jhofack wrote:
Pan wrote:
jhofack wrote:
Pan wrote:
I think I see the other side of the same coin....

Elaborate please

Group to left of me is saying "What no maths? How can you have fun without the maths?" Group to the right of me is saying "The fun isnt in the maths dont worry about the maths." Just a rehashing of the tired old "role vs. roll" argument.
It's not so much the roll for roll idea im preaching, it simply seems some people get to caught up in making the "perfect character" just make a character and role with it for better or worse
And some people talk about having fun with a character without providing any mechanical basis for people to understand how and why.

BUild a rogue and play it for more than one sitting, youd be surprised by how fun itll be

Scarab Sages

Thomas Long 175 wrote:

I actually despise the roleplaying part of it :P

I hate interacting with npcs, 90% are hostile for no reason.

I hate yacking about the pastimes and crap with my fellow pcs, especially when i wouldn't do that even irl.

I despise sitting there trying to make a voice, or play a good or evil character.

Give me a game where i can murder everything in sight (or at least a few things a night).

Give me a game where an npc talks to me, and i can sit in silence without half the town coming down in anger because i refused to speak to someone.

Give me a game with hundreds of different rules and tactics, an innumerable amount of situations, and a continuously evolving landscape.

I'll take that over roleplaying any day

Dude look at the title of the game you are playing... Pathfinder Roleplaying Game, just saying

Scarab Sages

Pan wrote:
jhofack wrote:
Pan wrote:
I think I see the other side of the same coin....

Elaborate please

Group to left of me is saying "What no maths? How can you have fun without the maths?" Group to the right of me is saying "The fun isnt in the maths dont worry about the maths." Just a rehashing of the tired old "role vs. roll" argument.

It's not so much the roll for roll idea im preaching, it simply seems some people get to caught up in making the "perfect character" just make a character and role with it for better or worse

Scarab Sages

Pan wrote:
I think I see the other side of the same coin....

Elaborate please

Scarab Sages

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Based on my exploration of the many threads, and the hatred that others reigned down upon the threads that i have posted it is obvious that the reason (or so it seems) that many of the people on here play is because they see it as a "battle of math"? Or so it seems. I feel many people forget that it is a Role Playing Game. Reminder this is all opinion. But i don't see how you can have a lot of fun when constantly running the numbers of how effective your character will be in every situation. Also i feel people rely to much on their spells, all that has to happen is for a wizard to lose the ability to cast and they are as good as dead, you have to have other classes, i feel other people do not realize that. Again all just opinion. Remember everyone RPG!! not Math Wars

Scarab Sages

Aaron Whitley wrote:
williamoak wrote:
jhofack wrote:
williamoak wrote:

Well, I'm quite fond of having powerful magic. But there are a number of systems that limit it more. As an example, in warhammer FR, you can cast as much as you want, but at the chance of going insane. Ze chaos, she is not kind.

Dont get me wrong i like having a good wizard to have my back, but i feel the designers and GM's should take it upon them selves to make skills more useful, I occasionally GM with my friends and i always make rolls harder than suggests and the repercussions for failing much higher, i also strengthen many traps because i feel many of them are weaker than they should be.

I tend to go the other way, IE trying to give skills greater utility. I started a thread about it a few days back. I would much rather give spells more things to do, rather than just make skill checks harder (which doesnt deal with the issue, IE magic dont gotta worry about it). Like healing actually being able to heal, high enough stealth ranks immunising you against scent/tremorsense/etc., swim ranks giving you a swim speed, fly ranks allowing you to be affected as a permanent featherfall, etc. It's a work in progress let's say.

Still, if you have a magic-bias, tell your players. There is nothing more unpleasant than wanting to play high-power magic and being told you cant.

Have you posted those? I would be interested in taking a look at them.

I was thinking about extending Craft skills to allow the creation of basic magic items. So someone with Craft:Armor could craft up to +3 armor without needing a wizard (maybe just some special materials).

Magic in this game is already so powerful that it is overshadowing other characters. Why make it even more powerful, if we keep making more spells and better spells then everyone will just be playing magic users and it greatly takes away from the game.

Scarab Sages

You all make valid points, I am not saying that rogues are perfect or better than other classes, but i cant also go along with you guys who are saying that they are useless. I feel many people focus far to much on making a "perfect build" or being ready for every tiny little problem all on their own. Creating a character that is enjoyable to "be". After all this is a role playing game, not to mention you have other compatriots with you to make up for your short comings. To me it sounds that you guys almost make fake characters, while on paper it looks good the character is almost beyond belief (even in a fantasy setting). And remember the GM is the all powerful force at the table and could by some way render your spells useless, or "fudge" a roll and say that the target of your spell withstood its effects. With your characters that are "perfect" if the GM didn't intervene and make you fail every once in awhile it seems your games would be boring as hell (excuse my language). And sorry for being so long winded.

