Arlindil

jezz's page

Organized Play Member. 2 posts. No reviews. No lists. No wishlists. 1 Organized Play character.


RSS

Dark Archive

i have had the pleasure to play this game, and found it great. you can delve into the roleplaying, but the fight sequences are what hooked me. this is definitely not a hack and slash game, you should choose your fights carefully. unlike dnd where you don't fall until all your hp's are exhausted, here each body part has thier own hp's and if you reach or exceed them that particular part is rendered useless. in real combat if you get a bad sword thrust in the arm chances are you won't be able to use it, mml uses the same concept. you will feel the affects of a good hit, but you give them too.

Dark Archive

i just ran across this board, and wanted to put my 2 cents in. i went to the compleat strategist one saturday to check out the new d&d stuff, because i haven't gamed in so long, and found some guys demoing this game. they were running a pit fight and i got right in. i found the combat very eazy to pick up and the damage system incredibly realistic. imagine hitting an opponent and actually knowing where you hit them. lets be honest it doesn't take killing someone to knock them down or incapacitate them, and with this system it shows it. it kind of makes you think about whether or not to actually engage or run. i even heard them talking about developing a realistic two weapon fighting system (does the name "drizzt" ring a bell?) i can't wait to see it. this game has me back into the rpg scene.