i have had the pleasure to play this game, and found it great. you can delve into the roleplaying, but the fight sequences are what hooked me. this is definitely not a hack and slash game, you should choose your fights carefully. unlike dnd where you don't fall until all your hp's are exhausted, here each body part has thier own hp's and if you reach or exceed them that particular part is rendered useless. in real combat if you get a bad sword thrust in the arm chances are you won't be able to use it, mml uses the same concept. you will feel the affects of a good hit, but you give them too.