Scarab Sages

1 person marked this as a favorite.
williamoak wrote:

Well, I'm quite fond of having powerful magic. But there are a number of systems that limit it more. As an example, in warhammer FR, you can cast as much as you want, but at the chance of going insane. Ze chaos, she is not kind.

Dont get me wrong i like having a good wizard to have my back, but i feel the designers and GM's should take it upon them selves to make skills more useful, I occasionally GM with my friends and i always make rolls harder than suggests and the repercussions for failing much higher, i also strengthen many traps because i feel many of them are weaker than they should be.

Scarab Sages

Andrea1 wrote:

Profession skills for example. They become 'skill tax' for PrCs later on and PCs rarely have the time to spend a week crafting baskets for petty cash.

Just wait! after a couple years, I'll have woven enough baskets for a Raise Dead!

I have never used the profession skills in honesty, if i want money, i steal shiny things from stupid people.

Scarab Sages

1 person marked this as a favorite.

I feel that spell casters have become far too over powered personally. Their should be far more disadvantages to spell casters to compensate for the fact that they have a spell that can compensate for everything.

Scarab Sages

1 person marked this as a favorite.

I've seen quite a few people in the forums calling skills and characters focused on them as useless? I personally have not played a PFS organized game but i know that when my group gets together skills are far from useless. While skills may not be effective in combat, there is so much more to the game than that. I play rogues a lot, and i mean a lot. And i don't know how many times I've save our group from being destroyed either through diplomacy, stealthy intervention, or by destroying a problem enemy with a devastating sneak attack while other characters drew his attention away. Needless to say without my help we would be creating new characters much more often. Anyone who underestimates my characters in Society play will regret this mistake. That i promise.

Scarab Sages

I agree that rogues are not easily played in combat as other classes, however this does not make them poor fighters? you obviously are not playing the character as it was intended, not to mention that there is much more to the game than combat. As a player who plays primarily rogue/ninja classes I couldn't disagree more. In fact i believe many of the magical classes are over-powered and need to be down graded a bit to make i fair for the other classes. Plus if we really wanted the cake, we'd just steal yours.

Scarab Sages

My new gnome rogue is nearly ready to go but i need a good name. He will be Orision and i want his name to reflect their ideals, but not too directly. Any thoughts?

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I have pdf copies of many of the books, will those suffice, i purchased them online from paizo

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Just wondering how people prefer to play a rogue, as a purely support traps and locks kinda guy, a accurate archer, or a shadowy killer, moving about the battlefield ending lives with one deadly slash?

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The character im building now is a human rogue who is garundi so he already has osiriani as a language i was also thinking a tiefling though, however i hate the charisma minus,

Scarab Sages

I am relatively new to PFS play, in fact Gen Con this year will be my first society play, however i am an experienced non society player and was looking to have a few questions answered.

First off I have already decided i like the Orision faction, however alot of their additional quests or what have seem geared towards magical classes. I relatively play a rogue or something of that sort, will this put me at a disadvantage? Will the other Orision members not accept me?

Secondly i was wondering what all is different in society play vs normal play, except obviously the exclusion of house rules people may adopt as they play,and the equipment, feats, etc that they ban.

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Pirate Rob wrote:
jhofack wrote:
Are we for sure that these Playtests are going to ever become actual classes, because several of them are just elaborations on already playable class archetypes. Such as the swashbuckler and the investigator.
The book is scheduled for release at GenCon this year, I'm sure some of them will look different from how they look now, but I'm pretty sure they've said the names are set.

So will this remove the class archetypes?

Scarab Sages

Are we for sure that these Playtests are going to ever become actual classes, because several of them are just elaborations on already playable class archetypes. Such as the swashbuckler and the investigator.

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Thank you very much, ironically orsirion was what i had planned to change too

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I use Hero Lab for creating my characters, and recently we have been given a special look at some playtest classes. I was wondering if these classes will be allowed to play in Society games, primarily Gen Con 2014.

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Hawkmoon269 wrote:
I am not entirely sure, but I think you have posted the forum. Were you looking for the rpg forum? This is the card game forum.

oops sorry

Scarab Sages

Im sure this question has been asked before but are PDF copies of books accepted for PFS play?

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As you can see i was a member of the Shadow Lodge, but with them being retired from organized play I wish to change my allegiance, but cannot figure out how to change the faction symbol, can anyone help with this?

Scarab Sages

I use Hero Lab for creating my characters, and recently we have been given a special look at some playtest classes. I was wondering if these classes will be allowed to play in Society games, primarily Gen Con 2014.

Scarab Sages

Yes, i was asking about PFS games, and thank you very much

Scarab Sages

Simple question, are class archtypes allowed at GenCon? Such as the archtypes listed in the advanced combat guide?